Player Matchup

Lancelot
Lancelot
GentleSpore13
Lancelot
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,249 Elo+
Party 2
King Arthur
King Arthur
HellStexx
King Arthur
Level 63
God Stats
67W - 97L
1,449 SR
Queue Stats
261W - 293L
1,389 Elo+
Solo
Izanami
Izanami
Jon Snow341
Izanami
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,294 Elo+
Party 2
Ymir
Ymir
Kisame513
Ymir
Level 45
God Stats
0W - 2L
1,201 SR
Queue Stats
1W - 8L
1,228 Elo+
Party 2
Vulcan
Vulcan
jaritortega
Vulcan
Level 86
God Stats
101W - 99L
1,499 SR
Queue Stats
789W - 925L
1,375 Elo+
Solo
Team Averages
Level 53
1,430 SR
1,307 Elo+

VS

Team Averages
Level 80
1,521 SR
1,420 Elo+
Lancelot
Lancelot
 
Lancelot
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Assassinren9
Horus
Level 62
God Stats
11W - 12L
1,458 SR
Queue Stats
153W - 144L
1,394 Elo+
Party 1
Sol
Sol
Francotoro18
Sol
Level 106
God Stats
24W - 16L
1,592 SR
Queue Stats
642W - 679L
1,391 Elo+
Solo
Ishtar
Ishtar
SornDT
Ishtar
Level 43
God Stats
2W - 3L
1,404 SR
Queue Stats
107W - 105L
1,407 Elo+
Party 1
Ganesha
Ganesha
zombieannial8r
Ganesha
Level 124
God Stats
4W - 3L
1,654 SR
Queue Stats
281W - 265L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GentleSpore13
Lancelot
9
1 / 5 / 0
5,196
520
1,670
6,704
2,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
HellStexx
King Arthur
1
0 / 0 / 0
1,881
188
0
0
0
Izanami
Jon Snow341
Izanami
7
0 / 2 / 0
4,265
427
3,330
7,332
1,912
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
7
0 / 0 / 0
4,469
447
2,047
6,829
3,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vulcan
10
0 / 1 / 2
5,041
504
6,310
5,516
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
4 / 1 / 0
5,884
588
2,292
5,019
1,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 0 / 2
6,216
622
3,193
5,491
2,357
11
1 / 1 / 0
6,214
621
4,306
8,723
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
SornDT
Ishtar
9
1 / 0 / 1
5,270
527
6,511
4,470
1,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 0 / 1
5,923
592
3,557
6,170
3,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
8
8
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
1
0
4
W
2
0
2
3
W
1
1
0
1
L
Lancelot
GentleSpore13
Lancelot
1
5
0
0.2
L
King Arthur
HellStexx
King Arthur
0
0
0
0
L
Izanami
Jon Snow341
Izanami
0
2
0
0
L
Ymir
0
0
0
0
W
Ishtar
SornDT
Ishtar
1
0
1
1.5
L
Vulcan
0
1
2
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,357
Damage
19,859
26,381
Taken
29,873
10,070
Mitigated
12,944
6,596
Healing
12,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
2,292
797
0
250
5,019
1,706
100
38
4,981
0
25,360
W
3,193
1,627
90
933
5,491
2,357
314
0
5,491
0
36,892
W
4,306
1,111
0
6,374
8,723
3,404
1,344
6,310
2,413
51,835
0
L
Lancelot
GentleSpore13
Lancelot
1,670
599
0
360
6,704
2,195
0
163
6,541
0
22,802
L
King Arthur
HellStexx
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
Jon Snow341
Izanami
3,330
2,126
0
2,017
7,332
1,912
480
1,633
5,699
0
25,177
L
Ymir
2,047
393
0
2,219
6,829
3,529
168
1,379
5,450
14,338
0
W
Ishtar
SornDT
Ishtar
6,511
4,112
0
2,104
4,470
1,674
348
742
3,728
0
30,601
L
Vulcan
6,310
2,661
0
2,000
5,516
2,434
0
4,212
1,304
33,379
0
W
3,557
669
0
2,726
6,170
3,803
359
1,267
4,903
17,698
5,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,852
Gold Earned
29,507
151
Minions Killed
268
0
Camps Cleared
0
746,879
Distance Traveled
945,647
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,884
588
50
5
0
236,061
0
W
Horus
6,216
622
67
7
0
162,312
0
W
Sol
6,214
621
72
7
0
163,598
0
L
Lancelot
5,196
520
44
4
0
205,579
0
L
King Arthur
1,881
188
0
0
0
0
0
L
Izanami
4,265
427
38
4
0
197,855
0
L
Ymir
4,469
447
16
2
0
196,403
0
W
Ishtar
5,270
527
79
8
0
182,478
3
L
Vulcan
5,041
504
53
5
0
147,042
5
W
Ganesha
5,923
592
0
0
0
201,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role