Player Matchup

Raijin
Raijin
 
Raijin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
ASPECT3575
Neith
Level 81
God Stats
5W - 6L
1,528 SR
Queue Stats
90W - 96L
1,379 Elo+
Party 2
Ne Zha
Ne Zha
LittleNicky42
Ne Zha
Level 49
God Stats
4W - 5L
1,312 SR
Queue Stats
71W - 84L
1,368 Elo+
Solo
Ymir
Ymir
l KORMAC l
Ymir
Level 108
God Stats
7W - 4L
1,550 SR
Queue Stats
51W - 55L
1,386 Elo+
Party 2
Chaac
Chaac
meowmixer209
Chaac
Level 49
God Stats
17W - 17L
1,535 SR
Queue Stats
22W - 32L
1,474 Elo+
Party 2
Team Averages
Level 79
1,485 SR
1,421 Elo+

VS

Team Averages
Level 53
1,500 SR
1,383 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
EOE_SIDIOUS
Hades
Level 73
God Stats
12W - 10L
1,417 SR
Queue Stats
89W - 86L
1,333 Elo+
Party 3
Hou Yi
Hou Yi
FUJIWARAxLWxWH7
Hou Yi
Level 42
God Stats
4W - 3L
1,554 SR
Queue Stats
40W - 18L
1,549 Elo+
Party 3
Nemesis
Nemesis
KRAZYKADE07
Nemesis
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,221 Elo+
Party 1
Atlas
Atlas
WhatsYaNuttz
Atlas
Level 68
God Stats
8W - 7L
1,527 SR
Queue Stats
22W - 23L
1,313 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
3 / 1 / 2
7,598
584
6,150
4,988
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Neith
12
2 / 2 / 2
6,854
527
6,811
7,279
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 0
6,147
473
3,984
6,077
4,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 1
6,075
467
4,168
7,463
5,841
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 1 / 2
6,671
513
2,965
10,505
5,372
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 1 / 0
6,193
476
4,059
9,359
4,570
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

5
0 / 3 / 1
4,423
340
996
5,757
2,338
9
1 / 3 / 1
5,513
424
3,662
8,158
2,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
KRAZYKADE07
Nemesis
7
1 / 1 / 1
5,052
389
1,566
4,531
1,309
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
2 / 1 / 1
6,025
463
5,177
10,776
7,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
9
Kills
4
5
Deaths
9
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
1
2
4
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
Neith
2
2
2
1.5
L
0
3
1
0.17
L
1
3
1
0.5
L
Nemesis
KRAZYKADE07
Nemesis
1
1
1
1.5
W
1
0
0
1
L
2
1
1
2.5
W
1
1
1
1.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,078
Damage
15,460
36,312
Taken
38,581
20,364
Mitigated
18,497
7,166
Healing
8,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
6,150
624
0
0
4,988
1,975
894
1,508
3,480
50,755
0
L
Sun Wukong
 
Sun Wukong
4,059
1,459
0
1,722
9,359
4,570
630
0
9,359
0
42,677
W
Neith
6,811
2,230
0
2,366
7,279
3,130
760
1,370
5,909
0
51,043
L
996
35
52
1,280
5,757
2,338
0
3,874
1,699
8,500
0
L
3,662
1,958
0
1,257
8,158
2,648
0
2,164
5,882
0
30,553
L
Nemesis
KRAZYKADE07
Nemesis
1,566
400
41
1,960
4,531
1,309
0
152
4,359
0
15,916
W
3,984
1,009
0
768
6,077
4,046
0
0
6,077
0
33,479
L
5,177
2,370
242
1,648
10,776
7,632
0
3,700
6,964
19,578
0
W
4,168
1,140
0
713
7,463
5,841
643
2,907
4,556
18,331
0
W
2,965
1,125
0
3,319
10,505
5,372
68
388
10,117
0
41,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,345
Gold Earned
27,206
331
Minions Killed
174
0
Camps Cleared
0
1,115,941
Distance Traveled
983,818
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,598
584
112
9
0
219,132
2
L
Sun Wukong
6,193
476
64
5
0
246,136
2
W
Neith
6,854
527
83
6
0
220,164
0
L
Hades
4,423
340
6
0
0
93,243
0
L
Hou Yi
5,513
424
48
4
0
225,176
5
L
Nemesis
5,052
389
33
3
0
175,666
0
W
Ne Zha
6,147
473
43
3
0
219,003
0
L
Atlas
6,025
463
23
2
0
243,597
1
W
Ymir
6,075
467
26
2
0
201,569
2
W
Chaac
6,671
513
67
5
0
256,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role