Player Matchup

Khepri
Khepri
COLIN385
Khepri
Level 149
God Stats
6W - 4L
1,546 SR
Queue Stats
212W - 245L
1,520 Elo+
Party 1
Baron Samedi
Baron Samedi
Dopetimus Prime
Baron Samedi
Level 120
God Stats
5W - 2L
1,582 SR
Queue Stats
118W - 122L
1,515 Elo+
Party 1
Skadi
Skadi
Dubliaso
Skadi
Level 121
God Stats
1W - 0L
1,631 SR
Queue Stats
3W - 0L
1,767 Elo+
Party 2
Nemesis
Nemesis
Evaniko
Nemesis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 82L
1,480 Elo+
Solo
Vamana
Vamana
GodPharohBolas
Vamana
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,781 Elo+
Party 2
Team Averages
Level 111
1,552 SR
1,613 Elo+

VS

Team Averages
Level 100
1,483 SR
1,511 Elo+
Shiva
Shiva
Hanjabbathenut
Shiva
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,484 Elo+
Solo
Tyr
Tyr
Momon117
Tyr
Level 102
God Stats
0W - 1L
1,326 SR
Queue Stats
174W - 175L
1,527 Elo+
Solo
Chernobog
Chernobog
PSYCHODUDE65
Chernobog
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,544 Elo+
Solo
Geb
Geb
TangoKills
Geb
Level 124
God Stats
11W - 6L
1,590 SR
Queue Stats
372W - 369L
1,503 Elo+
Solo
Anhur
Anhur
mobarts
Anhur
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 103L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
COLIN385
Khepri
17
2 / 1 / 11
9,665
690
4,859
19,426
27,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
Dopetimus Prime
Baron Samedi
17
5 / 1 / 9
10,054
718
19,115
14,362
10,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Dubliaso
Skadi
18
4 / 2 / 9
10,554
754
27,406
17,186
10,989
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Evaniko
Nemesis
16
4 / 3 / 8
9,606
686
10,223
17,369
16,664
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 5 / 8
9,496
678
14,597
21,916
20,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 8
8,965
640
10,262
19,033
18,956
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 4 / 4
9,114
651
15,843
19,164
22,040
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
PSYCHODUDE65
Chernobog
19
2 / 0 / 10
9,677
691
17,130
12,263
6,390
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 6 / 7
7,921
566
12,361
21,034
22,117
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
mobarts
Anhur
19
6 / 3 / 3
10,476
748
17,252
14,615
6,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
44
17
Kills
12
12
Deaths
17
45
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Khepri
COLIN385
Khepri
2
1
11
7.5
W
Baron Samedi
Dopetimus Prime
Baron Samedi
5
1
9
9.5
W
Skadi
Dubliaso
Skadi
4
2
9
4.25
W
Nemesis
Evaniko
Nemesis
4
3
8
2.67
W
2
5
8
1.2
L
1
4
8
1.25
L
3
4
4
1.25
L
Chernobog
PSYCHODUDE65
Chernobog
2
0
10
7
L
0
6
7
0.58
L
Anhur
mobarts
Anhur
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,200
Damage
72,848
90,259
Taken
86,109
85,487
Mitigated
76,316
43,913
Healing
23,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
COLIN385
Khepri
4,859
1,014
3,503
4,209
19,426
27,201
96
3,472
15,954
13,769
0
W
Baron Samedi
Dopetimus Prime
Baron Samedi
19,115
2,288
12,433
6,744
14,362
10,178
734
3,321
11,041
39,658
0
W
Skadi
Dubliaso
Skadi
27,406
11,474
1,099
5,177
17,186
10,989
2,143
2,501
14,685
0
50,331
W
Nemesis
Evaniko
Nemesis
10,223
2,499
762
2,377
17,369
16,664
25
2,425
14,944
0
15,813
W
14,597
6,174
752
6,857
21,916
20,455
150
1,315
20,601
0
22,231
L
10,262
1,001
3,516
3,171
19,033
18,956
0
6,371
12,099
338
20,609
L
15,843
1,558
1,149
2,763
19,164
22,040
0
5,092
13,799
284
19,846
L
Chernobog
PSYCHODUDE65
Chernobog
17,130
8,833
1,581
3,829
12,263
6,390
27
3,208
8,903
0
38,567
L
12,361
1,169
1,139
2,174
21,034
22,117
0
6,499
14,282
22,470
0
L
Anhur
mobarts
Anhur
17,252
9,898
1,869
2,677
14,615
6,813
0
2,804
11,639
51
35,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,375
Gold Earned
46,153
159
Minions Killed
135
0
Camps Cleared
0
1,362,536
Distance Traveled
1,327,896
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,665
690
18
1
0
281,567
5
W
Baron Samedi
10,054
718
49
4
0
274,661
7
W
Skadi
10,554
754
53
4
0
248,598
0
W
Nemesis
9,606
686
17
1
0
273,308
0
W
Vamana
9,496
678
22
2
0
284,402
0
L
Shiva
8,965
640
22
2
0
275,057
0
L
Tyr
9,114
651
14
1
0
274,919
4
L
Chernobog
9,677
691
53
4
0
290,095
0
L
Geb
7,921
566
10
1
0
249,819
10
L
Anhur
10,476
748
36
3
0
238,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role