Player Matchup

Chiron
Chiron
Hanjabbathenut
Chiron
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,468 Elo+
Solo
Camazotz
Camazotz
Ukita09
Camazotz
Level 154
God Stats
10W - 14L
1,431 SR
Queue Stats
1,023W - 1,065L
1,435 Elo+
Solo
Cthulhu
Cthulhu
jeffreyrioux
Cthulhu
Level 107
God Stats
3W - 5L
1,491 SR
Queue Stats
181W - 188L
1,482 Elo+
Solo
Sylvanus
Sylvanus
oatmealkilla1021
Sylvanus
Level 142
God Stats
0W - 1L
1,538 SR
Queue Stats
15W - 29L
1,432 Elo+
Solo
Mulan
Mulan
silenfest04
Mulan
Level 88
God Stats
1W - 3L
1,500 SR
Queue Stats
185W - 182L
1,427 Elo+
Solo
Team Averages
Level 109
1,492 SR
1,449 Elo+

VS

Team Averages
Level 115
1,593 SR
1,501 Elo+
Guan Yu
Guan Yu
IntiosCallidon
Guan Yu
Level 118
God Stats
1W - 0L
1,547 SR
Queue Stats
44W - 42L
1,483 Elo+
Party 1
Sobek
Sobek
MightyBeowulf12
Sobek
Level 126
God Stats
13W - 5L
1,629 SR
Queue Stats
473W - 458L
1,498 Elo+
Solo
Medusa
Medusa
ROMMELLING
Medusa
Level 120
God Stats
3W - 2L
1,705 SR
Queue Stats
51W - 60L
1,485 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SquadLycan
Morgan Le Fay
Level 145
God Stats
1W - 2L
1,208 SR
Queue Stats
142W - 144L
1,486 Elo+
Solo
Jormungandr
Jormungandr
Vanquol
Jormungandr
Level 68
God Stats
1W - 2L
1,877 SR
Queue Stats
33W - 37L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 8 / 5
10,531
619
24,191
19,541
11,360
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Camazotz
Ukita09
Camazotz
18
6 / 8 / 2
11,795
694
16,934
25,553
13,488
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
jeffreyrioux
Cthulhu
20
0 / 5 / 7
11,725
690
25,239
22,629
35,263
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 9 / 5
10,490
617
19,351
26,624
18,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
2 / 9 / 7
10,484
617
27,675
26,076
20,245
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 21
12,694
747
14,447
44,239
42,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
2 / 3 / 22
12,396
729
13,555
30,844
48,858
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
ROMMELLING
Medusa
20
13 / 4 / 11
13,192
776
25,961
18,645
9,964
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
SquadLycan
Morgan Le Fay
20
6 / 3 / 22
12,649
744
24,806
17,854
10,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Vanquol
Jormungandr
20
11 / 3 / 25
13,834
814
31,583
45,556
46,231
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
140
14
Kills
39
39
Deaths
14
26
Assists
101
Player
Kills
Deaths
Assists
KDA
L
3
8
5
0.69
W
7
1
21
17.5
W
2
3
22
4.33
W
Medusa
ROMMELLING
Medusa
13
4
11
4.63
W
Morgan Le Fay
SquadLycan
Morgan Le Fay
6
3
22
5.67
L
Camazotz
Ukita09
Camazotz
6
8
2
0.88
W
Jormungandr
Vanquol
Jormungandr
11
3
25
7.83
L
Cthulhu
jeffreyrioux
Cthulhu
0
5
7
0.7
L
3
9
5
0.61
L
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,390
Damage
110,352
120,423
Taken
157,138
98,865
Mitigated
157,537
41,060
Healing
97,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,191
7,778
2,926
2,462
19,541
11,360
0
10,838
8,671
0
38,256
W
14,447
1,854
12,625
27,617
44,239
42,301
771
11,221
31,873
0
20,095
W
13,555
589
4,552
13,682
30,844
48,858
140
7,554
23,290
31,600
0
W
Medusa
ROMMELLING
Medusa
25,961
13,911
1,473
3,754
18,645
9,964
5,859
6,523
11,506
0
46,518
W
Morgan Le Fay
SquadLycan
Morgan Le Fay
24,806
2,478
4,162
4,677
17,854
10,183
470
5,695
12,159
45,743
0
L
Camazotz
Ukita09
Camazotz
16,934
3,776
0
10,007
25,553
13,488
0
15,470
10,083
0
27,330
W
Jormungandr
Vanquol
Jormungandr
31,583
6,647
4,844
20,143
45,556
46,231
676
12,388
31,928
57,923
0
L
Cthulhu
jeffreyrioux
Cthulhu
25,239
546
1,979
5,204
22,629
35,263
0
11,611
11,018
60,020
0
L
19,351
4,260
4,959
6,297
26,624
18,509
0
17,951
8,673
24,348
2,070
L
27,675
3,921
994
6,232
26,076
20,245
0
14,074
12,002
0
36,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,025
Gold Earned
64,765
153
Minions Killed
176
0
Camps Cleared
0
1,333,442
Distance Traveled
1,662,240
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,531
619
31
2
0
240,634
0
W
Guan Yu
12,694
747
10
1
0
381,252
4
W
Sobek
12,396
729
42
2
0
341,918
3
W
Medusa
13,192
776
30
2
0
294,461
0
W
Morgan Le Fay
12,649
744
56
3
0
317,335
2
L
Camazotz
11,795
694
15
1
0
240,422
0
W
Jormungandr
13,834
814
38
2
0
327,274
1
L
Cthulhu
11,725
690
77
5
0
353,047
0
L
Sylvanus
10,490
617
11
1
0
235,903
1
L
Mulan
10,484
617
19
1
0
263,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role