Player Matchup

Horus
Horus
GgG HolyMoses
Horus
Level 128
God Stats
20W - 5L
1,813 SR
Queue Stats
315W - 130L
1,750 Elo+
Party 1
Baron Samedi
Baron Samedi
KarmaKazeOzy
Baron Samedi
Level 125
God Stats
24W - 16L
1,477 SR
Queue Stats
91W - 52L
1,714 Elo+
Party 1
Fenrir
Fenrir
SPF JEFF
Fenrir
Level 160
God Stats
0W - 1L
1,728 SR
Queue Stats
354W - 182L
1,701 Elo+
Party 1
Team Averages
Level 138
1,672 SR
1,722 Elo+

VS

Team Averages
Level 126
1,622 SR
1,566 Elo+
Artio
Artio
 
Artio
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
MikeyMizzle123
Cernunnos
Level 115
God Stats
10W - 7L
1,671 SR
Queue Stats
416W - 380L
1,611 Elo+
Solo
Ao Kuang
Ao Kuang
XANKYJAYZAK
Ao Kuang
Level 109
God Stats
3W - 3L
1,695 SR
Queue Stats
46W - 53L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 3
11,172
588
18,110
28,721
29,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baron Samedi
KarmaKazeOzy
Baron Samedi
18
4 / 3 / 2
12,676
667
20,199
17,010
10,920
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
SPF JEFF
Fenrir
16
1 / 2 / 4
11,283
594
12,393
27,364
24,948
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
18
3 / 1 / 5
13,495
710
19,605
32,448
42,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
MikeyMizzle123
Cernunnos
18
2 / 1 / 6
12,763
672
31,747
14,881
7,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ao Kuang
XANKYJAYZAK
Ao Kuang
17
3 / 4 / 4
12,372
651
11,423
21,562
14,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
6
Kills
8
8
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
1
5
5.5
L
1
3
3
0.83
L
Baron Samedi
KarmaKazeOzy
Baron Samedi
4
3
2
1.67
W
Cernunnos
MikeyMizzle123
Cernunnos
2
1
6
5
L
Fenrir
SPF JEFF
Fenrir
1
2
4
1.5
W
Ao Kuang
XANKYJAYZAK
Ao Kuang
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,702
Damage
62,775
73,095
Taken
68,891
65,602
Mitigated
64,669
26,185
Healing
30,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
19,605
694
4,818
17,544
32,448
42,486
311
10,444
20,975
49,803
0
L
18,110
7,913
4,655
7,744
28,721
29,734
78
10,552
18,169
0
39,687
L
Baron Samedi
KarmaKazeOzy
Baron Samedi
20,199
848
3,133
5,638
17,010
10,920
334
8,703
8,307
73,224
0
W
Cernunnos
MikeyMizzle123
Cernunnos
31,747
14,339
0
559
14,881
7,453
2,265
6,025
8,553
0
86,076
L
Fenrir
SPF JEFF
Fenrir
12,393
3,614
733
4,282
27,364
24,948
0
12,568
14,796
8,439
31,198
W
Ao Kuang
XANKYJAYZAK
Ao Kuang
11,423
2,201
0
7,200
21,562
14,730
225
6,259
14,854
31,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,131
Gold Earned
38,630
212
Minions Killed
212
9
Camps Cleared
6
1,081,272
Distance Traveled
1,019,294
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
13,495
710
39
2
4
396,662
1
L
Horus
11,172
588
47
2
2
371,238
1
L
Baron Samedi
12,676
667
108
6
2
343,708
2
W
Cernunnos
12,763
672
130
7
0
329,485
1
L
Fenrir
11,283
594
57
3
5
366,326
4
W
Ao Kuang
12,372
651
43
2
2
293,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role