Player Matchup

Shiva
Shiva
CRASH 02231994
Shiva
Level 128
God Stats
3W - 3L
1,665 SR
Queue Stats
44W - 53L
1,423 Elo+
Party 1
Awilix
Awilix
Cicatri
Awilix
Level 121
God Stats
3W - 4L
1,553 SR
Queue Stats
32W - 36L
1,435 Elo+
Party 1
Ra
Ra
balllysss
Ra
Level 126
God Stats
1W - 2L
1,578 SR
Queue Stats
31W - 32L
1,476 Elo+
Party 1
Team Averages
Level 125
1,599 SR
1,445 Elo+

VS

Team Averages
Level 78
1,722 SR
1,635 Elo+
Skadi
Skadi
AirOSuperManO
Skadi
Level 62
God Stats
4W - 5L
1,613 SR
Queue Stats
55W - 40L
1,533 Elo+
Party 2
Baron Samedi
Baron Samedi
Gotenks NL
Baron Samedi
Level 158
God Stats
4W - 3L
1,791 SR
Queue Stats
235W - 163L
1,578 Elo+
Party 2
Hun Batz
Hun Batz
KlapOpJeKop
Hun Batz
Level 15
God Stats
1W - 1L
1,763 SR
Queue Stats
14W - 4L
1,794 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 10
8,252
825
6,779
13,198
12,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Awilix
Cicatri
Awilix
11
4 / 3 / 9
8,030
803
10,355
9,536
4,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 0 / 7
8,837
884
8,826
6,325
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 3
7,150
715
9,242
10,092
3,203
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
Gotenks NL
Baron Samedi
12
1 / 4 / 4
7,812
781
8,133
8,854
4,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
KlapOpJeKop
Hun Batz
11
2 / 6 / 3
6,976
698
7,126
12,728
8,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
14
Kills
5
5
Deaths
14
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
4
3
0.88
W
4
2
10
4.5
W
Awilix
Cicatri
Awilix
4
3
9
2.83
L
Baron Samedi
Gotenks NL
Baron Samedi
1
4
4
0.75
L
Hun Batz
KlapOpJeKop
Hun Batz
2
6
3
0.58
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,960
Damage
24,501
29,059
Taken
31,674
19,574
Mitigated
15,991
6,215
Healing
7,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,242
4,294
0
1,268
10,092
3,203
0
2,747
6,985
0
21,605
W
6,779
790
738
1,970
13,198
12,093
0
3,996
8,959
0
20,446
W
Awilix
Cicatri
Awilix
10,355
3,788
0
1,072
9,536
4,857
840
2,896
6,276
0
17,359
L
Baron Samedi
Gotenks NL
Baron Samedi
8,133
1,262
849
1,953
8,854
4,667
0
2,322
6,104
27,984
0
L
Hun Batz
KlapOpJeKop
Hun Batz
7,126
1,301
279
2,731
12,728
8,121
0
3,292
8,675
0
17,627
W
8,826
579
1,485
950
6,325
2,624
57
1,335
4,909
28,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,119
Gold Earned
21,938
116
Minions Killed
110
4
Camps Cleared
4
621,121
Distance Traveled
544,312
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,150
715
47
5
1
178,719
3
W
Shiva
8,252
825
29
3
1
212,176
1
W
Awilix
8,030
803
18
2
2
207,812
0
L
Baron Samedi
7,812
781
45
5
2
173,546
3
L
Hun Batz
6,976
698
18
2
1
192,047
4
W
Ra
8,837
884
69
7
1
201,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role