Player Matchup

Arachne
Arachne
ACHEFULL
Arachne
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 53L
1,397 Elo+
Party 3
Achilles
Achilles
EpicSmiley38
Achilles
Level 61
God Stats
4W - 1L
1,500 SR
Queue Stats
99W - 105L
1,328 Elo+
Solo
Medusa
Medusa
Lestat_Tepes
Medusa
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ganesha
Ganesha
TaiDRAGON10
Ganesha
Level 116
God Stats
0W - 2L
1,466 SR
Queue Stats
155W - 150L
1,403 Elo+
Solo
Ra
Ra
ianfull
Ra
Level 100
God Stats
20W - 19L
1,458 SR
Queue Stats
43W - 46L
1,428 Elo+
Party 3
Team Averages
Level 82
1,485 SR
1,411 Elo+

VS

Team Averages
Level 70
1,409 SR
1,332 Elo+
Chaac
Chaac
Alex_Package_
Chaac
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,211 Elo+
Party 2
Lancelot
Lancelot
Alezander04
Lancelot
Level 86
God Stats
4W - 1L
1,687 SR
Queue Stats
71W - 71L
1,446 Elo+
Party 1
Baron Samedi
Baron Samedi
DottierCrown7
Baron Samedi
Level 89
God Stats
6W - 6L
1,134 SR
Queue Stats
276W - 298L
1,403 Elo+
Party 1
Sol
Sol
Slime_Sensei937
Sol
Level 38
God Stats
13W - 14L
1,226 SR
Queue Stats
16W - 30L
1,157 Elo+
Solo
Neith
Neith
junsar2
Neith
Level 128
God Stats
12W - 17L
1,497 SR
Queue Stats
327W - 410L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ACHEFULL
Arachne
14
5 / 3 / 1
8,215
483
7,841
17,886
7,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
EpicSmiley38
Achilles
13
4 / 5 / 1
8,283
487
12,088
18,823
18,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
13
1 / 1 / 0
7,187
423
3,966
7,824
2,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
TaiDRAGON10
Ganesha
12
0 / 1 / 4
7,251
427
5,720
11,673
7,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 4 / 3
7,735
455
10,038
12,176
5,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 1
8,566
504
8,505
17,043
9,190
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
Alezander04
Lancelot
15
4 / 1 / 3
9,610
565
10,979
11,659
5,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
DottierCrown7
Baron Samedi
14
2 / 1 / 7
9,531
561
6,616
10,695
11,854
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
4 / 4 / 1
9,108
536
15,439
15,907
6,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
junsar2
Neith
15
2 / 1 / 1
9,712
571
6,317
8,353
3,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
13
Kills
14
14
Deaths
13
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
ACHEFULL
Arachne
5
3
1
1.83
W
2
6
1
0.42
W
Lancelot
Alezander04
Lancelot
4
1
3
5.5
W
Baron Samedi
DottierCrown7
Baron Samedi
2
1
7
5.5
L
Achilles
EpicSmiley38
Achilles
4
5
1
0.9
L
Medusa
1
1
0
1
W
4
4
1
1.13
L
Ganesha
TaiDRAGON10
Ganesha
0
1
4
2
L
3
4
3
1.13
W
Neith
junsar2
Neith
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,653
Damage
47,856
68,382
Taken
63,657
41,599
Mitigated
37,002
22,086
Healing
23,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ACHEFULL
Arachne
7,841
5,337
0
5,048
17,886
7,136
168
6,648
11,238
0
49,652
W
8,505
4,389
0
3,098
17,043
9,190
540
870
15,392
0
40,576
W
Lancelot
Alezander04
Lancelot
10,979
1,683
0
2,365
11,659
5,575
0
2,432
9,036
0
92,373
W
Baron Samedi
DottierCrown7
Baron Samedi
6,616
1,024
671
3,986
10,695
11,854
330
4,888
5,679
30,155
3,131
L
Achilles
EpicSmiley38
Achilles
12,088
5,278
0
5,554
18,823
18,733
110
1,497
17,326
0
52,453
L
Medusa
3,966
1,474
175
2,131
7,824
2,878
0
749
7,075
0
55,102
W
15,439
6,857
238
8,713
15,907
6,396
3,690
6,183
9,724
72,950
0
L
Ganesha
TaiDRAGON10
Ganesha
5,720
861
628
4,003
11,673
7,591
0
4,249
7,424
28,057
0
L
10,038
693
591
3,956
12,176
5,261
0
8,724
3,452
53,492
0
W
Neith
junsar2
Neith
6,317
1,783
32
4,288
8,353
3,987
3,162
1,385
6,968
0
71,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,671
Gold Earned
46,527
358
Minions Killed
466
0
Camps Cleared
0
1,547,539
Distance Traveled
1,547,769
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,215
483
84
5
0
336,209
1
W
Chaac
8,566
504
68
4
0
271,501
3
W
Lancelot
9,610
565
132
8
0
400,018
2
W
Baron Samedi
9,531
561
36
2
0
322,198
0
L
Achilles
8,283
487
101
6
0
311,964
0
L
Medusa
7,187
423
91
5
0
331,790
1
W
Sol
9,108
536
103
6
0
270,069
0
L
Ganesha
7,251
427
10
1
0
294,284
1
L
Ra
7,735
455
72
4
0
273,292
0
W
Neith
9,712
571
127
7
0
283,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role