Player Matchup

Kumbhakarna
Kumbhakarna
Branserr
Kumbhakarna
Level 53
God Stats
2W - 1L
1,532 SR
Queue Stats
48W - 25L
1,602 Elo+
Party 2
Sylvanus
Sylvanus
LyssaVT
Sylvanus
Level 127
God Stats
5W - 0L
1,688 SR
Queue Stats
428W - 322L
1,594 Elo+
Party 2
Rama
Rama
MissSeaTurtle
Rama
Level 156
God Stats
6W - 2L
1,788 SR
Queue Stats
173W - 142L
1,613 Elo+
Party 2
Ishtar
Ishtar
SPQRMayhem
Ishtar
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 77L
1,575 Elo+
Party 2
Thoth
Thoth
ThyCodester
Thoth
Level 82
God Stats
4W - 0L
1,688 SR
Queue Stats
82W - 36L
1,674 Elo+
Party 2
Team Averages
Level 115
1,639 SR
1,612 Elo+

VS

Team Averages
Level 86
1,535 SR
1,532 Elo+
Serqet
Serqet
BeezyBeasting
Serqet
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 83L
1,508 Elo+
Party 3
Nox
Nox
Bugenhagin
Nox
Level 65
God Stats
1W - 4L
1,351 SR
Queue Stats
218W - 223L
1,462 Elo+
Party 1
Fafnir
Fafnir
DeezyBeasting
Fafnir
Level 112
God Stats
1W - 2L
1,143 SR
Queue Stats
46W - 54L
1,533 Elo+
Party 3
He Bo
He Bo
leathernecke5
He Bo
Level 102
God Stats
3W - 1L
1,949 SR
Queue Stats
178W - 140L
1,600 Elo+
Party 1
Horus
Horus
thehehimself
Horus
Level 69
God Stats
3W - 4L
1,731 SR
Queue Stats
318W - 314L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Branserr
Kumbhakarna
20
4 / 2 / 25
12,132
714
10,928
25,906
38,041
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
LyssaVT
Sylvanus
19
2 / 2 / 26
12,635
743
14,628
24,313
23,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

20
7 / 3 / 16
12,621
742
21,593
21,479
11,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ishtar
SPQRMayhem
Ishtar
14
2 / 9 / 14
10,330
608
11,136
19,814
10,080
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
17 / 1 / 13
15,663
921
41,173
11,342
6,885
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 6
9,653
568
10,499
15,267
10,033
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 7 / 8
10,666
627
15,077
17,228
8,403
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 8 / 11
11,309
665
13,009
28,359
47,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
9 / 7 / 4
11,740
691
30,140
23,542
10,413
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 6 / 7
9,084
534
13,426
29,823
28,604
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
53
32
Kills
17
17
Deaths
32
94
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
4
6
1
W
Kumbhakarna
Branserr
Kumbhakarna
4
2
25
8.25
L
3
7
8
1
L
3
8
11
1.06
W
Sylvanus
LyssaVT
Sylvanus
2
2
26
7.5
W
7
3
16
5
W
Ishtar
SPQRMayhem
Ishtar
2
9
14
1
W
17
1
13
23.5
L
9
7
4
1.57
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,458
Damage
82,151
102,854
Taken
114,219
90,686
Mitigated
104,793
55,325
Healing
31,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,499
2,399
554
85
15,267
10,033
0
7,805
7,462
0
20,399
W
Kumbhakarna
Branserr
Kumbhakarna
10,928
1,584
3,271
4,875
25,906
38,041
208
11,554
13,932
19,147
0
L
15,077
967
561
1,342
17,228
8,403
227
10,444
6,784
29,851
0
L
13,009
4,335
1,474
5,105
28,359
47,340
164
14,853
13,506
21,357
0
W
Sylvanus
LyssaVT
Sylvanus
14,628
4,547
20,288
12,045
24,313
23,844
641
14,539
9,774
21,517
0
W
21,593
10,764
4,118
7,048
21,479
11,836
2,711
13,239
7,010
0
43,261
W
Ishtar
SPQRMayhem
Ishtar
11,136
4,832
0
890
19,814
10,080
1,339
12,003
7,729
0
24,412
W
41,173
3,253
1,083
1,707
11,342
6,885
2,860
6,891
4,451
88,353
0
L
30,140
1,252
1,803
3,908
23,542
10,413
0
13,204
10,338
49,563
0
L
13,426
5,719
8,136
8,441
29,823
28,604
56
20,423
9,400
0
20,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,381
Gold Earned
52,452
178
Minions Killed
145
0
Camps Cleared
0
1,459,579
Distance Traveled
1,369,211
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,653
568
44
3
0
278,099
1
W
Kumbhakarna
12,132
714
8
0
0
324,417
4
L
Nox
10,666
627
31
2
0
293,275
0
L
Fafnir
11,309
665
12
1
0
277,252
4
W
Sylvanus
12,635
743
11
1
0
296,406
0
W
Rama
12,621
742
44
3
0
294,541
1
W
Ishtar
10,330
608
23
1
0
231,356
5
W
Thoth
15,663
921
92
5
0
312,859
0
L
He Bo
11,740
691
46
3
0
238,244
0
L
Horus
9,084
534
12
1
0
282,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role