Player Matchup

Ares
Ares
TheDampLamp
Ares
Level 44
God Stats
6W - 3L
1,639 SR
Queue Stats
168W - 71L
1,681 Elo+
Party 2
Thoth
Thoth
Vancityramirez
Thoth
Level 118
God Stats
2W - 10L
1,291 SR
Queue Stats
285W - 357L
1,360 Elo+
Party 1
Arachne
Arachne
Zedbruh99
Arachne
Level 157
God Stats
10W - 8L
1,605 SR
Queue Stats
284W - 188L
1,653 Elo+
Party 2
Ullr
Ullr
Zigemm
Ullr
Level 156
God Stats
1W - 5L
1,274 SR
Queue Stats
183W - 116L
1,672 Elo+
Party 2
King Arthur
King Arthur
happyfaceowl
King Arthur
Level 145
God Stats
15W - 23L
1,476 SR
Queue Stats
174W - 231L
1,374 Elo+
Party 1
Team Averages
Level 124
1,457 SR
1,548 Elo+

VS

Team Averages
Level 53
1,687 SR
1,602 Elo+
Lancelot
Lancelot
BabaYagasHut
Lancelot
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,736 Elo+
Party 3
Sol
Sol
INfntYSt0n3D
Sol
Level 16
God Stats
4W - 2L
1,824 SR
Queue Stats
33W - 36L
1,626 Elo+
Party 4
Freya
Freya
RawdawgCowboy93
Freya
Level 145
God Stats
5W - 6L
1,514 SR
Queue Stats
123W - 165L
1,404 Elo+
Party 4
Ra
Ra
SmiteGodPlayBoi
Ra
Level 69
God Stats
23W - 8L
1,742 SR
Queue Stats
317W - 244L
1,622 Elo+
Party 3
Ullr
Ullr
WhoIsDeelo
Ullr
Level 23
God Stats
4W - 0L
1,857 SR
Queue Stats
19W - 12L
1,622 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 3 / 7
11,387
542
26,413
21,913
30,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 11 / 2
7,255
345
3,222
17,833
6,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Zedbruh99
Arachne
16
2 / 6 / 3
9,693
462
9,963
24,026
11,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
Zigemm
Ullr
16
7 / 6 / 3
11,026
525
14,587
17,692
9,092
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
happyfaceowl
King Arthur
14
2 / 5 / 1
8,904
424
9,175
17,478
11,216
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BabaYagasHut
Lancelot
17
9 / 2 / 7
11,501
548
12,656
15,899
8,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
7 / 2 / 4
12,359
589
18,701
16,411
7,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
2 / 7 / 5
10,680
509
9,438
19,181
10,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystical Earring

Mystical Earring

+15
Mp 5

17
4 / 5 / 10
11,244
535
14,940
17,381
8,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
8 / 3 / 5
12,005
572
16,751
17,749
8,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
61
19
Kills
30
31
Deaths
19
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BabaYagasHut
Lancelot
9
2
7
6.25
W
7
2
4
4.5
W
2
7
5
0.64
W
4
5
10
1.8
L
8
3
7
3.83
L
0
11
2
0.09
W
8
3
5
3.5
L
Arachne
Zedbruh99
Arachne
2
6
3
0.58
L
Ullr
Zigemm
Ullr
7
6
3
1.42
L
King Arthur
happyfaceowl
King Arthur
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,360
Damage
72,486
98,942
Taken
86,621
68,506
Mitigated
42,944
15,517
Healing
34,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BabaYagasHut
Lancelot
12,656
2,853
0
4,769
15,899
8,064
0
5,300
10,599
0
89,810
W
18,701
7,672
0
9,700
16,411
7,706
6,306
3,403
13,008
90,902
11,712
W
9,438
3,282
0
7,269
19,181
10,395
505
8,251
10,930
52,672
0
W
14,940
1,334
2,651
7,078
17,381
8,766
0
8,139
9,242
85,119
0
L
26,413
1,856
504
3,620
21,913
30,247
0
10,278
11,365
50,239
2,429
L
3,222
175
0
625
17,833
6,115
0
6,981
10,544
35,178
0
W
16,751
5,396
0
2,684
17,749
8,013
701
4,801
12,948
0
102,164
L
Arachne
Zedbruh99
Arachne
9,963
5,856
0
6,105
24,026
11,836
0
6,996
16,828
0
83,541
L
Ullr
Zigemm
Ullr
14,587
7,055
0
1,966
17,692
9,092
641
4,379
13,231
0
86,487
L
King Arthur
happyfaceowl
King Arthur
9,175
1,331
17
2,680
17,478
11,216
557
11,421
5,966
0
53,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,265
Gold Earned
57,789
450
Minions Killed
675
0
Camps Cleared
0
1,875,902
Distance Traveled
1,955,268
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,501
548
134
6
0
491,937
6
W
Sol
12,359
589
160
8
0
318,870
4
W
Freya
10,680
509
79
4
0
328,277
1
W
Ra
11,244
535
156
7
0
401,926
0
L
Ares
11,387
542
49
2
0
426,880
1
L
Thoth
7,255
345
46
2
0
290,980
0
W
Ullr
12,005
572
146
7
0
414,258
3
L
Arachne
9,693
462
128
6
0
428,727
1
L
Ullr
11,026
525
132
6
0
363,598
3
L
King Arthur
8,904
424
95
5
0
365,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role