Player Matchup

He Bo
He Bo
Distastefully
He Bo
Level 87
God Stats
6W - 9L
1,405 SR
Queue Stats
166W - 144L
1,539 Elo+
Party 1
Achilles
Achilles
JDCCDJ
Achilles
Level 143
God Stats
1W - 4L
1,226 SR
Queue Stats
323W - 330L
1,507 Elo+
Party 1
Artemis
Artemis
L0RGRIM
Artemis
Level 132
God Stats
4W - 3L
1,573 SR
Queue Stats
286W - 301L
1,474 Elo+
Solo
Zeus
Zeus
acemoha
Zeus
Level 80
God Stats
9W - 4L
1,810 SR
Queue Stats
186W - 179L
1,554 Elo+
Party 2
Pele
Pele
breenpuss
Pele
Level 104
God Stats
3W - 5L
1,522 SR
Queue Stats
119W - 110L
1,421 Elo+
Party 2
Team Averages
Level 109
1,507 SR
1,499 Elo+

VS

Team Averages
Level 94
1,456 SR
1,514 Elo+
Hera
Hera
KingNakari
Hera
Level 129
God Stats
5W - 2L
1,726 SR
Queue Stats
284W - 281L
1,520 Elo+
Solo
Scylla
Scylla
OsmosisGnomes
Scylla
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,625 Elo+
Solo
Chaac
Chaac
PopAtYaWig
Chaac
Level 120
God Stats
2W - 2L
1,203 SR
Queue Stats
270W - 259L
1,471 Elo+
Solo
Da Ji
Da Ji
Zenikar
Da Ji
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,483 Elo+
Solo
Nox
Nox
time2changelater
Nox
Level 155
God Stats
10W - 11L
1,350 SR
Queue Stats
566W - 568L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 7
7,593
759
5,963
8,749
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
JDCCDJ
Achilles
13
0 / 4 / 7
6,639
664
7,575
13,570
16,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
L0RGRIM
Artemis
12
4 / 4 / 7
7,423
742
10,317
8,356
4,339
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
acemoha
Zeus
14
2 / 3 / 7
7,802
780
9,903
5,836
2,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Pele
14
6 / 5 / 7
8,044
804
8,510
9,859
4,912
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 12
7,836
784
7,630
6,846
2,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
7 / 3 / 9
8,891
889
10,682
10,749
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
17
6 / 1 / 15
9,220
922
12,523
13,914
15,375
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
Zenikar
Da Ji
13
4 / 5 / 10
8,024
802
6,169
10,320
5,078
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 2 / 14
8,589
859
5,405
8,864
5,464
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
82
14
Kills
22
22
Deaths
14
35
Assists
60
Player
Kills
Deaths
Assists
KDA
L
2
6
7
0.92
L
Achilles
JDCCDJ
Achilles
0
4
7
0.88
W
1
3
12
2.33
L
Artemis
L0RGRIM
Artemis
4
4
7
1.88
W
7
3
9
3.83
W
Chaac
6
1
15
13.5
W
Da Ji
Zenikar
Da Ji
4
5
10
1.8
L
Zeus
acemoha
Zeus
2
3
7
1.83
L
Pele
6
5
7
1.9
W
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,268
Damage
42,409
46,370
Taken
50,693
32,734
Mitigated
33,157
9,026
Healing
17,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,963
369
256
585
8,749
4,360
0
4,886
3,863
13,539
0
L
Achilles
JDCCDJ
Achilles
7,575
1,522
407
3,957
13,570
16,270
0
6,692
6,878
0
12,490
W
7,630
2,192
652
594
6,846
2,881
0
2,851
3,995
19,135
0
L
Artemis
L0RGRIM
Artemis
10,317
5,091
538
619
8,356
4,339
0
4,534
3,822
0
16,817
W
10,682
1,017
2,264
4,001
10,749
4,359
186
3,219
7,530
18,823
0
W
Chaac
12,523
995
1,038
6,568
13,914
15,375
377
3,989
9,925
117
24,657
W
Da Ji
Zenikar
Da Ji
6,169
410
706
573
10,320
5,078
282
3,370
6,950
0
8,996
L
Zeus
acemoha
Zeus
9,903
444
436
566
5,836
2,853
0
3,290
2,546
23,743
0
L
Pele
8,510
852
485
1,177
9,859
4,912
0
4,432
5,427
0
15,687
W
5,405
371
205
1,057
8,864
5,464
805
2,437
6,427
11,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,501
Gold Earned
42,560
79
Minions Killed
95
0
Camps Cleared
0
901,353
Distance Traveled
939,514
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,593
759
9
1
0
161,792
0
L
Achilles
6,639
664
6
1
0
190,146
0
W
Hera
7,836
784
22
2
0
191,170
2
L
Artemis
7,423
742
13
1
0
161,458
0
W
Scylla
8,891
889
29
3
0
198,156
0
W
Chaac
9,220
922
24
2
0
205,803
0
W
Da Ji
8,024
802
4
0
0
177,127
1
L
Zeus
7,802
780
39
4
0
186,411
0
L
Pele
8,044
804
12
1
0
201,546
0
W
Nox
8,589
859
16
2
0
167,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role