Player Matchup

Ganesha
Ganesha
Silver III
MRomeo
Ganesha
Silver III
Level 126
God Stats
16W - 8L
1,699 SR
Queue Stats
31W - 28L
1,405 MMR
Party 1
Horus
Horus
Gold IV
Nomada-005
Horus
Gold IV
Level 129
God Stats
13W - 15L
1,518 SR
Queue Stats
538W - 641L
1,533 MMR
Solo
Thor
Thor
Gold II
mckshmackums
Thor
Gold II
Level 99
God Stats
23W - 10L
1,685 SR
Queue Stats
34W - 24L
1,848 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,634 SR
1,595 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 82
1,675 SR
1,584 MMR
Baron Samedi
Baron Samedi
Gold V
B0 I23I
Baron Samedi
Gold V
Level 109
God Stats
4W - 0L
1,693 SR
Queue Stats
24W - 23L
1,638 MMR
Party 2
Hou Yi
Hou Yi
Gold V
B1GBILL W1GGINZ
Hou Yi
Gold V
Level 33
God Stats
8W - 8L
1,724 SR
Queue Stats
31W - 24L
1,618 MMR
Party 2
Nike
Nike
Silver II
Hurricado1
Nike
Silver II
Level 104
God Stats
3W - 0L
1,607 SR
Queue Stats
15W - 15L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MRomeo
Ganesha
17
1 / 6 / 10
12,910
717
17,180
21,687
13,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
15
1 / 5 / 7
11,635
646
7,287
26,738
24,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
9 / 9 / 1
13,385
744
17,768
21,559
9,003
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ZeusShivaAtlasAh Muzen CabNe Zha

VS

Bans
BastetYmirThothGilgameshBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B0 I23I
Baron Samedi
18
9 / 4 / 8
13,296
739
19,842
13,751
5,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
10 / 3 / 7
13,206
734
21,755
15,299
4,812
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
1 / 4 / 17
12,444
691
17,277
24,515
18,467
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
11
Kills
20
20
Deaths
11
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
B0 I23I
Baron Samedi
9
4
8
3.25
W
10
3
7
4.5
W
1
4
17
2.38
L
Ganesha
MRomeo
Ganesha
1
6
10
1
L
Horus
1
5
7
0.9
L
9
9
1
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,235
Damage
58,874
69,984
Taken
53,565
47,286
Mitigated
28,881
13,714
Healing
14,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
B0 I23I
Baron Samedi
19,842
1,947
2,937
3,921
13,751
5,602
770
6,222
7,529
42,755
0
W
21,755
10,034
0
3,542
15,299
4,812
2,228
3,419
11,880
0
68,209
W
17,277
2,633
0
4,200
24,515
18,467
383
8,245
16,270
84
42,541
L
Ganesha
MRomeo
Ganesha
17,180
1,074
572
4,226
21,687
13,704
840
7,164
14,523
61,378
0
L
Horus
7,287
2,930
1,642
4,862
26,738
24,579
535
5,948
20,790
0
20,048
L
17,768
5,625
1,091
1,321
21,559
9,003
154
7,436
14,123
0
43,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,930
Gold Earned
38,946
157
Minions Killed
152
9
Camps Cleared
4
872,521
Distance Traveled
933,084
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,296
739
45
3
1
310,001
1
W
Hou Yi
13,206
734
64
4
3
300,977
4
W
Nike
12,444
691
43
2
0
322,106
3
L
Ganesha
12,910
717
18
1
0
308,845
0
L
Horus
11,635
646
69
4
2
291,110
3
L
Thor
13,385
744
70
4
7
272,566
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role