Player Matchup

Neith
Neith
IBrabox
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,048 Elo+
Party 2
Anubis
Anubis
Leandroleholly
Anubis
Level 17
God Stats
3W - 6L
1,500 SR
Queue Stats
28W - 82L
1,129 Elo+
Party 2
Bastet
Bastet
PereiraBill
Bastet
Level 24
God Stats
4W - 3L
1,450 SR
Queue Stats
68W - 108L
1,237 Elo+
Party 2
Shiva
Shiva
claudiareboucas2
Shiva
Level 62
God Stats
23W - 19L
1,285 SR
Queue Stats
136W - 140L
1,250 Elo+
Party 2
Hel
Hel
juniorcabcrv
Hel
Level 120
God Stats
2W - 1L
1,477 SR
Queue Stats
202W - 204L
1,281 Elo+
Party 2
Team Averages
Level 46
1,442 SR
1,189 Elo+

VS

Team Averages
Level 86
1,475 SR
1,261 Elo+
Mercury
Mercury
CynicPsychotic
Mercury
Level 130
God Stats
5W - 11L
1,379 SR
Queue Stats
512W - 581L
1,238 Elo+
Solo
Hercules
Hercules
DreadRowe
Hercules
Level 84
God Stats
1W - 5L
1,269 SR
Queue Stats
218W - 247L
1,236 Elo+
Party 1
Anhur
Anhur
KingTrezzy
Anhur
Level 60
God Stats
4W - 6L
1,649 SR
Queue Stats
166W - 199L
1,317 Elo+
Solo
Ganesha
Ganesha
Larron-Prime
Ganesha
Level 87
God Stats
2W - 2L
1,305 SR
Queue Stats
205W - 251L
1,219 Elo+
Party 1
Xing Tian
Xing Tian
SirDudeJr2008
Xing Tian
Level 68
God Stats
2W - 1L
1,774 SR
Queue Stats
42W - 39L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IBrabox
Neith
20
18 / 7 / 9
20,703
560
57,703
32,161
18,773
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
0 / 12 / 5
13,272
359
6,470
32,907
16,509
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
20
8 / 9 / 12
17,577
475
32,953
52,155
28,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 5 / 11
18,278
494
42,286
57,752
88,790
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
3 / 4 / 14
17,843
482
22,941
42,794
80,462
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 10 / 7
19,577
529
40,795
31,071
18,254
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
DreadRowe
Hercules
20
11 / 8 / 6
17,213
465
42,376
54,092
37,801
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anhur
7
0 / 3 / 0
9,758
264
607
5,787
1,431
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Larron-Prime
Ganesha
20
2 / 14 / 20
15,318
414
29,878
62,675
58,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
SirDudeJr2008
Xing Tian
20
10 / 4 / 10
17,888
483
40,226
51,133
60,960
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
80
36
Kills
37
37
Deaths
39
51
Assists
43
Player
Kills
Deaths
Assists
KDA
L
14
10
7
1.75
L
Hercules
DreadRowe
Hercules
11
8
6
1.75
W
Neith
IBrabox
Neith
18
7
9
3.21
L
Anhur
0
3
0
0
L
Ganesha
Larron-Prime
Ganesha
2
14
20
0.86
W
0
12
5
0.21
W
Bastet
8
9
12
1.56
L
Xing Tian
SirDudeJr2008
Xing Tian
10
4
10
3.75
W
7
5
11
2.5
W
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

162,353
Damage
153,882
217,769
Taken
204,758
233,344
Mitigated
177,273
92,560
Healing
66,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
40,795
26,432
0
4,912
31,071
18,254
3,676
2,630
28,441
0
158,078
L
Hercules
DreadRowe
Hercules
42,376
18,854
958
21,622
54,092
37,801
4,140
14,167
39,925
0
143,860
W
Neith
IBrabox
Neith
57,703
26,387
0
8,079
32,161
18,773
10,652
11,199
20,165
0
167,279
L
Anhur
607
281
0
452
5,787
1,431
0
283
5,504
0
8,414
L
Ganesha
Larron-Prime
Ganesha
29,878
2,106
2,614
16,594
62,675
58,827
525
7,652
55,023
87,008
0
W
6,470
2,566
0
7,947
32,907
16,509
550
8,577
23,814
63,349
0
W
Bastet
32,953
13,031
0
22,195
52,155
28,810
5,460
14,979
36,328
0
157,431
L
Xing Tian
SirDudeJr2008
Xing Tian
40,226
2,313
875
18,936
51,133
60,960
1,917
4,917
46,216
163,928
0
W
42,286
5,858
2,717
17,970
57,752
88,790
3,217
19,940
35,393
238
131,491
W
22,941
1,047
12,842
20,810
42,794
80,462
3,259
11,120
30,671
78,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

87,673
Gold Earned
79,754
675
Minions Killed
604
0
Camps Cleared
0
3,003,156
Distance Traveled
2,545,240
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
19,577
529
160
4
0
497,707
0
L
Hercules
17,213
465
171
5
0
610,317
4
W
Neith
20,703
560
195
5
0
603,626
2
L
Anhur
9,758
264
22
1
0
165,894
0
L
Ganesha
15,318
414
57
2
0
581,442
0
W
Anubis
13,272
359
48
1
0
453,007
0
W
Bastet
17,577
475
167
5
0
661,023
1
L
Xing Tian
17,888
483
194
5
0
689,880
1
W
Shiva
18,278
494
153
4
0
630,957
3
W
Hel
17,843
482
112
3
0
654,543
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role