Player Matchup

Atlas
Atlas
 
Atlas
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ectprivateninja8
Merlin
Level 66
God Stats
4W - 6L
1,410 SR
Queue Stats
56W - 81L
1,309 Elo+
Party 2
Achilles
Achilles
privatesniper89
Achilles
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 21L
932 Elo+
Party 2
Team Averages
Level 44
1,470 SR
1,247 Elo+

VS

Team Averages
Level 72
1,377 SR
1,296 Elo+
Anhur
Anhur
 
Anhur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
GHOSTofLIGHTNING
Thoth
Level 24
God Stats
9W - 16L
1,220 SR
Queue Stats
98W - 139L
1,160 Elo+
Party 1
Bacchus
Bacchus
dahabs1909
Bacchus
Level 67
God Stats
23W - 17L
1,411 SR
Queue Stats
380W - 545L
1,228 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
3 / 1 / 15
9,598
738
9,215
8,658
4,185
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
11 / 2 / 6
10,716
824
12,946
8,711
3,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Achilles
13
5 / 1 / 10
9,353
719
6,155
12,707
12,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 11 / 3
7,792
599
5,535
16,865
5,633
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 7 / 0
9,625
740
7,654
13,892
4,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
dahabs1909
Bacchus
8
1 / 1 / 1
7,419
571
1,437
3,988
2,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
19
Kills
4
4
Deaths
19
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
1
15
10.5
L
Anhur
 
Anhur
0
11
3
0.14
L
3
7
0
0.43
L
Bacchus
dahabs1909
Bacchus
1
1
1
1.5
W
11
2
6
7
W
Achilles
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,316
Damage
14,626
30,076
Taken
34,745
20,192
Mitigated
13,023
3,392
Healing
556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
9,215
2,970
239
1,920
8,658
4,185
828
2,718
5,892
28,718
0
L
Anhur
 
Anhur
5,535
1,847
0
556
16,865
5,633
0
10,432
6,209
0
14,780
L
7,654
533
0
0
13,892
4,722
0
9,741
3,797
34,111
0
L
Bacchus
dahabs1909
Bacchus
1,437
0
0
0
3,988
2,668
0
2,208
1,574
4,611
0
W
12,946
586
0
230
8,711
3,727
988
2,879
5,752
43,783
0
W
Achilles
6,155
1,630
0
1,003
12,707
12,280
396
3,355
9,148
0
19,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,667
Gold Earned
24,836
142
Minions Killed
80
6
Camps Cleared
1
741,814
Distance Traveled
481,891
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,598
738
44
3
1
256,110
5
L
Anhur
7,792
599
15
1
0
184,234
0
L
Thoth
9,625
740
52
4
0
201,691
0
L
Bacchus
7,419
571
13
1
1
95,966
1
W
Merlin
10,716
824
72
6
3
216,443
2
W
Achilles
9,353
719
26
2
2
269,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role