Player Matchup

Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
Apokripha
Bellona
Level 120
God Stats
2W - 2L
1,796 SR
Queue Stats
230W - 246L
1,528 Elo+
Party 2
Zeus
Zeus
Monsutā
Zeus
Level 146
God Stats
3W - 2L
1,570 SR
Queue Stats
226W - 170L
1,595 Elo+
Party 2
Zhong Kui
Zhong Kui
PokiToki
Zhong Kui
Level 24
God Stats
1W - 1L
1,167 SR
Queue Stats
96W - 52L
1,579 Elo+
Party 2
Atlas
Atlas
animewatcher328
Atlas
Level 61
God Stats
1W - 1L
1,800 SR
Queue Stats
109W - 149L
1,333 Elo+
Party 2
Team Averages
Level 76
1,566 SR
1,507 Elo+

VS

Team Averages
Level 64
1,664 SR
1,714 Elo+
Neith
Neith
BronzeUllr
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 9L
1,765 Elo+
Party 1
Discordia
Discordia
DocDirrty
Discordia
Level 80
God Stats
10W - 4L
1,490 SR
Queue Stats
158W - 117L
1,689 Elo+
Party 3
Gilgamesh
Gilgamesh
McMenace
Gilgamesh
Level 125
God Stats
11W - 2L
1,623 SR
Queue Stats
323W - 231L
1,654 Elo+
Party 3
King Arthur
King Arthur
crispygroundhog
King Arthur
Level 58
God Stats
19W - 8L
1,768 SR
Queue Stats
189W - 68L
1,759 Elo+
Party 1
Ne Zha
Ne Zha
shroeder244
Ne Zha
Level 49
God Stats
4W - 1L
1,938 SR
Queue Stats
69W - 30L
1,701 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 6 / 0
4,710
471
2,416
6,328
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Apokripha
Bellona
9
1 / 2 / 2
5,529
553
3,512
8,826
4,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Zeus
10
3 / 3 / 1
5,995
600
6,612
6,316
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Zhong Kui
PokiToki
Zhong Kui
9
0 / 3 / 0
5,417
542
4,402
10,768
6,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 3 / 2
5,001
500
1,366
9,365
4,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
6 / 0 / 4
7,003
700
8,979
4,962
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
DocDirrty
Discordia
12
3 / 1 / 4
6,548
655
3,226
3,763
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
McMenace
Gilgamesh
10
5 / 1 / 5
6,962
696
5,530
8,630
6,237
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

King Arthur
crispygroundhog
King Arthur
12
3 / 0 / 2
7,147
715
8,601
9,986
6,018
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
9
0 / 2 / 4
5,248
525
4,826
8,654
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
17
17
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
6
0
0
L
Bellona
Apokripha
Bellona
1
2
2
1
W
Neith
6
0
4
8
W
Discordia
DocDirrty
Discordia
3
1
4
5
W
Gilgamesh
McMenace
Gilgamesh
5
1
5
7.5
L
Zeus
3
3
1
1.17
L
Zhong Kui
PokiToki
Zhong Kui
0
3
0
0
L
0
3
2
0.33
W
King Arthur
crispygroundhog
King Arthur
3
0
2
4
W
Ne Zha
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,308
Damage
31,162
41,603
Taken
35,995
19,999
Mitigated
18,763
8,930
Healing
13,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,416
981
0
677
6,328
1,915
0
0
6,328
0
19,554
L
Bellona
Apokripha
Bellona
3,512
1,369
0
920
8,826
4,775
0
516
8,212
0
32,078
W
Neith
8,979
4,906
0
3,920
4,962
1,702
708
248
4,714
0
51,584
W
Discordia
DocDirrty
Discordia
3,226
129
0
824
3,763
1,439
0
2,515
1,240
29,649
0
W
Gilgamesh
McMenace
Gilgamesh
5,530
1,251
1,117
2,058
8,630
6,237
0
2,379
6,251
273
29,191
L
Zeus
6,612
737
0
1,250
6,316
1,899
0
1,410
4,788
44,434
0
L
Zhong Kui
PokiToki
Zhong Kui
4,402
798
0
4,185
10,768
6,448
0
216
10,548
33,312
0
L
1,366
344
0
1,898
9,365
4,962
0
979
8,228
11,392
0
W
King Arthur
crispygroundhog
King Arthur
8,601
1,272
0
4,463
9,986
6,018
0
4,361
5,380
0
55,626
W
Ne Zha
4,826
1,985
0
1,461
8,654
3,367
0
2,580
6,030
0
34,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,652
Gold Earned
32,908
271
Minions Killed
372
0
Camps Cleared
0
966,752
Distance Traveled
1,070,385
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,710
471
37
4
0
173,947
0
L
Bellona
5,529
553
65
7
0
208,097
2
W
Neith
7,003
700
81
8
0
179,146
2
W
Discordia
6,548
655
67
7
0
222,591
3
W
Gilgamesh
6,962
696
55
6
0
213,792
2
L
Zeus
5,995
600
82
8
0
193,389
2
L
Zhong Kui
5,417
542
71
7
0
173,176
4
L
Atlas
5,001
500
16
2
0
218,143
0
W
King Arthur
7,147
715
111
11
0
222,993
5
W
Ne Zha
5,248
525
58
6
0
231,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role