Player Matchup

Da Ji
Da Ji
BlindFire247
Da Ji
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 8L
1,319 Elo+
Party 1
Ullr
Ullr
Goodnlucky
Ullr
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 12L
1,512 Elo+
Party 1
Cthulhu
Cthulhu
KratostheGOW2081
Cthulhu
Level 155
God Stats
2W - 0L
1,627 SR
Queue Stats
110W - 99L
1,527 Elo+
Party 2
Medusa
Medusa
SilentFire247
Medusa
Level 40
God Stats
4W - 3L
1,841 SR
Queue Stats
25W - 32L
1,507 Elo+
Party 1
Bacchus
Bacchus
oncehuman925
Bacchus
Level 43
God Stats
1W - 0L
1,761 SR
Queue Stats
64W - 44L
1,564 Elo+
Party 2
Team Averages
Level 57
1,646 SR
1,486 Elo+

VS

Team Averages
Level 115
1,519 SR
1,428 Elo+
Mulan
Mulan
Basedchameleon
Mulan
Level 143
God Stats
4W - 6L
1,569 SR
Queue Stats
52W - 72L
1,410 Elo+
Party 3
Xing Tian
Xing Tian
Gaboluque123
Xing Tian
Level 25
God Stats
2W - 2L
1,566 SR
Queue Stats
5W - 6L
1,475 Elo+
Party 3
Cupid
Cupid
Maniche95
Cupid
Level 138
God Stats
0W - 3L
1,516 SR
Queue Stats
84W - 101L
1,439 Elo+
Party 3
Bastet
Bastet
PrepaidSolid640
Bastet
Level 125
God Stats
8W - 7L
1,603 SR
Queue Stats
41W - 46L
1,478 Elo+
Party 3
Ra
Ra
carlosasq96
Ra
Level 144
God Stats
1W - 2L
1,343 SR
Queue Stats
10W - 29L
1,336 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 6
9,232
543
10,967
13,890
5,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
4 / 0 / 6
9,934
584
10,930
7,302
3,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 1 / 4
9,334
549
11,147
11,982
10,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
3 / 0 / 2
9,009
530
8,759
9,614
3,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
oncehuman925
Bacchus
14
4 / 0 / 7
9,515
560
8,680
9,727
6,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
8,243
485
9,038
21,459
15,222
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Xing Tian
Gaboluque123
Xing Tian
10
0 / 2 / 0
7,080
416
1,331
10,649
7,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
Maniche95
Cupid
12
0 / 3 / 0
7,133
420
4,581
12,523
4,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 5 / 0
6,820
401
5,714
15,208
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 4 / 0
8,595
506
3,376
10,148
4,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
17
Kills
1
1
Deaths
17
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
5
0
6
8
L
Xing Tian
Gaboluque123
Xing Tian
0
2
0
0
W
4
0
6
7
W
1
1
4
3
L
Cupid
Maniche95
Cupid
0
3
0
0
L
0
5
0
0
W
3
0
2
4
L
0
4
0
0
W
Bacchus
oncehuman925
Bacchus
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,483
Damage
24,040
52,515
Taken
69,987
30,035
Mitigated
36,255
12,571
Healing
23,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,038
1,536
0
9,031
21,459
15,222
229
9,810
10,869
0
58,689
W
10,967
2,234
0
5,350
13,890
5,840
1,242
1,277
12,613
0
53,087
L
Xing Tian
Gaboluque123
Xing Tian
1,331
47
0
2,126
10,649
7,188
0
2,886
7,714
13,693
0
W
10,930
3,620
0
429
7,302
3,253
1,332
1,827
5,475
0
89,028
W
11,147
1,547
539
1,112
11,982
10,388
0
0
11,982
54,872
0
L
Cupid
Maniche95
Cupid
4,581
2,630
249
5,148
12,523
4,492
0
2,178
10,341
0
53,813
L
5,714
1,694
0
4,932
15,208
5,010
0
896
14,246
0
46,556
W
8,759
3,729
0
2,267
9,614
3,986
207
231
9,383
0
72,872
L
3,376
182
94
2,201
10,148
4,343
751
2,015
8,133
74,969
0
W
Bacchus
oncehuman925
Bacchus
8,680
833
0
2,874
9,727
6,568
450
2,030
7,697
27,770
9,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,024
Gold Earned
37,871
534
Minions Killed
445
0
Camps Cleared
0
1,762,474
Distance Traveled
1,584,519
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,243
485
118
7
0
303,772
5
W
Da Ji
9,232
543
83
5
0
385,613
0
L
Xing Tian
7,080
416
16
1
0
295,294
4
W
Ullr
9,934
584
152
9
0
333,366
0
W
Cthulhu
9,334
549
134
8
0
325,486
0
L
Cupid
7,133
420
96
6
0
285,272
5
L
Bastet
6,820
401
78
5
0
367,503
2
W
Medusa
9,009
530
115
7
0
342,003
1
L
Ra
8,595
506
137
8
0
332,678
5
W
Bacchus
9,515
560
50
3
0
376,006
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role