Player Matchup

King Arthur
King Arthur
IronSpider13
King Arthur
Level 129
God Stats
2W - 8L
1,380 SR
Queue Stats
177W - 144L
1,614 Elo+
Party 3
Yemoja
Yemoja
Kingstantheman7
Yemoja
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 120L
1,514 Elo+
Party 3
Charybdis
Charybdis
MaTtY995
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,667 Elo+
Party 3
Merlin
Merlin
akooms6
Merlin
Level 128
God Stats
6W - 6L
1,541 SR
Queue Stats
121W - 114L
1,522 Elo+
Party 3
Ne Zha
Ne Zha
orandude
Ne Zha
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 135L
1,605 Elo+
Party 3
Team Averages
Level 108
1,484 SR
1,584 Elo+

VS

Team Averages
Level 88
1,594 SR
1,623 Elo+
Amaterasu
Amaterasu
Madam Darkns
Amaterasu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 40L
1,477 Elo+
Party 2
Bacchus
Bacchus
ReanimatedJoker
Bacchus
Level 133
God Stats
1W - 2L
1,619 SR
Queue Stats
135W - 53L
1,741 Elo+
Party 1
Danzaburou
Danzaburou
SmileOfAMonster
Danzaburou
Level 148
God Stats
9W - 2L
1,849 SR
Queue Stats
71W - 31L
1,672 Elo+
Party 1
Terra
Terra
Thors4Skin
Terra
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 52L
1,698 Elo+
Party 1
Mercury
Mercury
muf24
Mercury
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 77L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IronSpider13
King Arthur
18
3 / 4 / 5
12,223
470
15,634
38,885
59,263
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
2 / 3 / 6
11,536
444
6,948
27,074
37,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
MaTtY995
Charybdis
12
0 / 9 / 0
8,462
325
9,486
21,696
8,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
akooms6
Merlin
18
3 / 7 / 5
12,435
478
16,958
24,281
11,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
orandude
Ne Zha
16
2 / 14 / 3
10,494
404
11,518
32,908
15,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Madam Darkns
Amaterasu
15
1 / 0 / 1
10,930
420
3,931
13,675
8,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

20
16 / 3 / 9
14,514
558
36,155
25,674
18,294
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
SmileOfAMonster
Danzaburou
20
9 / 3 / 9
15,103
581
29,100
20,548
10,974
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Terra
20
9 / 2 / 10
14,919
574
42,782
28,601
15,661
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
muf24
Mercury
20
2 / 2 / 23
13,338
513
9,906
30,178
31,536
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
89
10
Kills
37
37
Deaths
10
19
Assists
52
Player
Kills
Deaths
Assists
KDA
L
King Arthur
IronSpider13
King Arthur
3
4
5
1.38
L
2
3
6
1.67
L
Charybdis
MaTtY995
Charybdis
0
9
0
0
W
Amaterasu
Madam Darkns
Amaterasu
1
0
1
1.5
W
16
3
9
6.83
W
Danzaburou
SmileOfAMonster
Danzaburou
9
3
9
4.5
W
Terra
9
2
10
7
L
Merlin
akooms6
Merlin
3
7
5
0.79
W
Mercury
muf24
Mercury
2
2
23
6.75
L
Ne Zha
orandude
Ne Zha
2
14
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,544
Damage
121,874
144,844
Taken
118,676
133,004
Mitigated
85,012
20,495
Healing
48,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
IronSpider13
King Arthur
15,634
386
0
2,930
38,885
59,263
0
21,580
17,305
0
85,626
L
6,948
1,666
7,181
4,570
27,074
37,836
260
16,015
11,059
29,087
0
L
Charybdis
MaTtY995
Charybdis
9,486
4,593
0
2,741
21,696
8,375
0
6,868
14,828
0
39,873
W
Amaterasu
Madam Darkns
Amaterasu
3,931
1,529
0
4,779
13,675
8,547
0
1,340
12,335
0
78,257
W
36,155
4,482
0
7,734
25,674
18,294
1,226
6,166
19,508
127,357
0
W
Danzaburou
SmileOfAMonster
Danzaburou
29,100
14,015
0
7,425
20,548
10,974
17,143
4,588
15,960
0
134,234
W
Terra
42,782
4,663
4,080
11,214
28,601
15,661
824
5,407
23,194
152,139
0
L
Merlin
akooms6
Merlin
16,958
739
0
1,115
24,281
11,893
563
16,801
7,480
87,168
0
W
Mercury
muf24
Mercury
9,906
2,827
4,706
8,649
30,178
31,536
541
6,405
23,773
4,585
41,107
L
Ne Zha
orandude
Ne Zha
11,518
5,410
0
1,958
32,908
15,637
689
18,803
14,105
0
71,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,150
Gold Earned
68,804
467
Minions Killed
724
0
Camps Cleared
0
2,238,807
Distance Traveled
2,443,252
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
12,223
470
118
5
0
491,239
4
L
Yemoja
11,536
444
36
1
0
485,462
4
L
Charybdis
8,462
325
60
2
0
377,847
4
W
Amaterasu
10,930
420
132
5
0
342,689
3
W
Bacchus
14,514
558
138
5
0
522,981
0
W
Danzaburou
15,103
581
190
7
0
435,737
3
W
Terra
14,919
574
214
8
0
567,087
0
L
Merlin
12,435
478
158
6
0
449,382
5
W
Mercury
13,338
513
50
2
0
574,758
1
L
Ne Zha
10,494
404
95
4
0
434,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role