Player Matchup

Fenrir
Fenrir
Platinum V
DeadlyCyborg
Fenrir
Platinum V
Level 148
God Stats
11W - 8L
1,670 SR
Queue Stats
67W - 56L
1,806 MMR
Party 2
Cabrakan
Cabrakan
Gold I
Seraphal
Cabrakan
Gold I
Level 126
God Stats
22W - 12L
1,614 SR
Queue Stats
66W - 56L
1,742 MMR
Party 2
Discordia
Discordia
Platinum V
talel2503
Discordia
Platinum V
Level 130
God Stats
23W - 13L
1,699 SR
Queue Stats
67W - 56L
1,806 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,661 SR
1,785 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,532 SR
1,384 MMR
Yu Huang
Yu Huang
Silver I
Drekito
Yu Huang
Silver I
Level 101
God Stats
1W - 2L
1,406 SR
Queue Stats
18W - 25L
1,384 MMR
Party 1
Mulan
Mulan
Silver I
Nemrodz
Mulan
Silver I
Level 103
God Stats
3W - 3L
1,667 SR
Queue Stats
18W - 25L
1,384 MMR
Party 1
Artio
Artio
Silver I
keitáro
Artio
Silver I
Level 118
God Stats
4W - 6L
1,523 SR
Queue Stats
18W - 25L
1,384 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
4 / 4 / 5
13,548
713
13,152
23,700
37,291
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
Seraphal
Cabrakan
19
4 / 1 / 7
14,294
752
21,588
25,850
38,550
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
talel2503
Discordia
19
4 / 1 / 7
13,293
700
25,630
7,939
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AtlasHou YiGebBaron SamediHorus

VS

Bans
Ah Muzen CabMedusaAchillesAresKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Drekito
Yu Huang
16
2 / 5 / 3
11,444
602
17,292
15,058
7,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mulan
Nemrodz
Mulan
17
3 / 6 / 1
12,082
636
18,318
27,476
27,955
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artio
keitáro
Artio
17
1 / 1 / 5
12,736
670
9,368
31,482
51,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
12
Kills
6
6
Deaths
12
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
4
5
1.63
L
Yu Huang
Drekito
Yu Huang
2
5
3
0.7
L
Mulan
Nemrodz
Mulan
3
6
1
0.58
W
Cabrakan
Seraphal
Cabrakan
4
1
7
7.5
L
Artio
keitáro
Artio
1
1
5
3.5
W
Discordia
talel2503
Discordia
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,370
Damage
44,978
57,489
Taken
74,016
80,550
Mitigated
86,722
13,333
Healing
25,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,152
4,123
0
3,804
23,700
37,291
448
10,442
13,258
1,254
35,250
L
Yu Huang
Drekito
Yu Huang
17,292
1,225
0
1,192
15,058
7,753
0
11,129
3,521
56,355
0
L
Mulan
Nemrodz
Mulan
18,318
4,076
0
5,648
27,476
27,955
0
14,723
12,241
448
51,198
W
Cabrakan
Seraphal
Cabrakan
21,588
3,039
711
7,911
25,850
38,550
380
14,147
11,703
44,562
0
L
Artio
keitáro
Artio
9,368
2,388
4,672
14,210
31,482
51,014
0
20,359
10,282
25,641
0
W
Discordia
talel2503
Discordia
25,630
1,127
0
907
7,939
4,709
2,085
3,266
4,673
86,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,135
Gold Earned
36,262
210
Minions Killed
197
5
Camps Cleared
10
1,114,651
Distance Traveled
1,033,644
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,548
713
29
2
1
377,450
4
L
Yu Huang
11,444
602
93
5
6
324,786
4
L
Mulan
12,082
636
70
4
4
338,404
4
W
Cabrakan
14,294
752
34
2
1
369,059
2
L
Artio
12,736
670
34
2
0
370,454
2
W
Discordia
13,293
700
147
8
3
368,142
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role