Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
LovingPoro
Sun Wukong
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 127L
1,314 Elo+
Party 1
Chiron
Chiron
Unturned300
Chiron
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 122L
1,299 Elo+
Party 1
Team Averages
Level 82
1,500 SR
1,371 Elo+

VS

Team Averages
Level 131
1,529 SR
1,463 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Mariogamertop200
Baron Samedi
Level 146
God Stats
13W - 7L
1,698 SR
Queue Stats
349W - 186L
1,617 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
discount-itachi
Ah Muzen Cab
Level 104
God Stats
1W - 2L
1,390 SR
Queue Stats
12W - 18L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
0 / 5 / 1
7,177
552
8,600
16,767
6,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sun Wukong
LovingPoro
Sun Wukong
11
1 / 5 / 1
7,907
608
7,176
12,079
6,342
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
12
1 / 2 / 1
7,575
583
9,803
12,002
4,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
5 / 0 / 5
10,132
779
11,571
13,054
15,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Baron Samedi
Mariogamertop200
Baron Samedi
13
4 / 2 / 7
9,499
731
15,387
12,600
6,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
discount-itachi
Ah Muzen Cab
13
3 / 0 / 5
8,728
671
9,799
6,747
3,993
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
12
12
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
5
1
0.1
W
Jormungandr
 
Jormungandr
5
0
5
7.5
L
Sun Wukong
LovingPoro
Sun Wukong
1
5
1
0.3
W
Baron Samedi
Mariogamertop200
Baron Samedi
4
2
7
3.75
L
Chiron
1
2
1
0.75
W
Ah Muzen Cab
discount-itachi
Ah Muzen Cab
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,579
Damage
36,757
40,848
Taken
32,401
17,494
Mitigated
25,942
6,477
Healing
12,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
8,600
2,449
0
514
16,767
6,526
0
11,737
5,030
0
18,804
W
Jormungandr
 
Jormungandr
11,571
3,807
142
3,302
13,054
15,180
346
453
12,601
39,004
0
L
Sun Wukong
LovingPoro
Sun Wukong
7,176
1,203
0
1,629
12,079
6,342
0
7,597
4,482
0
18,518
W
Baron Samedi
Mariogamertop200
Baron Samedi
15,387
1,643
874
3,951
12,600
6,769
209
0
12,600
35,837
0
L
Chiron
9,803
2,184
473
3,861
12,002
4,626
0
7,694
4,308
0
22,571
W
Ah Muzen Cab
discount-itachi
Ah Muzen Cab
9,799
3,308
472
4,180
6,747
3,993
333
132
6,615
0
31,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,659
Gold Earned
28,359
93
Minions Killed
167
2
Camps Cleared
9
709,027
Distance Traveled
692,863
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,177
552
28
2
1
233,545
2
W
Jormungandr
10,132
779
56
4
5
243,272
1
L
Sun Wukong
7,907
608
35
3
1
230,364
1
W
Baron Samedi
9,499
731
49
4
0
233,527
1
L
Chiron
7,575
583
30
2
0
245,118
0
W
Ah Muzen Cab
8,728
671
62
5
4
216,064
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role