Player Matchup

Merlin
Merlin
Diamond II
McGovern x 6
Merlin
Diamond II
Level 147
God Stats
7W - 6L
1,500 SR
Queue Stats
173W - 175L
1,950 MMR
Party 2
Neith
Neith
Diamond III
SEB W1LL K1LL U
Neith
Diamond III
Level 146
God Stats
171W - 166L
1,579 SR
Queue Stats
174W - 176L
1,897 MMR
Party 2
Bastet
Bastet
Platinum I
discordicx
Bastet
Platinum I
Level 109
God Stats
14W - 7L
1,672 SR
Queue Stats
73W - 93L
2,109 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,583 SR
1,986 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 66
1,654 SR
1,776 MMR
Artio
Artio
Platinum V
GotTheBiscuitv2
Artio
Platinum V
Level 35
God Stats
1W - 1L
1,696 SR
Queue Stats
30W - 20L
1,888 MMR
Party 1
Nox
Nox
Gold I
NuwduL
Nox
Gold I
Level 129
God Stats
4W - 3L
1,768 SR
Queue Stats
78W - 64L
1,837 MMR
Party 1
Ishtar
Ishtar
Gold V
RevisitedGenie7
Ishtar
Gold V
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,602 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
4 / 0 / 2
9,324
717
11,302
6,339
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 0 / 6
9,840
757
20,990
9,572
4,660
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
discordicx
Bastet
14
2 / 2 / 8
8,959
689
10,303
10,573
4,483
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
MulanAchillesYmirAh Muzen CabHades

VS

Bans
AtlasUllrGebMedusaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
8,354
643
4,390
22,357
27,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nox
NuwduL
Nox
12
1 / 4 / 1
7,732
595
6,282
9,415
5,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 4 / 1
7,326
564
7,293
14,373
6,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
10
Kills
2
2
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Merlin
4
0
2
5
L
Nox
NuwduL
Nox
1
4
1
0.38
L
0
4
1
0.13
W
4
0
6
7
W
Bastet
discordicx
Bastet
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,595
Damage
17,965
26,484
Taken
46,145
11,939
Mitigated
38,992
7,104
Healing
8,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,390
577
614
6,170
22,357
27,130
0
5,659
16,698
9,600
0
W
Merlin
11,302
411
0
500
6,339
2,796
375
3,947
2,392
43,858
0
L
Nox
NuwduL
Nox
6,282
197
0
250
9,415
5,029
0
2,028
7,387
31,888
0
L
7,293
4,041
0
1,186
14,373
6,833
0
3,640
10,733
0
25,028
W
20,990
10,311
0
3,793
9,572
4,660
1,911
3,856
5,716
0
56,483
W
Bastet
discordicx
Bastet
10,303
1,830
0
2,811
10,573
4,483
195
3,329
7,244
0
22,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,123
Gold Earned
23,412
179
Minions Killed
129
11
Camps Cleared
1
732,889
Distance Traveled
654,045
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,354
643
10
1
0
242,872
4
W
Merlin
9,324
717
62
5
4
234,665
4
L
Nox
7,732
595
70
5
0
203,882
4
L
Ishtar
7,326
564
49
4
1
207,291
3
W
Neith
9,840
757
92
7
6
225,935
3
W
Bastet
8,959
689
25
2
1
272,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role