Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AbuWffleZ
Merlin
Level 84
God Stats
5W - 1L
1,741 SR
Queue Stats
108W - 76L
1,606 Elo+
Solo
Jing Wei
Jing Wei
LuiseKuschinsky
Jing Wei
Level 149
God Stats
10W - 8L
1,525 SR
Queue Stats
193W - 235L
1,418 Elo+
Solo
Team Averages
Level 123
1,589 SR
1,508 Elo+

VS

Team Averages
Level 47
1,373 SR
1,081 Elo+
Khepri
Khepri
Godthedestroyer
Khepri
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 114L
1,317 Elo+
Party 1
Kukulkan
Kukulkan
GoldFabiK
Kukulkan
Level 7
God Stats
0W - 9L
1,118 SR
Queue Stats
3W - 25L
870 Elo+
Party 1
Neith
Neith
Ironpee
Neith
Level 21
God Stats
0W - 5L
1,500 SR
Queue Stats
7W - 40L
1,056 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
2 / 2 / 8
9,008
693
10,240
13,485
12,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
AbuWffleZ
Merlin
15
7 / 2 / 7
10,355
797
10,244
6,310
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
15
5 / 2 / 8
10,266
790
16,225
13,946
6,928
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
9,603
739
5,274
17,231
21,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kukulkan
GoldFabiK
Kukulkan
14
4 / 5 / 2
9,981
768
9,685
9,202
5,075
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Ironpee
Neith
11
1 / 5 / 1
8,085
622
9,212
13,967
6,662
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
14
Kills
6
6
Deaths
14
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
2
8
3
W
Merlin
AbuWffleZ
Merlin
7
2
7
5.25
L
1
4
5
0.88
L
Kukulkan
GoldFabiK
Kukulkan
4
5
2
1
L
Neith
Ironpee
Neith
1
5
1
0.3
W
Jing Wei
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,709
Damage
24,171
33,741
Taken
40,400
22,297
Mitigated
33,488
9,920
Healing
1,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
10,240
2,888
2,877
6,293
13,485
12,211
469
5,120
8,365
26,089
6,525
W
Merlin
AbuWffleZ
Merlin
10,244
460
0
750
6,310
3,158
336
3,159
3,151
33,085
0
L
5,274
640
0
1,155
17,231
21,751
21
8,065
9,166
9,206
0
L
Kukulkan
GoldFabiK
Kukulkan
9,685
1,766
0
0
9,202
5,075
132
4,176
5,026
33,118
0
L
Neith
Ironpee
Neith
9,212
2,808
0
803
13,967
6,662
246
7,055
6,912
0
24,182
W
Jing Wei
16,225
14,346
0
0
13,946
6,928
1,030
7,009
6,937
0
50,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,629
Gold Earned
27,669
169
Minions Killed
94
10
Camps Cleared
1
694,307
Distance Traveled
706,551
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,008
693
51
4
5
221,743
0
W
Merlin
10,355
797
38
3
2
247,263
0
L
Khepri
9,603
739
12
1
0
251,449
2
L
Kukulkan
9,981
768
52
4
0
233,311
3
L
Neith
8,085
622
30
2
1
221,791
0
W
Jing Wei
10,266
790
80
6
3
225,301
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role