Player Matchup

Sol
Sol
Shûsaro
Sol
Level 134
God Stats
3W - 1L
1,585 SR
Queue Stats
78W - 46L
1,700 Elo+
Solo
Fenrir
Fenrir
edocdev
Fenrir
Level 17
God Stats
39W - 16L
1,738 SR
Queue Stats
179W - 87L
1,468 Elo+
Party 2
Sylvanus
Sylvanus
enrijo13
Sylvanus
Level 71
God Stats
14W - 9L
1,606 SR
Queue Stats
87W - 60L
1,571 Elo+
Party 2
Team Averages
Level 74
1,643 SR
1,580 Elo+

VS

Team Averages
Level 55
1,403 SR
1,240 Elo+
Olorun
Olorun
DaGodOfPOOP
Olorun
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 56L
1,210 Elo+
Solo
Lancelot
Lancelot
JLK o RapiZz s
Lancelot
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 58L
1,352 Elo+
Party 1
Anhur
Anhur
jjdspurs
Anhur
Level 50
God Stats
1W - 6L
1,209 SR
Queue Stats
101W - 171L
1,159 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 6
10,546
879
22,835
8,640
4,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
edocdev
Fenrir
12
2 / 2 / 12
8,820
735
4,522
7,605
3,798
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
enrijo13
Sylvanus
14
4 / 1 / 11
8,996
750
7,657
13,785
13,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
0 / 7 / 1
7,376
615
5,821
12,602
4,377
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
11
3 / 4 / 0
8,166
681
6,902
13,509
8,540
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
jjdspurs
Anhur
11
0 / 5 / 2
7,449
621
3,421
12,734
4,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
16
Kills
3
3
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
7
1
0.07
L
Lancelot
3
4
0
0.75
W
10
0
6
13
W
Fenrir
edocdev
Fenrir
2
2
12
4
W
Sylvanus
enrijo13
Sylvanus
4
1
11
9.5
L
Anhur
jjdspurs
Anhur
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,014
Damage
16,144
30,030
Taken
38,845
22,609
Mitigated
17,538
11,393
Healing
5,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
5,821
2,146
662
2,073
12,602
4,377
0
10,353
2,249
24,156
0
L
Lancelot
6,902
1,141
0
1,307
13,509
8,540
0
8,239
5,270
0
19,641
W
22,835
6,851
0
2,953
8,640
4,853
1,696
2,045
6,595
56,373
3,008
W
Fenrir
edocdev
Fenrir
4,522
784
0
1,435
7,605
3,798
216
1,515
6,090
0
9,266
W
Sylvanus
enrijo13
Sylvanus
7,657
2,355
3,434
3,571
13,785
13,958
176
2,501
11,284
20,490
5,923
L
Anhur
jjdspurs
Anhur
3,421
1,791
0
1,121
12,734
4,621
0
9,933
2,801
0
18,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,362
Gold Earned
22,991
138
Minions Killed
115
6
Camps Cleared
5
568,131
Distance Traveled
617,681
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,376
615
49
4
2
173,431
1
L
Lancelot
8,166
681
30
3
3
241,559
1
W
Sol
10,546
879
91
8
4
225,927
1
W
Fenrir
8,820
735
8
1
0
156,101
0
W
Sylvanus
8,996
750
39
3
2
186,103
2
L
Anhur
7,449
621
36
3
0
202,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role