Player Matchup

Agni
Agni
Bagwet
Agni
Level 148
God Stats
2W - 1L
1,443 SR
Queue Stats
88W - 87L
1,477 Elo+
Solo
King Arthur
King Arthur
Cho_chobi_
King Arthur
Level 125
God Stats
3W - 4L
1,548 SR
Queue Stats
160W - 170L
1,491 Elo+
Solo
Tiamat
Tiamat
Paradigm7x
Tiamat
Level 126
God Stats
5W - 0L
1,735 SR
Queue Stats
150W - 164L
1,445 Elo+
Solo
Khepri
Khepri
PeytonAllen
Khepri
Level 127
God Stats
3W - 0L
1,782 SR
Queue Stats
351W - 394L
1,505 Elo+
Solo
Heimdallr
Heimdallr
thegodfett
Heimdallr
Level 146
God Stats
1W - 1L
1,295 SR
Queue Stats
328W - 362L
1,467 Elo+
Solo
Team Averages
Level 134
1,561 SR
1,477 Elo+

VS

Team Averages
Level 124
1,553 SR
1,485 Elo+
Nemesis
Nemesis
 
Nemesis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Cherrios20
Nike
Level 143
God Stats
8W - 3L
1,708 SR
Queue Stats
776W - 840L
1,478 Elo+
Solo
Set
Set
FrikWoof
Set
Level 128
God Stats
1W - 3L
1,302 SR
Queue Stats
103W - 114L
1,486 Elo+
Solo
Lancelot
Lancelot
JoeyN687
Lancelot
Level 140
God Stats
1W - 2L
1,755 SR
Queue Stats
155W - 167L
1,462 Elo+
Solo
Skadi
Skadi
XIT T3d XIT
Skadi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Bagwet
Agni
16
7 / 4 / 11
10,001
833
15,538
13,530
7,729
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Cho_chobi_
King Arthur
17
5 / 2 / 15
9,904
825
16,376
15,563
22,075
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
Paradigm7x
Tiamat
16
4 / 3 / 13
9,628
802
10,273
9,765
8,153
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
16
2 / 1 / 15
9,252
771
6,774
13,846
19,707
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heimdallr
thegodfett
Heimdallr
17
5 / 3 / 14
9,933
828
15,142
13,653
10,516
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
3 / 5 / 4
9,642
804
8,163
15,014
12,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 4 / 9
8,134
678
4,914
10,760
11,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 4 / 6
9,877
823
9,847
17,530
17,333
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
JoeyN687
Lancelot
16
4 / 8 / 6
9,548
796
12,723
16,871
8,667
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
4 / 2 / 7
10,239
853
15,396
13,169
6,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
45
23
Kills
13
13
Deaths
23
68
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
5
4
1
W
Agni
Bagwet
Agni
7
4
11
3.13
L
0
4
9
1.13
W
King Arthur
Cho_chobi_
King Arthur
5
2
15
6.25
L
2
4
6
1.25
L
Lancelot
JoeyN687
Lancelot
4
8
6
0.88
W
Tiamat
Paradigm7x
Tiamat
4
3
13
3.5
W
Khepri
2
1
15
9.5
L
4
2
7
3.75
W
Heimdallr
thegodfett
Heimdallr
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,103
Damage
51,043
66,357
Taken
73,344
68,180
Mitigated
56,974
20,153
Healing
25,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
8,163
3,483
3,413
3,081
15,014
12,140
336
6,285
8,729
0
14,562
W
Agni
Bagwet
Agni
15,538
965
1,695
2,091
13,530
7,729
636
0
13,530
26,405
0
L
4,914
724
955
1,388
10,760
11,969
377
5,384
5,376
0
11,624
W
King Arthur
Cho_chobi_
King Arthur
16,376
1,985
693
1,862
15,563
22,075
342
0
15,563
0
26,198
L
9,847
3,747
4,266
5,314
17,530
17,333
558
6,735
10,795
0
20,908
L
Lancelot
JoeyN687
Lancelot
12,723
2,965
850
1,186
16,871
8,667
1,303
6,903
9,968
0
17,297
W
Tiamat
Paradigm7x
Tiamat
10,273
1,927
2,142
1,539
9,765
8,153
1,278
0
9,765
22,886
0
W
Khepri
6,774
276
1,718
1,541
13,846
19,707
429
0
13,846
12,019
0
L
15,396
8,111
1,130
3,874
13,169
6,865
2,091
7,278
5,891
0
38,297
W
Heimdallr
thegodfett
Heimdallr
15,142
4,613
4,330
2,542
13,653
10,516
1,275
0
13,653
0
32,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,718
Gold Earned
47,440
127
Minions Killed
137
0
Camps Cleared
0
1,112,691
Distance Traveled
1,145,641
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,642
804
19
2
0
263,789
2
W
Agni
10,001
833
28
2
0
225,745
1
L
Nike
8,134
678
20
2
0
201,359
0
W
King Arthur
9,904
825
23
2
0
235,408
1
L
Set
9,877
823
13
1
0
255,372
0
L
Lancelot
9,548
796
15
1
0
203,950
0
W
Tiamat
9,628
802
29
2
0
204,864
1
W
Khepri
9,252
771
8
1
0
249,604
1
L
Skadi
10,239
853
70
6
0
221,171
0
W
Heimdallr
9,933
828
39
3
0
197,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role