Player Matchup

Arachne
Arachne
Jeikz-gg
Arachne
Level 106
God Stats
2W - 4L
1,416 SR
Queue Stats
95W - 86L
1,514 Elo+
Solo
Sol
Sol
Lostking48
Sol
Level 100
God Stats
7W - 8L
1,497 SR
Queue Stats
132W - 141L
1,457 Elo+
Solo
Jing Wei
Jing Wei
brandonejaime-
Jing Wei
Level 69
God Stats
2W - 2L
1,673 SR
Queue Stats
12W - 10L
1,628 Elo+
Solo
Hades
Hades
stjared1997
Hades
Level 158
God Stats
1W - 2L
1,498 SR
Queue Stats
108W - 130L
1,472 Elo+
Solo
Jormungandr
Jormungandr
turtlepower312
Jormungandr
Level 67
God Stats
136W - 99L
1,561 SR
Queue Stats
373W - 395L
1,459 Elo+
Solo
Team Averages
Level 100
1,529 SR
1,506 Elo+

VS

Team Averages
Level 113
1,375 SR
1,481 Elo+
Zhong Kui
Zhong Kui
Adiquity
Zhong Kui
Level 160
God Stats
2W - 2L
1,256 SR
Queue Stats
20W - 22L
1,456 Elo+
Solo
Nemesis
Nemesis
Nickitch_the_rat
Nemesis
Level 100
God Stats
3W - 4L
1,540 SR
Queue Stats
69W - 77L
1,578 Elo+
Solo
Anubis
Anubis
NikoGacharna797
Anubis
Level 100
God Stats
1W - 6L
1,083 SR
Queue Stats
198W - 197L
1,443 Elo+
Solo
Sylvanus
Sylvanus
TITAN-JackBleiz
Sylvanus
Level 121
God Stats
6W - 3L
1,495 SR
Queue Stats
202W - 220L
1,444 Elo+
Solo
Apollo
Apollo
redgunsSSSSSSSS
Apollo
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 33L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jeikz-gg
Arachne
7
0 / 2 / 1
4,729
473
3,593
6,741
2,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 0
5,259
526
4,670
6,235
2,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
8
1 / 2 / 1
4,679
468
1,752
6,436
1,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 0
4,905
491
4,277
7,642
3,456
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
turtlepower312
Jormungandr
7
1 / 1 / 1
4,791
479
3,836
10,199
5,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Adiquity
Zhong Kui
10
2 / 0 / 3
5,957
596
5,641
6,826
5,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 0 / 1
4,990
499
2,094
6,251
2,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 0 / 2
5,711
571
2,845
5,706
3,060
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
8
2 / 1 / 3
5,244
524
6,415
6,158
3,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 1 / 4
5,189
519
8,587
4,643
1,572
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
9
9
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Adiquity
Zhong Kui
2
0
3
3.5
L
Arachne
Jeikz-gg
Arachne
0
2
1
0.25
L
0
1
0
0
W
0
0
1
0.5
W
3
0
2
4
W
Sylvanus
2
1
3
3.5
L
Jing Wei
1
2
1
0.75
W
2
1
4
4
L
0
3
0
0
L
Jormungandr
turtlepower312
Jormungandr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,128
Damage
25,582
37,253
Taken
29,584
15,341
Mitigated
16,136
12,359
Healing
14,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Adiquity
Zhong Kui
5,641
649
0
5,462
6,826
5,842
235
2,745
4,081
47,276
0
L
Arachne
Jeikz-gg
Arachne
3,593
2,657
0
1,699
6,741
2,751
0
1,695
5,005
0
27,745
L
4,670
1,801
0
3,299
6,235
2,111
0
1,718
4,472
34,877
0
W
2,094
761
0
1,455
6,251
2,594
0
780
5,471
0
36,350
W
2,845
133
0
3,821
5,706
3,060
45
3,539
2,167
34,969
0
W
Sylvanus
6,415
2,501
694
1,905
6,158
3,068
0
3,577
2,581
21,898
6,151
L
Jing Wei
1,752
1,464
0
2,084
6,436
1,741
56
1,134
5,302
0
19,613
W
8,587
5,972
0
1,185
4,643
1,572
66
2,142
2,501
0
29,326
L
4,277
861
176
3,186
7,642
3,456
0
5,434
1,598
33,648
0
L
Jormungandr
turtlepower312
Jormungandr
3,836
1,299
0
1,915
10,199
5,282
0
3,095
7,104
24,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,363
Gold Earned
27,091
252
Minions Killed
328
0
Camps Cleared
0
870,514
Distance Traveled
926,940
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,957
596
93
9
0
157,114
4
L
Arachne
4,729
473
55
6
0
221,292
1
L
Sol
5,259
526
63
6
0
164,715
0
W
Nemesis
4,990
499
63
6
0
231,895
4
W
Anubis
5,711
571
82
8
0
179,425
2
W
Sylvanus
5,244
524
47
5
0
163,383
1
L
Jing Wei
4,679
468
42
4
0
151,395
2
W
Apollo
5,189
519
43
4
0
195,123
2
L
Hades
4,905
491
58
6
0
149,332
0
L
Jormungandr
4,791
479
34
3
0
183,780
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role