Player Matchup

Nike
Nike
 
Nike
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BigTime8438
Danzaburou
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
36W - 68L
1,390 Elo+
Solo
Cerberus
Cerberus
Emeraldimension
Cerberus
Level 29
God Stats
3W - 1L
1,296 SR
Queue Stats
176W - 211L
1,459 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ParanoidOpioid
Ah Muzen Cab
Level 123
God Stats
3W - 1L
1,289 SR
Queue Stats
185W - 226L
1,459 Elo+
Party 1
Charybdis
Charybdis
Teethgrinder
Charybdis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 66
1,417 SR
1,461 Elo+

VS

Team Averages
Level 58
1,614 SR
1,441 Elo+
Anhur
Anhur
BornBad
Anhur
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,346 Elo+
Party 2
He Bo
He Bo
Cajm
He Bo
Level 59
God Stats
4W - 3L
1,677 SR
Queue Stats
357W - 367L
1,371 Elo+
Solo
Medusa
Medusa
LUCIA999
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,393 Elo+
Party 2
Mercury
Mercury
SleepyAkuma
Mercury
Level 105
God Stats
0W - 1L
1,707 SR
Queue Stats
156W - 96L
1,636 Elo+
Party 2
Bastet
Bastet
TheColorfulFish
Bastet
Level 29
God Stats
1W - 1L
1,687 SR
Queue Stats
51W - 63L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
20
13 / 6 / 20
14,901
931
20,027
23,342
29,780
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
BigTime8438
Danzaburou
19
4 / 7 / 16
12,780
799
10,682
18,800
9,939
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
17
4 / 8 / 19
11,400
713
10,085
31,515
42,554
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
ParanoidOpioid
Ah Muzen Cab
20
14 / 5 / 13
13,817
864
26,756
18,302
10,938
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
Teethgrinder
Charybdis
20
7 / 6 / 18
14,037
877
13,866
13,892
7,143
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BornBad
Anhur
16
1 / 9 / 9
10,058
629
7,124
16,266
6,789
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Cajm
He Bo
20
5 / 9 / 20
12,242
765
22,457
18,721
9,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
LUCIA999
Medusa
17
1 / 11 / 13
10,213
638
13,688
20,532
9,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
SleepyAkuma
Mercury
20
16 / 6 / 8
14,323
895
23,683
22,881
19,592
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

19
8 / 7 / 9
12,039
752
13,565
15,383
14,091
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
90
42
Kills
31
32
Deaths
42
86
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
13
6
20
3.83
W
Danzaburou
BigTime8438
Danzaburou
4
7
16
1.71
L
Anhur
BornBad
Anhur
1
9
9
0.61
L
He Bo
Cajm
He Bo
5
9
20
1.67
W
Cerberus
4
8
19
1.69
L
Medusa
LUCIA999
Medusa
1
11
13
0.68
W
Ah Muzen Cab
ParanoidOpioid
Ah Muzen Cab
14
5
13
4.1
L
Mercury
SleepyAkuma
Mercury
16
6
8
3.33
W
Charybdis
Teethgrinder
Charybdis
7
6
18
2.67
L
8
7
9
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,416
Damage
80,517
105,851
Taken
93,783
100,354
Mitigated
59,409
26,362
Healing
14,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
20,027
2,709
809
4,586
23,342
29,780
679
4,042
19,300
475
34,529
W
Danzaburou
BigTime8438
Danzaburou
10,682
2,832
1,410
3,881
18,800
9,939
1,830
5,379
13,421
0
29,196
L
Anhur
BornBad
Anhur
7,124
3,762
0
701
16,266
6,789
791
2,087
14,179
0
14,731
L
He Bo
Cajm
He Bo
22,457
938
1,386
2,477
18,721
9,860
810
1,206
17,515
35,568
0
W
Cerberus
10,085
1,189
778
7,260
31,515
42,554
85
8,510
23,005
17,567
0
L
Medusa
LUCIA999
Medusa
13,688
7,839
0
1,473
20,532
9,077
667
1,530
19,002
0
23,363
W
Ah Muzen Cab
ParanoidOpioid
Ah Muzen Cab
26,756
9,480
1,000
4,213
18,302
10,938
3,347
4,556
13,746
0
52,304
L
Mercury
SleepyAkuma
Mercury
23,683
10,607
2,073
4,564
22,881
19,592
2,490
2,304
20,577
5,241
40,882
W
Charybdis
Teethgrinder
Charybdis
13,866
5,644
493
1,932
13,892
7,143
3,564
2,926
10,966
0
33,604
L
13,565
3,628
83
1,481
15,383
14,091
282
3,299
12,084
0
22,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,935
Gold Earned
58,875
188
Minions Killed
173
0
Camps Cleared
0
1,345,962
Distance Traveled
1,379,943
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
14,901
931
25
2
0
265,546
0
W
Danzaburou
12,780
799
38
2
0
262,513
2
L
Anhur
10,058
629
25
2
0
240,732
0
L
He Bo
12,242
765
51
3
0
256,930
0
W
Cerberus
11,400
713
14
1
0
255,628
0
L
Medusa
10,213
638
28
2
0
252,679
0
W
Ah Muzen Cab
13,817
864
65
4
0
285,414
0
L
Mercury
14,323
895
39
2
0
350,920
0
W
Charybdis
14,037
877
46
3
0
276,861
0
L
Bastet
12,039
752
30
2
0
278,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role