Player Matchup

Da Ji
Da Ji
Trekker227
Da Ji
Level 84
God Stats
3W - 3L
1,708 SR
Queue Stats
354W - 300L
1,517 Elo+
Party 1
Mulan
Mulan
UltraChurro123_
Mulan
Level 122
God Stats
14W - 18L
1,612 SR
Queue Stats
333W - 302L
1,662 Elo+
Party 4
Discordia
Discordia
chrisbalkin12
Discordia
Level 25
God Stats
31W - 21L
1,566 SR
Queue Stats
258W - 204L
1,507 Elo+
Party 1
Ymir
Ymir
thegabox
Ymir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,492 Elo+
Party 4
Jing Wei
Jing Wei
xChihua_
Jing Wei
Level 8
God Stats
0W - 2L
1,167 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 4
Team Averages
Level 53
1,511 SR
1,536 Elo+

VS

Team Averages
Level 75
1,459 SR
1,370 Elo+
Achilles
Achilles
AndyTheGoat15
Achilles
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 31L
1,044 Elo+
Party 2
Sol
Sol
Ayeluck1
Sol
Level 29
God Stats
6W - 7L
1,174 SR
Queue Stats
16W - 21L
1,044 Elo+
Party 2
Izanami
Izanami
Gaozoran
Izanami
Level 155
God Stats
4W - 1L
1,663 SR
Queue Stats
85W - 51L
1,679 Elo+
Party 3
Artio
Artio
Mater Umbra
Artio
Level 41
God Stats
2W - 0L
1,182 SR
Queue Stats
13W - 3L
1,415 Elo+
Party 3
Nemesis
Nemesis
Persuasion
Nemesis
Level 119
God Stats
12W - 3L
1,774 SR
Queue Stats
64W - 34L
1,670 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
1 / 2 / 2
9,468
451
8,286
22,279
11,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 4 / 0
10,447
497
15,404
21,289
19,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
chrisbalkin12
Discordia
15
2 / 5 / 0
9,288
442
19,665
13,268
5,282
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
12
0 / 5 / 0
7,796
371
3,579
17,457
19,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
xChihua_
Jing Wei
14
0 / 1 / 0
7,763
370
1,508
6,109
2,192
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AndyTheGoat15
Achilles
18
2 / 0 / 7
11,546
550
10,152
13,940
13,554
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
2 / 2 / 3
10,888
518
12,347
14,535
6,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
Gaozoran
Izanami
20
6 / 0 / 6
13,954
664
19,825
15,269
7,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
0 / 1 / 10
10,667
508
3,663
18,477
22,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Persuasion
Nemesis
20
7 / 2 / 2
12,378
589
13,255
22,904
10,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
5
Kills
17
17
Deaths
5
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Achilles
AndyTheGoat15
Achilles
2
0
7
5.5
W
2
2
3
1.75
W
Izanami
Gaozoran
Izanami
6
0
6
9
W
0
1
10
5
W
Nemesis
Persuasion
Nemesis
7
2
2
4
L
Da Ji
1
2
2
1
L
2
4
0
0.5
L
Discordia
chrisbalkin12
Discordia
2
5
0
0.4
L
Ymir
0
5
0
0
L
Jing Wei
xChihua_
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,442
Damage
59,242
80,402
Taken
85,125
57,056
Mitigated
61,263
19,501
Healing
32,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AndyTheGoat15
Achilles
10,152
804
0
3,543
13,940
13,554
912
716
12,220
0
68,133
W
12,347
3,836
0
7,976
14,535
6,586
2,430
7,895
6,484
79,483
8,488
W
Izanami
Gaozoran
Izanami
19,825
14,080
0
6,295
15,269
7,999
1,704
3,933
11,284
0
192,269
W
3,663
106
797
6,032
18,477
22,198
56
8,053
10,269
24,208
3,994
W
Nemesis
Persuasion
Nemesis
13,255
7,629
0
7,826
22,904
10,926
0
4,411
18,261
0
144,488
L
Da Ji
8,286
1,943
0
8,274
22,279
11,132
0
3,926
18,353
0
86,355
L
15,404
1,321
0
9,200
21,289
19,450
0
3,451
17,838
182
82,917
L
Discordia
chrisbalkin12
Discordia
19,665
225
0
750
13,268
5,282
0
3,233
10,035
76,781
0
L
Ymir
3,579
443
0
1,135
17,457
19,000
0
3,896
13,561
26,640
0
L
Jing Wei
xChihua_
Jing Wei
1,508
926
0
142
6,109
2,192
0
241
5,868
0
43,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,762
Gold Earned
59,433
515
Minions Killed
788
0
Camps Cleared
0
2,026,321
Distance Traveled
2,184,555
21
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,546
550
128
6
0
453,000
7
W
Sol
10,888
518
146
7
0
377,019
9
W
Izanami
13,954
664
280
13
0
402,137
6
W
Artio
10,667
508
53
3
0
434,787
3
W
Nemesis
12,378
589
181
9
0
517,612
3
L
Da Ji
9,468
451
120
6
0
462,314
6
L
Mulan
10,447
497
162
8
0
402,902
8
L
Discordia
9,288
442
124
6
0
381,118
5
L
Ymir
7,796
371
41
2
0
393,624
2
L
Jing Wei
7,763
370
68
3
0
386,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role