Player Matchup

Da Ji
Da Ji
Ayeyuhdab
Da Ji
Level 4
God Stats
0W - 2L
1,373 SR
Queue Stats
1W - 2L
1,513 Elo+
Party 2
Sol
Sol
B Bro29
Sol
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 21L
1,414 Elo+
Party 2
Shiva
Shiva
Soccerbros9761
Shiva
Level 97
God Stats
24W - 18L
1,666 SR
Queue Stats
111W - 104L
1,532 Elo+
Party 2
Team Averages
Level 39
1,513 SR
1,486 Elo+

VS

Team Averages
Level 60
1,311 SR
1,202 Elo+
Fenrir
Fenrir
Silvokiji
Fenrir
Level 105
God Stats
2W - 3L
1,439 SR
Queue Stats
45W - 77L
1,213 Elo+
Party 1
Ymir
Ymir
darkpizzaman1
Ymir
Level 28
God Stats
19W - 23L
1,412 SR
Queue Stats
38W - 69L
1,197 Elo+
Party 1
Skadi
Skadi
x_Al3o
Skadi
Level 47
God Stats
1W - 1L
1,081 SR
Queue Stats
16W - 27L
1,197 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ayeyuhdab
Da Ji
17
4 / 8 / 5
11,863
659
12,390
14,541
7,680
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
14
1 / 6 / 5
10,259
570
10,762
15,863
7,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 3 / 4
11,731
652
21,389
18,032
27,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Silvokiji
Fenrir
18
7 / 2 / 9
14,066
781
12,145
22,883
35,281
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 4 / 12
11,894
661
7,799
23,480
32,504
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
x_Al3o
Skadi
18
7 / 4 / 9
13,093
727
18,936
13,310
7,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
10
Kills
17
17
Deaths
10
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Ayeyuhdab
Da Ji
4
8
5
0.81
L
Sol
1
6
5
0.58
W
Fenrir
Silvokiji
Fenrir
7
2
9
5.75
L
5
3
4
2.33
W
3
4
12
2.25
W
Skadi
x_Al3o
Skadi
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,541
Damage
38,880
48,436
Taken
59,673
42,576
Mitigated
75,204
9,340
Healing
5,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Ayeyuhdab
Da Ji
12,390
3,659
0
47
14,541
7,680
356
3,083
11,458
34
30,949
L
Sol
10,762
2,947
0
3,942
15,863
7,829
532
2,404
13,459
37,567
2,096
W
Fenrir
Silvokiji
Fenrir
12,145
3,295
0
2,536
22,883
35,281
623
3,308
18,397
0
30,199
L
21,389
3,266
414
4,937
18,032
27,067
224
2,592
15,440
54
47,897
W
7,799
648
463
628
23,480
32,504
308
4,486
18,592
16,604
0
W
Skadi
x_Al3o
Skadi
18,936
8,602
889
713
13,310
7,419
2,261
2,337
10,789
0
69,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,853
Gold Earned
39,053
150
Minions Killed
150
7
Camps Cleared
5
933,486
Distance Traveled
927,824
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,863
659
62
3
2
288,618
0
L
Sol
10,259
570
54
3
4
313,272
1
W
Fenrir
14,066
781
27
2
1
343,326
1
L
Shiva
11,731
652
34
2
1
331,596
1
W
Ymir
11,894
661
15
1
0
294,196
1
W
Skadi
13,093
727
108
6
4
290,302
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role