Player Matchup

Mercury
Mercury
KitrusFruit
Mercury
Level 86
God Stats
22W - 24L
1,511 SR
Queue Stats
97W - 98L
1,437 Elo+
Party 1
Hades
Hades
YodaStoleMyKids
Hades
Level 67
God Stats
1W - 0L
1,565 SR
Queue Stats
12W - 24L
1,343 Elo+
Party 2
Cthulhu
Cthulhu
YourDaddyYoda
Cthulhu
Level 14
God Stats
1W - 2L
1,168 SR
Queue Stats
29W - 35L
1,608 Elo+
Party 2
Ymir
Ymir
iBonedUrCousin
Ymir
Level 38
God Stats
9W - 10L
1,498 SR
Queue Stats
45W - 52L
1,419 Elo+
Party 1
Neith
Neith
invimi
Neith
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 1
Team Averages
Level 42
1,448 SR
1,461 Elo+

VS

Team Averages
Level 104
1,464 SR
1,450 Elo+
Osiris
Osiris
 
Osiris
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
Col Chicken
Hel
Level 145
God Stats
9W - 11L
1,364 SR
Queue Stats
531W - 535L
1,406 Elo+
Solo
Freya
Freya
FriendorFoe123
Freya
Level 99
God Stats
74W - 81L
1,471 SR
Queue Stats
331W - 347L
1,388 Elo+
Solo
Nike
Nike
Justdoit4059
Nike
Level 15
God Stats
17W - 12L
1,612 SR
Queue Stats
29W - 23L
1,529 Elo+
Party 3
Bakasura
Bakasura
Kakashi-ISensei
Bakasura
Level 157
God Stats
3W - 4L
1,372 SR
Queue Stats
256W - 258L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KitrusFruit
Mercury
13
5 / 0 / 2
7,691
549
5,310
9,463
3,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 0 / 2
7,490
535
4,689
6,157
2,698
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
13
0 / 1 / 2
7,615
544
8,057
8,517
5,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
3 / 1 / 5
7,415
530
7,551
9,707
7,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Neith
invimi
Neith
12
2 / 1 / 4
6,705
479
8,580
3,910
1,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
1 / 2 / 0
7,731
552
5,508
15,686
13,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 3 / 0
6,683
477
3,415
6,547
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 4 / 2
6,326
452
3,846
11,272
4,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 2 / 2
6,346
453
2,873
11,038
6,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
12
2 / 1 / 0
7,191
514
3,286
11,182
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
12
Kills
3
3
Deaths
12
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
2
0
0.5
L
0
3
0
0
L
0
4
2
0.25
L
0
2
2
0.5
L
Bakasura
2
1
0
2
W
Mercury
KitrusFruit
Mercury
5
0
2
6
W
2
0
2
3
W
Cthulhu
0
1
2
1
W
3
1
5
5.5
W
Neith
invimi
Neith
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,187
Damage
18,928
37,754
Taken
55,725
20,573
Mitigated
32,443
12,036
Healing
20,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,508
1,368
0
6,902
15,686
13,606
0
7,540
7,418
0
56,931
L
3,415
557
1,164
2,333
6,547
2,837
0
3,918
2,629
48,302
0
L
3,846
1,362
0
3,824
11,272
4,410
31
2,515
8,757
48,775
0
L
2,873
291
81
2,987
11,038
6,929
569
4,456
6,582
0
22,707
L
Bakasura
3,286
2,309
0
3,269
11,182
4,661
0
1,116
10,042
0
46,300
W
Mercury
KitrusFruit
Mercury
5,310
2,226
0
711
9,463
3,622
0
1,778
7,525
0
56,916
W
4,689
449
82
4,541
6,157
2,698
0
2,372
3,785
56,275
0
W
Cthulhu
8,057
1,159
489
1,552
8,517
5,722
225
0
8,429
53,761
0
W
7,551
1,656
0
3,551
9,707
7,100
24
2,349
7,302
22,591
0
W
Neith
invimi
Neith
8,580
4,821
0
1,110
3,910
1,431
160
762
3,148
0
43,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,916
Gold Earned
34,277
416
Minions Killed
440
0
Camps Cleared
0
1,318,222
Distance Traveled
1,282,989
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,731
552
121
9
0
264,744
5
L
Hel
6,683
477
98
7
0
267,946
4
L
Freya
6,326
452
90
6
0
239,714
4
L
Nike
6,346
453
31
2
0
221,446
0
L
Bakasura
7,191
514
100
7
0
289,139
5
W
Mercury
7,691
549
98
7
0
353,351
5
W
Hades
7,490
535
95
7
0
243,169
3
W
Cthulhu
7,615
544
126
9
0
260,484
5
W
Ymir
7,415
530
21
2
0
249,608
7
W
Neith
6,705
479
76
5
0
211,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role