Player Matchup

Arachne
Arachne
Nøvad
Arachne
Level 102
God Stats
0W - 1L
1,347 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
Ohhomk
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Merlin
Merlin
Ryvon
Merlin
Level 7
God Stats
0W - 1L
1,354 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 37
1,400 SR
1,500 Elo+

VS

Team Averages
Level 102
1,491 SR
1,381 Elo+
Kuzenbo
Kuzenbo
GohanJr21
Kuzenbo
Level 82
God Stats
45W - 33L
1,557 SR
Queue Stats
299W - 308L
1,426 Elo+
Party 2
Mercury
Mercury
Lord 4th
Mercury
Level 69
God Stats
1W - 0L
1,506 SR
Queue Stats
18W - 34L
1,296 Elo+
Party 2
Janus
Janus
wildseed1
Janus
Level 156
God Stats
47W - 57L
1,410 SR
Queue Stats
181W - 196L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Nøvad
Arachne
10
0 / 3 / 0
6,330
575
4,071
7,992
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Ohhomk
Neith
10
0 / 5 / 0
6,477
589
4,847
9,468
4,499
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Ryvon
Merlin
9
0 / 6 / 0
6,299
573
4,011
7,569
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GohanJr21
Kuzenbo
12
2 / 0 / 12
8,369
761
6,747
10,403
14,591
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Lord 4th
Mercury
13
7 / 0 / 5
8,277
752
3,260
4,618
2,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
wildseed1
Janus
13
5 / 0 / 7
8,430
766
11,066
5,703
2,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
38
0
Kills
14
14
Deaths
0
0
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
GohanJr21
Kuzenbo
2
0
12
8
W
Mercury
Lord 4th
Mercury
7
0
5
9.5
L
Arachne
Nøvad
Arachne
0
3
0
0
L
Neith
Ohhomk
Neith
0
5
0
0
L
Merlin
Ryvon
Merlin
0
6
0
0
W
Janus
wildseed1
Janus
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,929
Damage
21,073
25,029
Taken
20,724
12,614
Mitigated
19,858
3,094
Healing
3,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
GohanJr21
Kuzenbo
6,747
2,337
1,127
1,520
10,403
14,591
384
2,970
7,433
13,377
0
W
Mercury
Lord 4th
Mercury
3,260
1,473
0
414
4,618
2,289
126
973
3,645
0
12,310
L
Arachne
Nøvad
Arachne
4,071
2,276
0
2,523
7,992
4,655
0
5,407
2,585
0
12,586
L
Neith
Ohhomk
Neith
4,847
2,654
0
551
9,468
4,499
96
7,380
2,088
0
22,447
L
Merlin
Ryvon
Merlin
4,011
562
0
20
7,569
3,460
30
5,122
2,447
18,597
0
W
Janus
wildseed1
Janus
11,066
121
0
0
5,703
2,978
945
524
5,179
42,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,106
Gold Earned
25,076
112
Minions Killed
129
2
Camps Cleared
4
526,240
Distance Traveled
645,924
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,369
761
13
1
1
222,487
4
W
Mercury
8,277
752
34
3
2
222,784
1
L
Arachne
6,330
575
22
2
2
191,222
3
L
Neith
6,477
589
48
4
0
163,505
0
L
Merlin
6,299
573
42
4
0
171,513
1
W
Janus
8,430
766
82
7
1
200,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role