Player Matchup

Bellona
Bellona
Diamond IV
Joust Tchang
Bellona
Diamond IV
Level 156
God Stats
6W - 1L
1,624 SR
Queue Stats
118W - 78L
2,202 MMR
Party 2
Amaterasu
Amaterasu
Diamond IV
Joust Tching
Amaterasu
Diamond IV
Level 160
God Stats
1W - 2L
1,309 SR
Queue Stats
166W - 120L
2,242 MMR
Party 2
Scylla
Scylla
Diamond IV
Joust Tchong
Scylla
Diamond IV
Level 156
God Stats
11W - 11L
1,578 SR
Queue Stats
145W - 109L
2,216 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 157
1,504 SR
2,220 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,625 SR
2,212 MMR
Thor
Thor
Platinum II
D0NT B PC
Thor
Platinum II
Level 160
God Stats
116W - 138L
1,561 SR
Queue Stats
216W - 235L
1,751 MMR
Party 1
Sobek
Sobek
Diamond I
Seanbigfacts
Sobek
Diamond I
Level 128
God Stats
15W - 7L
1,791 SR
Queue Stats
79W - 42L
2,505 MMR
Party 1
Merlin
Merlin
Diamond I
XxMoMoney 079xX
Merlin
Diamond I
Level 159
God Stats
19W - 28L
1,524 SR
Queue Stats
533W - 502L
2,380 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Joust Tchang
Bellona
20
2 / 3 / 4
16,123
672
32,307
39,760
58,803
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Amaterasu
Joust Tching
Amaterasu
18
2 / 2 / 4
15,028
626
13,140
36,451
39,709
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Scylla
19
3 / 1 / 3
14,833
618
22,442
11,323
5,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SolShivaAh Muzen CabAtlasBaron Samedi

VS

Bans
AchillesGuan YuAresNeithCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
0 / 7 / 5
12,883
537
13,513
27,593
20,493
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
5 / 0 / 1
15,959
665
21,549
35,679
59,251
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
1 / 0 / 5
14,766
615
35,460
19,187
13,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
7
Kills
6
6
Deaths
7
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thor
0
7
5
0.36
W
Bellona
Joust Tchang
Bellona
2
3
4
1.33
W
Amaterasu
Joust Tching
Amaterasu
2
2
4
2
W
Scylla
3
1
3
4.5
L
5
0
1
5.5
L
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,889
Damage
70,522
87,534
Taken
82,459
104,347
Mitigated
93,596
22,057
Healing
21,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
13,513
3,916
0
1,953
27,593
20,493
0
11,278
16,315
0
38,040
W
Bellona
Joust Tchang
Bellona
32,307
7,337
2,098
4,728
39,760
58,803
693
25,522
14,238
33,253
74,119
W
Amaterasu
Joust Tching
Amaterasu
13,140
3,990
2,917
10,987
36,451
39,709
776
24,821
8,840
5,174
31,636
W
Scylla
22,442
2,422
0
1,327
11,323
5,835
1,861
7,817
3,506
76,887
0
L
21,549
1,923
0
10,361
35,679
59,251
0
18,523
17,156
40,583
0
L
35,460
2,265
0
9,061
19,187
13,852
0
6,250
12,937
107,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,984
Gold Earned
43,608
272
Minions Killed
220
15
Camps Cleared
5
1,462,148
Distance Traveled
1,402,257
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
12,883
537
39
2
4
414,524
2
W
Bellona
16,123
672
122
5
6
489,173
6
W
Amaterasu
15,028
626
37
2
2
521,919
12
W
Scylla
14,833
618
113
5
7
451,056
5
L
Sobek
15,959
665
37
2
0
546,045
6
L
Merlin
14,766
615
144
6
1
441,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role