Player Matchup

Zhong Kui
Zhong Kui
AWeeeeLilGuy
Zhong Kui
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
62W - 20L
1,858 Elo+
Party 1
Bastet
Bastet
BedsideManatee
Bastet
Level 160
God Stats
6W - 1L
1,698 SR
Queue Stats
99W - 49L
1,663 Elo+
Party 1
Amaterasu
Amaterasu
GrislyApe42
Amaterasu
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 11L
1,500 Elo+
Party 1
Team Averages
Level 69
1,566 SR
1,674 Elo+

VS

Team Averages
Level 98
1,573 SR
1,495 Elo+
Chaac
Chaac
GogmaZeus
Chaac
Level 58
God Stats
4W - 6L
1,558 SR
Queue Stats
206W - 191L
1,526 Elo+
Party 2
Susano
Susano
Valgirt
Susano
Level 86
God Stats
25W - 11L
1,677 SR
Queue Stats
253W - 252L
1,535 Elo+
Party 2
Sol
Sol
strangerDANjA
Sol
Level 149
God Stats
7W - 9L
1,484 SR
Queue Stats
650W - 865L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AWeeeeLilGuy
Zhong Kui
15
5 / 0 / 4
10,260
733
16,299
13,385
11,288
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 0 / 6
10,354
740
12,539
10,017
4,337
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
GrislyApe42
Amaterasu
14
1 / 1 / 9
9,922
709
5,007
15,241
18,110
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GogmaZeus
Chaac
13
0 / 2 / 0
8,103
579
7,292
20,957
20,830
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
Valgirt
Susano
13
1 / 6 / 0
8,256
590
6,802
14,784
5,141
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 0
7,661
547
3,815
4,843
1,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
1
10
Kills
1
1
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AWeeeeLilGuy
Zhong Kui
5
0
4
7
W
4
0
6
7
L
Chaac
GogmaZeus
Chaac
0
2
0
0
W
Amaterasu
GrislyApe42
Amaterasu
1
1
9
5.5
L
Susano
Valgirt
Susano
1
6
0
0.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,845
Damage
17,909
38,643
Taken
40,584
33,735
Mitigated
27,726
13,078
Healing
3,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AWeeeeLilGuy
Zhong Kui
16,299
2,442
0
5,282
13,385
11,288
739
1,189
12,196
56,487
0
W
12,539
2,262
0
3,908
10,017
4,337
812
1,032
8,985
0
46,847
L
Chaac
GogmaZeus
Chaac
7,292
1,393
0
2,592
20,957
20,830
0
9,705
11,252
0
26,359
W
Amaterasu
GrislyApe42
Amaterasu
5,007
1,586
643
3,245
15,241
18,110
99
1,840
13,401
0
20,601
L
Susano
Valgirt
Susano
6,802
1,116
0
56
14,784
5,141
0
4,933
9,851
0
31,893
L
3,815
582
0
599
4,843
1,755
0
1,998
2,845
13,884
1,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,536
Gold Earned
24,020
177
Minions Killed
133
10
Camps Cleared
4
881,823
Distance Traveled
632,898
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,260
733
99
7
5
280,550
3
W
Bastet
10,354
740
44
3
4
302,291
2
L
Chaac
8,103
579
44
3
0
235,273
2
W
Amaterasu
9,922
709
34
2
1
298,982
2
L
Susano
8,256
590
60
4
1
238,255
4
L
Sol
7,661
547
29
2
3
159,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role