Player Matchup

Heimdallr
Heimdallr
Dead Arbiter
Heimdallr
Level 145
God Stats
1W - 1L
1,335 SR
Queue Stats
94W - 95L
1,350 Elo+
Party 1
Osiris
Osiris
DethzHed
Osiris
Level 160
God Stats
70W - 93L
1,397 SR
Queue Stats
692W - 812L
1,387 Elo+
Solo
Vulcan
Vulcan
Edgar Gwyn
Vulcan
Level 155
God Stats
4W - 3L
1,667 SR
Queue Stats
63W - 83L
1,381 Elo+
Party 2
Thanatos
Thanatos
ElusiveRaptor96
Thanatos
Level 108
God Stats
2W - 8L
1,128 SR
Queue Stats
74W - 77L
1,337 Elo+
Party 1
Bacchus
Bacchus
Hack5466
Bacchus
Level 63
God Stats
42W - 48L
1,446 SR
Queue Stats
128W - 175L
1,345 Elo+
Party 2
Team Averages
Level 126
1,394 SR
1,360 Elo+

VS

Team Averages
Level 133
1,382 SR
1,436 Elo+
Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
IIWZRDII
Charybdis
Level 146
God Stats
2W - 2L
1,141 SR
Queue Stats
20W - 17L
1,439 Elo+
Solo
Zhong Kui
Zhong Kui
PRO Shark7
Zhong Kui
Level 105
God Stats
3W - 6L
1,273 SR
Queue Stats
121W - 136L
1,339 Elo+
Solo
Neith
Neith
TheTJChallenge
Neith
Level 100
God Stats
21W - 27L
1,494 SR
Queue Stats
363W - 384L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dead Arbiter
Heimdallr
12
2 / 5 / 3
7,805
411
12,191
17,258
7,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
DethzHed
Osiris
15
2 / 1 / 0
9,272
488
7,914
18,852
25,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Vulcan
Edgar Gwyn
Vulcan
16
2 / 2 / 0
9,209
485
11,018
10,102
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
12
2 / 6 / 0
7,459
393
5,759
13,631
5,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Hack5466
Bacchus
12
1 / 5 / 4
7,797
410
7,600
18,132
19,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
6 / 1 / 7
9,668
509
9,117
16,454
8,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
 
Vulcan
16
1 / 1 / 5
9,446
497
10,675
9,110
3,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
IIWZRDII
Charybdis
16
1 / 1 / 1
10,289
542
11,703
12,771
5,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
PRO Shark7
Zhong Kui
15
6 / 2 / 4
10,135
533
13,808
15,220
12,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
5 / 5 / 7
9,357
492
10,531
13,317
5,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
9
Kills
19
19
Deaths
10
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
7
9.5
W
Vulcan
 
Vulcan
1
1
5
3.5
L
Heimdallr
Dead Arbiter
Heimdallr
2
5
3
0.7
L
Osiris
DethzHed
Osiris
2
1
0
2
L
Vulcan
Edgar Gwyn
Vulcan
2
2
0
1
L
Thanatos
2
6
0
0.33
L
Bacchus
Hack5466
Bacchus
1
5
4
0.6
W
Charybdis
IIWZRDII
Charybdis
1
1
1
1.5
W
Zhong Kui
PRO Shark7
Zhong Kui
6
2
4
4
W
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,482
Damage
55,834
77,975
Taken
66,872
61,791
Mitigated
35,893
23,091
Healing
26,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,117
6,551
0
6,358
16,454
8,143
116
4,752
11,702
0
63,772
W
Vulcan
 
Vulcan
10,675
5,933
0
3,551
9,110
3,777
647
6,607
2,503
92,777
0
L
Heimdallr
Dead Arbiter
Heimdallr
12,191
5,736
535
5,981
17,258
7,943
712
7,482
9,776
0
59,328
L
Osiris
DethzHed
Osiris
7,914
3,048
0
3,818
18,852
25,168
153
1,769
17,083
230
64,878
L
Vulcan
Edgar Gwyn
Vulcan
11,018
3,953
50
3,670
10,102
4,079
0
6,231
3,871
95,536
0
L
Thanatos
5,759
818
183
7,275
13,631
5,407
0
2,804
10,827
0
40,905
L
Bacchus
Hack5466
Bacchus
7,600
1,351
0
1,579
18,132
19,194
104
6,197
11,935
27,515
0
W
Charybdis
IIWZRDII
Charybdis
11,703
6,268
0
6,094
12,771
5,750
4,038
230
12,541
0
89,397
W
Zhong Kui
PRO Shark7
Zhong Kui
13,808
2,705
186
6,182
15,220
12,489
0
3,186
12,034
54,733
0
W
10,531
4,026
286
3,777
13,317
5,734
1,662
4,073
9,244
0
56,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,542
Gold Earned
48,895
453
Minions Killed
533
0
Camps Cleared
0
1,696,460
Distance Traveled
1,880,332
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,668
509
79
4
0
440,421
4
W
Vulcan
9,446
497
141
7
0
375,891
5
L
Heimdallr
7,805
411
87
5
0
307,621
2
L
Osiris
9,272
488
119
6
0
360,487
0
L
Vulcan
9,209
485
143
8
0
355,711
0
L
Thanatos
7,459
393
73
4
0
333,450
3
L
Bacchus
7,797
410
31
2
0
339,191
3
W
Charybdis
10,289
542
159
8
0
290,070
2
W
Zhong Kui
10,135
533
77
4
0
389,106
1
W
Neith
9,357
492
77
4
0
384,844
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role