Player Matchup

Jormungandr
Jormungandr
FreakinTryIt
Jormungandr
Level 29
God Stats
1W - 1L
1,699 SR
Queue Stats
37W - 34L
1,502 Elo+
Solo
Yu Huang
Yu Huang
IINØXII
Yu Huang
Level 86
God Stats
0W - 2L
1,200 SR
Queue Stats
32W - 23L
1,589 Elo+
Solo
Chaac
Chaac
OG_Mikeyroxls-62
Chaac
Level 107
God Stats
2W - 2L
1,415 SR
Queue Stats
126W - 101L
1,479 Elo+
Solo
Hel
Hel
Yung Xev
Hel
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,310 Elo+
Solo
Jing Wei
Jing Wei
theman666
Jing Wei
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 43L
1,392 Elo+
Solo
Team Averages
Level 63
1,463 SR
1,455 Elo+

VS

Team Averages
Level 79
1,545 SR
1,455 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Hard_2_Kill007
Merlin
Level 62
God Stats
4W - 4L
1,546 SR
Queue Stats
151W - 159L
1,470 Elo+
Solo
Ah Puch
Ah Puch
LBIZZARO
Ah Puch
Level 107
God Stats
2W - 0L
1,783 SR
Queue Stats
161W - 162L
1,466 Elo+
Solo
Gilgamesh
Gilgamesh
ToxicKlam28
Gilgamesh
Level 81
God Stats
1W - 0L
1,395 SR
Queue Stats
10W - 5L
1,528 Elo+
Solo
Aphrodite
Aphrodite
tzalamakos
Aphrodite
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 112L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FreakinTryIt
Jormungandr
18
4 / 7 / 11
11,528
678
15,534
26,503
22,577
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
IINØXII
Yu Huang
20
7 / 8 / 14
12,936
761
21,686
20,789
10,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 5 / 14
12,973
763
15,502
34,332
41,056
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
6 / 5 / 10
11,825
696
8,808
21,094
11,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
theman666
Jing Wei
19
7 / 7 / 11
12,164
716
21,511
24,827
13,313
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
11 / 8 / 12
14,217
836
35,724
23,429
11,392
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

20
5 / 5 / 13
12,920
760
22,812
13,804
7,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
LBIZZARO
Ah Puch
20
7 / 5 / 20
13,302
782
25,612
21,287
11,488
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
ToxicKlam28
Gilgamesh
19
8 / 9 / 14
12,976
763
20,129
25,117
26,002
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Aphrodite
tzalamakos
Aphrodite
19
1 / 5 / 16
11,642
685
6,075
23,606
19,495
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
107
31
Kills
32
32
Deaths
32
60
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
11
8
12
2.13
L
Jormungandr
FreakinTryIt
Jormungandr
4
7
11
1.36
W
5
5
13
2.3
L
Yu Huang
IINØXII
Yu Huang
7
8
14
1.75
W
Ah Puch
LBIZZARO
Ah Puch
7
5
20
3.4
L
7
5
14
2.8
W
Gilgamesh
ToxicKlam28
Gilgamesh
8
9
14
1.67
L
6
5
10
2.2
L
Jing Wei
theman666
Jing Wei
7
7
11
1.79
W
Aphrodite
tzalamakos
Aphrodite
1
5
16
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,041
Damage
110,352
127,545
Taken
107,243
98,813
Mitigated
75,600
46,331
Healing
35,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
35,724
23,630
1,252
2,985
23,429
11,392
3,833
13,226
10,203
0
62,157
L
Jormungandr
FreakinTryIt
Jormungandr
15,534
530
918
4,586
26,503
22,577
303
7,867
18,636
36,847
0
W
22,812
540
602
1,661
13,804
7,223
1,688
6,643
7,161
46,509
0
L
Yu Huang
IINØXII
Yu Huang
21,686
1,372
884
831
20,789
10,283
1,829
9,642
11,147
39,876
0
W
Ah Puch
LBIZZARO
Ah Puch
25,612
1,702
2,088
6,373
21,287
11,488
2,360
9,271
12,016
42,190
0
L
15,502
2,010
357
8,790
34,332
41,056
1,126
17,229
17,103
0
35,218
W
Gilgamesh
ToxicKlam28
Gilgamesh
20,129
7,020
1,840
4,373
25,117
26,002
808
8,945
16,172
0
34,256
L
8,808
949
15,028
9,437
21,094
11,584
1,012
10,012
11,082
15,051
0
L
Jing Wei
theman666
Jing Wei
21,511
14,955
1,874
3,626
24,827
13,313
17
9,749
15,078
0
37,916
W
Aphrodite
tzalamakos
Aphrodite
6,075
1,226
4,857
9,150
23,606
19,495
1,400
7,943
15,663
18,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,426
Gold Earned
65,057
184
Minions Killed
182
0
Camps Cleared
0
1,387,491
Distance Traveled
1,457,661
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,217
836
32
2
0
267,027
3
L
Jormungandr
11,528
678
37
2
0
223,773
2
W
Merlin
12,920
760
64
4
0
306,974
2
L
Yu Huang
12,936
761
49
3
0
270,029
0
W
Ah Puch
13,302
782
40
2
0
309,621
1
L
Chaac
12,973
763
35
2
0
325,852
0
W
Gilgamesh
12,976
763
23
1
0
285,246
2
L
Hel
11,825
696
25
1
0
287,957
1
L
Jing Wei
12,164
716
38
2
0
279,880
1
W
Aphrodite
11,642
685
23
1
0
288,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role