Player Matchup

Cthulhu
Cthulhu
Silver I
Arbelyst
Cthulhu
Silver I
Level 159
God Stats
8W - 5L
1,676 SR
Queue Stats
111W - 121L
1,079 MMR
Party 2
Sol
Sol
Silver I
Sorc3ry
Sol
Silver I
Level 67
God Stats
5W - 2L
1,653 SR
Queue Stats
149W - 163L
1,175 MMR
Solo
Pele
Pele
Gold III
SpinSovereign
Pele
Gold III
Level 159
God Stats
10W - 10L
1,603 SR
Queue Stats
188W - 183L
1,294 MMR
Party 2
Sobek
Sobek
Gold V
Torztain
Sobek
Gold V
Level 160
God Stats
3W - 5L
1,377 SR
Queue Stats
117W - 123L
1,237 MMR
Solo
Artemis
Artemis
Gold V
Uperry
Artemis
Gold V
Level 139
God Stats
16W - 13L
1,591 SR
Queue Stats
196W - 193L
1,260 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,580 SR
1,209 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,565 SR
1,238 MMR
Anhur
Anhur
Silver V
 
Anhur
Silver V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold V
Cruzadas714
Fenrir
Gold V
Level 160
God Stats
2W - 3L
1,513 SR
Queue Stats
72W - 82L
1,242 MMR
Solo
Ganesha
Ganesha
Bronze I
HackButts
Ganesha
Bronze I
Level 129
God Stats
1W - 1L
1,744 SR
Queue Stats
100W - 106L
1,165 MMR
Party 1
Horus
Horus
Silver I
TheMoistLeaf
Horus
Silver I
Level 104
God Stats
2W - 1L
1,502 SR
Queue Stats
56W - 59L
1,198 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
learningtempest
Morgan Le Fay
Silver I
Level 123
God Stats
32W - 28L
1,567 SR
Queue Stats
430W - 442L
1,087 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arbelyst
Cthulhu
16
0 / 0 / 3
10,164
678
6,309
10,650
7,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
15
4 / 0 / 4
9,930
662
9,074
8,250
3,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
9 / 1 / 1
10,107
674
5,691
11,336
4,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
Torztain
Sobek
13
1 / 1 / 8
8,976
598
2,982
15,058
16,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Uperry
Artemis
13
2 / 3 / 7
8,703
580
10,915
9,198
3,296
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
Sun WukongKumbhakarnaNemesisLancelot

VS

Bans
Da JiCabrakanArachneKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
4 / 5 / 0
7,163
478
5,177
11,363
3,383
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fenrir
11
1 / 6 / 0
7,016
468
6,109
13,432
7,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
HackButts
Ganesha
11
0 / 2 / 4
7,348
490
2,525
11,586
10,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 1 / 0
8,118
541
8,414
10,545
6,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
learningtempest
Morgan Le Fay
13
0 / 2 / 0
7,763
518
2,391
7,360
2,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
16
Kills
5
5
Deaths
16
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
5
0
0.8
W
Cthulhu
Arbelyst
Cthulhu
0
0
3
1.5
L
Fenrir
1
6
0
0.17
L
Ganesha
HackButts
Ganesha
0
2
4
1
W
Sol
4
0
4
6
W
9
1
1
9.5
L
0
1
0
0
W
Sobek
Torztain
Sobek
1
1
8
5
W
Artemis
Uperry
Artemis
2
3
7
1.83
L
Morgan Le Fay
learningtempest
Morgan Le Fay
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,971
Damage
24,616
54,492
Taken
54,286
35,292
Mitigated
30,516
20,107
Healing
12,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,177
2,611
0
2,378
11,363
3,383
1,248
896
10,467
0
41,123
W
Cthulhu
Arbelyst
Cthulhu
6,309
898
788
3,980
10,650
7,135
0
490
10,160
68,694
0
L
Fenrir
6,109
1,075
0
2,046
13,432
7,118
0
2,857
10,575
0
53,212
L
Ganesha
HackButts
Ganesha
2,525
375
0
1,828
11,586
10,431
0
4,130
7,425
30,240
0
W
Sol
9,074
4,253
0
4,910
8,250
3,795
4,014
2,170
5,834
67,250
8,616
W
5,691
1,466
0
2,109
11,336
4,102
3,066
1,091
10,245
0
76,351
L
8,414
3,466
190
4,492
10,545
6,672
0
5,464
4,611
232
73,314
W
Sobek
Torztain
Sobek
2,982
263
0
5,775
15,058
16,964
0
2,609
12,401
29,293
4,204
W
Artemis
Uperry
Artemis
10,915
5,844
0
2,545
9,198
3,296
2,208
1,611
7,573
0
53,397
L
Morgan Le Fay
learningtempest
Morgan Le Fay
2,391
38
0
1,564
7,360
2,912
0
3,191
4,169
52,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,880
Gold Earned
37,408
529
Minions Killed
449
0
Camps Cleared
0
1,495,021
Distance Traveled
1,436,753
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,163
478
90
6
0
263,391
7
W
Cthulhu
10,164
678
165
11
0
315,466
4
L
Fenrir
7,016
468
88
6
0
295,359
1
L
Ganesha
7,348
490
16
1
0
300,828
1
W
Sol
9,930
662
119
8
0
293,226
7
W
Pele
10,107
674
122
8
0
336,372
7
L
Horus
8,118
541
131
9
0
313,332
8
W
Sobek
8,976
598
33
2
0
285,389
5
W
Artemis
8,703
580
90
6
0
264,568
6
L
Morgan Le Fay
7,763
518
124
8
0
263,843
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role