Player Matchup

Baba Yaga
Baba Yaga
Efficientz
Baba Yaga
Level 122
God Stats
3W - 1L
1,443 SR
Queue Stats
67W - 39L
1,575 Elo+
Party 2
Sun Wukong
Sun Wukong
LightninJoelt
Sun Wukong
Level 159
God Stats
7W - 4L
1,794 SR
Queue Stats
104W - 26L
1,718 Elo+
Party 2
Medusa
Medusa
STR8 B3ASTMODE
Medusa
Level 158
God Stats
2W - 0L
1,810 SR
Queue Stats
58W - 26L
1,645 Elo+
Party 2
Chaac
Chaac
Skal6
Chaac
Level 39
God Stats
6W - 1L
1,541 SR
Queue Stats
48W - 3L
1,912 Elo+
Party 2
Bacchus
Bacchus
kingleonidas199
Bacchus
Level 145
God Stats
11W - 1L
1,500 SR
Queue Stats
43W - 7L
1,839 Elo+
Party 2
Team Averages
Level 125
1,618 SR
1,738 Elo+

VS

Team Averages
Level 75
1,589 SR
1,550 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
BisonOfWar
Merlin
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,730 Elo+
Solo
Danzaburou
Danzaburou
YOUNGE2121
Danzaburou
Level 80
God Stats
0W - 1L
1,713 SR
Queue Stats
16W - 25L
1,421 Elo+
Party 1
Horus
Horus
leSQUARED
Horus
Level 38
God Stats
22W - 26L
1,505 SR
Queue Stats
79W - 68L
1,534 Elo+
Party 3
Loki
Loki
leSQUARED6069
Loki
Level 98
God Stats
1W - 1L
1,727 SR
Queue Stats
88W - 69L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Efficientz
Baba Yaga
17
2 / 0 / 15
10,552
1,055
13,055
4,397
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
LightninJoelt
Sun Wukong
17
1 / 3 / 20
10,617
1,062
14,792
15,332
12,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
9 / 0 / 11
12,172
1,217
16,256
9,638
3,691
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
Skal6
Chaac
17
6 / 2 / 17
11,549
1,155
19,176
17,482
17,745
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
9 / 1 / 16
12,523
1,252
18,752
13,389
7,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Team 1 Tickets

272

VS

Team 2 Tickets

108

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
1 / 4 / 5
10,219
1,022
18,080
14,969
5,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Merlin
BisonOfWar
Merlin
15
0 / 8 / 2
9,203
920
3,306
9,811
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
YOUNGE2121
Danzaburou
16
1 / 5 / 5
10,721
1,072
10,779
19,411
7,783
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
leSQUARED
Horus
15
2 / 3 / 3
10,091
1,009
11,820
24,024
20,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 7 / 4
10,346
1,035
11,354
19,215
6,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
25
27
Kills
6
6
Deaths
27
79
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
5
0.88
L
Merlin
BisonOfWar
Merlin
0
8
2
0.13
W
Baba Yaga
Efficientz
Baba Yaga
2
0
15
9.5
W
Sun Wukong
LightninJoelt
Sun Wukong
1
3
20
3.67
W
9
0
11
14.5
W
Chaac
Skal6
Chaac
6
2
17
7.25
L
Danzaburou
YOUNGE2121
Danzaburou
1
5
5
0.7
W
9
1
16
17
L
Horus
leSQUARED
Horus
2
3
3
1.17
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,031
Damage
55,339
60,238
Taken
87,430
42,871
Mitigated
43,728
14,481
Healing
6,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
18,080
7,316
231
1,469
14,969
5,157
0
5,184
9,650
36,570
0
L
Merlin
BisonOfWar
Merlin
3,306
451
0
0
9,811
3,461
0
3,858
5,953
11,968
0
W
Baba Yaga
Efficientz
Baba Yaga
13,055
430
0
2,066
4,397
1,617
0
920
3,395
43,953
0
W
Sun Wukong
LightninJoelt
Sun Wukong
14,792
1,455
0
5,605
15,332
12,442
0
6,120
8,794
0
24,131
W
16,256
4,616
0
746
9,638
3,691
0
2,874
6,716
0
42,228
W
Chaac
Skal6
Chaac
19,176
2,587
0
4,159
17,482
17,745
0
5,531
11,743
0
38,059
L
Danzaburou
YOUNGE2121
Danzaburou
10,779
4,740
0
1,129
19,411
7,783
0
6,170
12,868
0
36,980
W
18,752
1,437
0
1,905
13,389
7,376
0
5,941
7,321
36,345
0
L
Horus
leSQUARED
Horus
11,820
4,230
1,293
2,670
24,024
20,477
0
9,474
14,225
0
18,244
L
11,354
3,610
0
0
19,215
6,850
0
7,121
11,704
0
36,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,413
Gold Earned
50,580
240
Minions Killed
175
7
Camps Cleared
5
1,024,134
Distance Traveled
848,044
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,219
1,022
37
4
1
170,462
0
L
Merlin
9,203
920
20
2
0
83,102
0
W
Baba Yaga
10,552
1,055
89
9
1
199,056
0
W
Sun Wukong
10,617
1,062
26
3
0
187,640
0
W
Medusa
12,172
1,217
63
6
2
204,820
0
W
Chaac
11,549
1,155
29
3
0
219,123
0
L
Danzaburou
10,721
1,072
59
6
2
182,915
0
W
Bacchus
12,523
1,252
33
3
4
213,495
0
L
Horus
10,091
1,009
9
1
0
212,662
0
L
Loki
10,346
1,035
50
5
2
198,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role