Player Matchup

Tsukuyomi
Tsukuyomi
Gold I
DTerminator04
Tsukuyomi
Gold I
Level 85
God Stats
19W - 13L
1,560 SR
Queue Stats
191W - 186L
1,670 MMR
Party 1
Chaac
Chaac
Gold III
GoldMouth_X
Chaac
Gold III
Level 146
God Stats
56W - 36L
1,594 SR
Queue Stats
372W - 386L
1,538 MMR
Party 1
Hades
Hades
Platinum IV
JACKWEASEL
Hades
Platinum IV
Level 160
God Stats
26W - 5L
1,696 SR
Queue Stats
222W - 194L
1,757 MMR
Party 3
Ymir
Ymir
Gold IV
Shlimazi
Ymir
Gold IV
Level 126
God Stats
2W - 0L
1,670 SR
Queue Stats
30W - 18L
1,596 MMR
Solo
Charybdis
Charybdis
Gold II
Thronedking
Charybdis
Gold II
Level 142
God Stats
25W - 18L
1,636 SR
Queue Stats
157W - 143L
1,508 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,631 SR
1,614 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 115
1,649 SR
1,614 MMR
Chronos
Chronos
Gold III
GallifreyStands7
Chronos
Gold III
Level 59
God Stats
5W - 7L
1,602 SR
Queue Stats
71W - 72L
1,563 MMR
Solo
Xing Tian
Xing Tian
Gold I
Lemur37681
Xing Tian
Gold I
Level 157
God Stats
7W - 7L
1,676 SR
Queue Stats
454W - 448L
1,560 MMR
Party 2
Hou Yi
Hou Yi
Platinum II
Red Wolf1888
Hou Yi
Platinum II
Level 66
God Stats
18W - 21L
1,595 SR
Queue Stats
70W - 64L
1,774 MMR
Party 2
Guan Yu
Guan Yu
Platinum V
ddragonlee
Guan Yu
Platinum V
Level 141
God Stats
15W - 9L
1,678 SR
Queue Stats
316W - 320L
1,593 MMR
Solo
Bakasura
Bakasura
Gold II
ganboa01
Bakasura
Gold II
Level 152
God Stats
0W - 1L
1,692 SR
Queue Stats
170W - 163L
1,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DTerminator04
Tsukuyomi
20
7 / 2 / 9
14,740
567
23,241
25,372
12,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 2 / 5
16,132
620
22,940
30,689
36,867
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hades
20
6 / 0 / 7
15,943
613
22,286
24,001
18,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
18
3 / 0 / 11
13,800
531
9,486
24,379
30,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Thronedking
Charybdis
20
2 / 2 / 12
14,457
556
12,183
15,834
7,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
RavanaKaliCliodhnaSkadi

VS

Bans
Ne ZhaSusanoKhepriNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 1
11,372
437
13,161
22,403
10,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Lemur37681
Xing Tian
15
0 / 3 / 3
10,145
390
9,635
21,189
29,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
19
3 / 4 / 1
12,319
474
17,270
21,637
10,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
ddragonlee
Guan Yu
19
2 / 4 / 2
13,241
509
14,550
31,454
51,270
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bakasura
ganboa01
Bakasura
20
1 / 5 / 3
12,730
490
11,969
28,082
14,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
20
Kills
6
6
Deaths
20
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
DTerminator04
Tsukuyomi
7
2
9
5.75
L
0
4
1
0.13
W
2
2
5
2.25
W
Hades
6
0
7
9.5
L
Xing Tian
Lemur37681
Xing Tian
0
3
3
0.5
L
Hou Yi
3
4
1
0.88
W
Ymir
3
0
11
8.5
W
Charybdis
Thronedking
Charybdis
2
2
12
4
L
Guan Yu
ddragonlee
Guan Yu
2
4
2
0.75
L
Bakasura
ganboa01
Bakasura
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,136
Damage
66,585
120,275
Taken
124,765
105,317
Mitigated
116,121
65,154
Healing
31,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
DTerminator04
Tsukuyomi
23,241
5,430
0
11,756
25,372
12,269
2,379
4,457
20,426
26
145,032
L
13,161
3,989
0
6,043
22,403
10,036
1,016
10,413
11,990
110,318
0
W
22,940
6,508
0
12,306
30,689
36,867
724
1,792
28,238
0
165,036
W
Hades
22,286
2,670
2,868
15,364
24,001
18,673
4,745
9,615
13,256
158,931
0
L
Xing Tian
Lemur37681
Xing Tian
9,635
681
159
1,850
21,189
29,833
0
5,475
15,714
31,492
3,382
L
Hou Yi
17,270
6,818
0
5,606
21,637
10,536
200
5,131
16,506
0
115,416
W
Ymir
9,486
2,315
5,818
9,474
24,379
30,298
614
6,026
17,568
42,884
7,423
W
Charybdis
Thronedking
Charybdis
12,183
6,913
0
7,568
15,834
7,210
10,267
2,472
13,059
0
124,825
L
Guan Yu
ddragonlee
Guan Yu
14,550
2,590
952
8,970
31,454
51,270
0
5,372
26,082
0
117,500
L
Bakasura
ganboa01
Bakasura
11,969
5,896
0
7,477
28,082
14,446
396
3,933
24,149
0
112,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,072
Gold Earned
59,807
904
Minions Killed
815
0
Camps Cleared
0
2,606,702
Distance Traveled
2,399,710
32
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
14,740
567
161
6
0
586,659
13
L
Chronos
11,372
437
192
7
0
477,041
8
W
Chaac
16,132
620
278
11
0
531,435
3
W
Hades
15,943
613
228
9
0
517,365
3
L
Xing Tian
10,145
390
51
2
0
511,049
8
L
Hou Yi
12,319
474
160
6
0
422,524
8
W
Ymir
13,800
531
50
2
0
495,035
3
W
Charybdis
14,457
556
187
7
0
476,208
10
L
Guan Yu
13,241
509
217
8
0
478,001
8
L
Bakasura
12,730
490
195
8
0
511,095
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role