Player Matchup

Agni
Agni
Platinum II
Moony-QC
Agni
Platinum II
Level 82
God Stats
13W - 7L
1,610 SR
Queue Stats
99W - 83L
1,948 MMR
Party 2
Izanami
Izanami
Gold III
Stevuss
Izanami
Gold III
Level 84
God Stats
1W - 0L
1,757 SR
Queue Stats
49W - 41L
1,608 MMR
Party 2
Fenrir
Fenrir
Gold IV
sebastieng213
Fenrir
Gold IV
Level 88
God Stats
9W - 1L
1,844 SR
Queue Stats
97W - 92L
1,488 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 85
1,737 SR
1,681 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,513 SR
1,563 MMR
Rama
Rama
Gold II
InfluxSketchy
Rama
Gold II
Level 101
God Stats
0W - 1L
1,512 SR
Queue Stats
33W - 32L
1,582 MMR
Party 1
He Bo
He Bo
Gold V
Near Bani
He Bo
Gold V
Level 106
God Stats
1W - 1L
1,841 SR
Queue Stats
32W - 34L
1,438 MMR
Party 1
Geb
Geb
Platinum V
lobste
Geb
Platinum V
Level 125
God Stats
0W - 2L
1,185 SR
Queue Stats
56W - 65L
1,668 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
17
8 / 4 / 4
12,200
813
14,964
12,471
6,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Stevuss
Izanami
16
2 / 2 / 10
10,691
713
17,030
12,689
6,205
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 5 / 6
11,741
783
7,237
24,274
30,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ah Muzen CabChaacShivaBastet

VS

Bans
AtlasChironHeraBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 3
11,559
771
18,666
12,009
6,045
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

He Bo
Near Bani
He Bo
14
2 / 5 / 9
9,973
665
9,278
13,215
5,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Geb
lobste
Geb
13
1 / 6 / 8
9,268
618
13,296
20,473
24,450
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
31
14
Kills
11
11
Deaths
14
20
Assists
20
Player
Kills
Deaths
Assists
KDA
L
8
3
3
3.17
W
Agni
8
4
4
2.5
L
He Bo
Near Bani
He Bo
2
5
9
1.3
W
Izanami
Stevuss
Izanami
2
2
10
3.5
L
Geb
lobste
Geb
1
6
8
0.83
W
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,231
Damage
41,240
49,434
Taken
45,697
42,763
Mitigated
35,940
16,086
Healing
5,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,666
14,467
0
1,351
12,009
6,045
1,733
5,058
6,951
0
45,682
W
Agni
14,964
1,445
88
4,176
12,471
6,008
1,587
7,603
4,868
43,624
0
L
He Bo
Near Bani
He Bo
9,278
220
0
1,324
13,215
5,445
0
5,190
8,025
26,937
0
W
Izanami
Stevuss
Izanami
17,030
10,238
0
3,955
12,689
6,205
992
7,778
4,911
0
62,930
L
Geb
lobste
Geb
13,296
1,152
0
2,936
20,473
24,450
0
5,024
15,449
35,888
0
W
7,237
1,010
500
7,367
24,274
30,550
0
7,774
16,500
0
18,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,632
Gold Earned
30,800
176
Minions Killed
162
6
Camps Cleared
7
802,250
Distance Traveled
760,177
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
11,559
771
72
5
3
258,123
2
W
Agni
12,200
813
79
5
0
252,760
2
L
He Bo
9,973
665
58
4
3
243,571
1
W
Izanami
10,691
713
82
5
4
252,253
1
L
Geb
9,268
618
32
2
1
258,483
1
W
Fenrir
11,741
783
15
1
2
297,237
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role