Player Matchup

Ymir
Ymir
 
Ymir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ELXPA-
Artemis
Level 155
God Stats
2W - 1L
1,903 SR
Queue Stats
130W - 154L
1,483 Elo+
Solo
Ganesha
Ganesha
NoBuffGoNah
Ganesha
Level 149
God Stats
8W - 6L
1,588 SR
Queue Stats
434W - 449L
1,491 Elo+
Solo
Horus
Horus
SentryFun
Horus
Level 119
God Stats
5W - 3L
1,667 SR
Queue Stats
176W - 181L
1,471 Elo+
Solo
Jing Wei
Jing Wei
SernieBander5
Jing Wei
Level 152
God Stats
7W - 8L
1,556 SR
Queue Stats
293W - 309L
1,480 Elo+
Solo
Team Averages
Level 136
1,643 SR
1,485 Elo+

VS

Team Averages
Level 130
1,566 SR
1,502 Elo+
Horus
Horus
Trinqual
Horus
Level 89
God Stats
3W - 2L
1,851 SR
Queue Stats
103W - 95L
1,511 Elo+
Party 1
Bakasura
Bakasura
delaweed50
Bakasura
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
533W - 542L
1,452 Elo+
Solo
Thoth
Thoth
dyvol777
Thoth
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,522 Elo+
Solo
Artio
Artio
hibikiliu
Artio
Level 138
God Stats
2W - 3L
1,427 SR
Queue Stats
105W - 104L
1,461 Elo+
Party 1
Danzaburou
Danzaburou
mira122
Danzaburou
Level 127
God Stats
6W - 1L
1,553 SR
Queue Stats
67W - 57L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
5 / 5 / 5
9,358
720
15,101
19,875
21,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
ELXPA-
Artemis
14
1 / 3 / 7
8,222
632
15,417
12,747
7,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
NoBuffGoNah
Ganesha
13
0 / 4 / 9
7,459
574
9,347
24,306
18,597
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
SentryFun
Horus
16
6 / 3 / 5
9,468
728
9,117
22,719
31,997
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jing Wei
SernieBander5
Jing Wei
15
1 / 3 / 9
8,233
633
12,841
14,991
8,407
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Trinqual
Horus
16
1 / 3 / 14
10,064
774
9,351
23,685
29,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
delaweed50
Bakasura
16
6 / 3 / 10
10,028
771
11,627
15,335
13,314
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
dyvol777
Thoth
17
3 / 3 / 8
10,025
771
26,426
11,366
5,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
hibikiliu
Artio
16
5 / 4 / 8
10,746
827
11,991
25,883
28,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
mira122
Danzaburou
18
3 / 1 / 11
10,638
818
26,553
8,937
5,306
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
69
13
Kills
18
18
Deaths
14
35
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
5
5
5
1.5
L
Artemis
ELXPA-
Artemis
1
3
7
1.5
L
Ganesha
NoBuffGoNah
Ganesha
0
4
9
1.13
L
Horus
SentryFun
Horus
6
3
5
2.83
L
Jing Wei
SernieBander5
Jing Wei
1
3
9
1.83
W
Horus
Trinqual
Horus
1
3
14
2.67
W
Bakasura
delaweed50
Bakasura
6
3
10
3.67
W
Thoth
dyvol777
Thoth
3
3
8
2.33
W
Artio
hibikiliu
Artio
5
4
8
2.25
W
Danzaburou
mira122
Danzaburou
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,823
Damage
85,948
94,638
Taken
85,206
88,231
Mitigated
81,817
46,748
Healing
42,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
15,101
2,794
3,699
3,022
19,875
21,692
0
6,473
13,014
32,755
0
L
Artemis
ELXPA-
Artemis
15,417
7,658
1,563
2,764
12,747
7,538
51
7,778
4,949
0
24,598
L
Ganesha
NoBuffGoNah
Ganesha
9,347
705
3,758
7,425
24,306
18,597
0
7,679
16,069
14,459
0
L
Horus
SentryFun
Horus
9,117
3,630
8,830
8,986
22,719
31,997
21
9,409
13,031
0
14,948
L
Jing Wei
SernieBander5
Jing Wei
12,841
10,318
2,421
4,280
14,991
8,407
65
7,078
7,748
0
22,802
W
Horus
Trinqual
Horus
9,351
4,554
7,593
9,616
23,685
29,236
262
5,910
17,131
0
14,542
W
Bakasura
delaweed50
Bakasura
11,627
8,175
1,371
2,354
15,335
13,314
3,204
5,884
8,888
0
15,875
W
Thoth
dyvol777
Thoth
26,426
1,422
300
590
11,366
5,323
2,466
2,909
8,218
50,921
0
W
Artio
hibikiliu
Artio
11,991
742
7,886
8,989
25,883
28,638
392
5,271
19,891
21,590
0
W
Danzaburou
mira122
Danzaburou
26,553
8,542
1,494
2,100
8,937
5,306
2,379
2,065
6,630
0
47,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,740
Gold Earned
51,501
122
Minions Killed
143
0
Camps Cleared
0
1,052,932
Distance Traveled
1,141,952
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,358
720
61
5
0
189,351
0
L
Artemis
8,222
632
24
2
0
221,596
3
L
Ganesha
7,459
574
3
0
0
218,954
0
L
Horus
9,468
728
8
1
0
223,950
5
L
Jing Wei
8,233
633
26
2
0
199,081
3
W
Horus
10,064
774
5
0
0
231,703
3
W
Bakasura
10,028
771
20
2
0
246,515
0
W
Thoth
10,025
771
54
4
0
227,820
0
W
Artio
10,746
827
12
1
0
222,946
0
W
Danzaburou
10,638
818
52
4
0
212,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role