Player Matchup

Shiva
Shiva
Danielmige97_
Shiva
Level 141
God Stats
6W - 10L
1,373 SR
Queue Stats
331W - 335L
1,534 Elo+
Party 2
Janus
Janus
FerchoXVIII
Janus
Level 109
God Stats
3W - 3L
1,565 SR
Queue Stats
119W - 115L
1,439 Elo+
Party 2
Cupid
Cupid
MrSavii
Cupid
Level 78
God Stats
2W - 5L
1,478 SR
Queue Stats
221W - 208L
1,517 Elo+
Solo
Fafnir
Fafnir
SimphisKhan
Fafnir
Level 86
God Stats
5W - 6L
1,579 SR
Queue Stats
340W - 352L
1,491 Elo+
Solo
Mercury
Mercury
TheNightsWrath
Mercury
Level 101
God Stats
40W - 28L
1,622 SR
Queue Stats
108W - 90L
1,513 Elo+
Solo
Team Averages
Level 103
1,523 SR
1,499 Elo+

VS

Team Averages
Level 130
1,536 SR
1,516 Elo+
Nemesis
Nemesis
AlfheinS
Nemesis
Level 155
God Stats
3W - 2L
1,411 SR
Queue Stats
108W - 99L
1,547 Elo+
Party 1
Ymir
Ymir
KirbyDaaYoungin
Ymir
Level 160
God Stats
13W - 9L
1,570 SR
Queue Stats
585W - 569L
1,500 Elo+
Solo
King Arthur
King Arthur
Very_Scary_Jerry
King Arthur
Level 126
God Stats
5W - 9L
1,318 SR
Queue Stats
105W - 114L
1,503 Elo+
Solo
Anubis
Anubis
gravvyytrain
Anubis
Level 124
God Stats
11W - 2L
1,800 SR
Queue Stats
238W - 228L
1,542 Elo+
Solo
Cupid
Cupid
vagape
Cupid
Level 85
God Stats
86W - 63L
1,583 SR
Queue Stats
102W - 89L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 3
11,063
461
12,503
27,025
22,421
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

17
2 / 3 / 2
10,961
457
6,798
9,292
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cupid
MrSavii
Cupid
15
2 / 8 / 0
9,664
403
12,698
20,038
7,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
15
2 / 1 / 3
10,417
434
11,910
14,728
16,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
5 / 6 / 4
10,964
457
12,338
20,980
8,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlfheinS
Nemesis
20
7 / 3 / 6
13,871
578
16,328
18,951
9,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 1 / 9
13,048
544
8,915
21,210
26,073
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
Very_Scary_Jerry
King Arthur
20
2 / 3 / 3
14,095
587
18,100
21,038
21,401
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
20
3 / 3 / 4
13,308
555
9,237
15,993
7,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cupid
vagape
Cupid
20
7 / 3 / 5
13,754
573
17,525
22,604
10,164
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
13
Kills
21
21
Deaths
13
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AlfheinS
Nemesis
7
3
6
3.33
L
2
3
3
1.17
L
2
3
2
1
W
2
1
9
6.5
L
Cupid
MrSavii
Cupid
2
8
0
0.25
L
Fafnir
2
1
3
3.5
L
5
6
4
1.17
W
King Arthur
Very_Scary_Jerry
King Arthur
2
3
3
1.17
W
Anubis
3
3
4
1.67
W
Cupid
vagape
Cupid
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,247
Damage
70,105
92,063
Taken
99,796
59,241
Mitigated
74,602
22,638
Healing
31,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AlfheinS
Nemesis
16,328
7,920
0
884
18,951
9,463
2,303
2,611
16,159
0
123,350
L
12,503
2,898
128
8,342
27,025
22,421
0
2,162
24,863
0
86,323
L
6,798
373
0
912
9,292
3,504
0
4,439
4,587
89,911
0
W
8,915
2,140
315
3,981
21,210
26,073
271
5,137
15,965
59,213
0
L
Cupid
MrSavii
Cupid
12,698
7,577
150
5,487
20,038
7,793
0
2,381
17,611
0
88,085
L
Fafnir
11,910
5,215
0
6,949
14,728
16,780
0
5,358
9,231
38,340
0
L
12,338
6,709
0
670
20,980
8,743
0
3,279
17,517
0
90,179
W
King Arthur
Very_Scary_Jerry
King Arthur
18,100
1,316
0
4,290
21,038
21,401
946
3,862
17,115
144
123,559
W
Anubis
9,237
238
0
8,944
15,993
7,501
1,517
4,959
10,886
109,788
0
W
Cupid
vagape
Cupid
17,525
11,003
630
12,380
22,604
10,164
5,547
4,623
17,937
0
134,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,069
Gold Earned
68,076
643
Minions Killed
779
0
Camps Cleared
0
2,163,061
Distance Traveled
2,265,564
21
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,871
578
139
6
0
557,484
16
L
Shiva
11,063
461
189
8
0
390,130
9
L
Janus
10,961
457
182
8
0
422,015
10
W
Ymir
13,048
544
77
3
0
442,931
3
L
Cupid
9,664
403
129
5
0
378,977
1
L
Fafnir
10,417
434
27
1
0
438,922
1
L
Mercury
10,964
457
116
5
0
533,017
0
W
King Arthur
14,095
587
198
8
0
437,126
7
W
Anubis
13,308
555
182
8
0
397,232
8
W
Cupid
13,754
573
183
8
0
430,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role