Player Matchup

Yemoja
Yemoja
DeadTaco771
Yemoja
Level 134
God Stats
5W - 1L
1,617 SR
Queue Stats
47W - 23L
1,695 Elo+
Party 2
Sol
Sol
Eira_Frost
Sol
Level 118
God Stats
1W - 0L
1,474 SR
Queue Stats
64W - 56L
1,587 Elo+
Solo
Amaterasu
Amaterasu
TJAG94
Amaterasu
Level 125
God Stats
1W - 0L
1,576 SR
Queue Stats
26W - 11L
1,799 Elo+
Party 2
Baba Yaga
Baba Yaga
YoshiCats
Baba Yaga
Level 106
God Stats
1W - 0L
1,357 SR
Queue Stats
43W - 23L
1,686 Elo+
Party 2
Chiron
Chiron
iMiiTaTe
Chiron
Level 73
God Stats
4W - 3L
1,548 SR
Queue Stats
676W - 724L
1,536 Elo+
Solo
Team Averages
Level 111
1,514 SR
1,661 Elo+

VS

Team Averages
Level 129
1,428 SR
1,522 Elo+
Fafnir
Fafnir
 
Fafnir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Cronic21
Merlin
Level 141
God Stats
10W - 17L
1,429 SR
Queue Stats
665W - 699L
1,499 Elo+
Solo
Neith
Neith
Ryusetzu
Neith
Level 120
God Stats
0W - 1L
1,336 SR
Queue Stats
30W - 36L
1,545 Elo+
Party 1
Aphrodite
Aphrodite
TigressStorm
Aphrodite
Level 105
God Stats
2W - 2L
1,375 SR
Queue Stats
216W - 236L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
2 / 1 / 16
10,303
687
7,931
15,976
17,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
2 / 1 / 19
10,880
725
16,332
18,281
9,444
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amaterasu
TJAG94
Amaterasu
19
6 / 3 / 19
12,023
802
11,016
32,579
34,455
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baba Yaga
YoshiCats
Baba Yaga
20
12 / 1 / 11
12,113
808
32,674
15,161
8,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chiron
iMiiTaTe
Chiron
17
3 / 2 / 13
10,783
719
24,176
16,775
8,560
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
2 / 7 / 2
9,588
639
10,264
22,902
30,354
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Kuzenbo
 
Kuzenbo
15
0 / 4 / 6
8,470
565
10,355
22,969
29,896
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Cronic21
Merlin
17
3 / 4 / 4
10,073
672
26,200
12,302
6,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
Ryusetzu
Neith
17
1 / 4 / 6
9,374
625
15,478
17,307
8,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
TigressStorm
Aphrodite
15
0 / 6 / 6
9,005
600
9,193
21,843
14,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
30
25
Kills
6
8
Deaths
25
78
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
7
2
0.43
L
Kuzenbo
 
Kuzenbo
0
4
6
0.75
L
Merlin
Cronic21
Merlin
3
4
4
1.25
W
Yemoja
2
1
16
10
W
2
1
19
11.5
L
Neith
Ryusetzu
Neith
1
4
6
1
W
Amaterasu
TJAG94
Amaterasu
6
3
19
5.17
L
Aphrodite
TigressStorm
Aphrodite
0
6
6
0.5
W
Baba Yaga
YoshiCats
Baba Yaga
12
1
11
17.5
W
Chiron
iMiiTaTe
Chiron
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,129
Damage
71,490
98,772
Taken
97,323
78,744
Mitigated
89,236
66,764
Healing
45,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
10,264
3,978
2,676
5,605
22,902
30,354
0
10,855
12,047
15,394
0
L
Kuzenbo
 
Kuzenbo
10,355
3,664
2,965
3,470
22,969
29,896
0
9,871
13,098
16,960
0
L
Merlin
Cronic21
Merlin
26,200
441
2,838
3,051
12,302
6,027
0
9,291
3,011
47,677
0
W
Yemoja
7,931
2,940
19,268
5,089
15,976
17,998
2,265
9,831
6,045
16,586
0
W
16,332
4,111
3,611
7,020
18,281
9,444
1,004
12,351
5,770
49,929
0
L
Neith
Ryusetzu
Neith
15,478
4,244
2,062
5,704
17,307
8,849
0
11,584
5,723
0
35,040
W
Amaterasu
TJAG94
Amaterasu
11,016
3,848
3,773
10,798
32,579
34,455
794
12,832
19,227
0
20,881
L
Aphrodite
TigressStorm
Aphrodite
9,193
291
7,460
9,661
21,843
14,110
42
15,336
6,507
19,221
0
W
Baba Yaga
YoshiCats
Baba Yaga
32,674
1,545
2,629
5,403
15,161
8,287
3,098
8,391
6,690
50,503
0
W
Chiron
iMiiTaTe
Chiron
24,176
8,367
5,259
3,914
16,775
8,560
1,756
11,826
4,798
0
47,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,102
Gold Earned
46,510
197
Minions Killed
151
0
Camps Cleared
0
1,437,739
Distance Traveled
1,346,404
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,588
639
11
1
0
248,531
1
L
Kuzenbo
8,470
565
8
1
0
294,238
1
L
Merlin
10,073
672
58
4
0
255,791
0
W
Yemoja
10,303
687
17
1
0
256,353
1
W
Sol
10,880
725
54
4
0
281,863
0
L
Neith
9,374
625
43
3
0
275,397
2
W
Amaterasu
12,023
802
33
2
0
305,462
1
L
Aphrodite
9,005
600
31
2
0
272,447
3
W
Baba Yaga
12,113
808
38
3
0
317,279
3
W
Chiron
10,783
719
55
4
0
276,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role