Player Matchup

Bellona
Bellona
SlightlySmiting
Bellona
Level 32
God Stats
10W - 3L
1,820 SR
Queue Stats
21W - 10L
1,646 Elo+
Party 2
Atlas
Atlas
XfirecloneX
Atlas
Level 114
God Stats
4W - 3L
1,402 SR
Queue Stats
378W - 245L
1,700 Elo+
Party 2
Sol
Sol
aben
Sol
Level 128
God Stats
4W - 1L
1,868 SR
Queue Stats
317W - 210L
1,663 Elo+
Party 2
Team Averages
Level 91
1,697 SR
1,670 Elo+

VS

Team Averages
Level 60
1,585 SR
1,574 Elo+
Baron Samedi
Baron Samedi
Ashiiiiro
Baron Samedi
Level 48
God Stats
0W - 2L
1,368 SR
Queue Stats
74W - 87L
1,467 Elo+
Solo
Heimdallr
Heimdallr
Goky5Sanin
Heimdallr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,707 Elo+
Party 1
Achilles
Achilles
Incubutys
Achilles
Level 121
God Stats
1W - 1L
1,886 SR
Queue Stats
33W - 37L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 10
9,944
765
9,385
13,308
12,771
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 1 / 11
10,496
807
11,904
16,292
20,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
aben
Sol
16
10 / 0 / 5
10,633
818
19,429
10,623
5,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ashiiiiro
Baron Samedi
12
1 / 4 / 2
8,278
637
9,513
10,549
8,300
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Goky5Sanin
Heimdallr
12
1 / 7 / 2
8,276
637
10,883
16,852
8,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Incubutys
Achilles
11
1 / 6 / 2
8,614
663
6,639
18,207
17,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
17
Kills
3
3
Deaths
17
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Ashiiiiro
Baron Samedi
1
4
2
0.5
L
Heimdallr
Goky5Sanin
Heimdallr
1
7
2
0.29
L
Achilles
Incubutys
Achilles
1
6
2
0.33
W
3
2
10
4
W
4
1
11
9.5
W
Sol
aben
Sol
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,718
Damage
27,035
40,223
Taken
45,608
38,787
Mitigated
33,999
16,545
Healing
7,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Ashiiiiro
Baron Samedi
9,513
1,093
1,375
1,925
10,549
8,300
0
6,237
4,312
35,330
0
L
Heimdallr
Goky5Sanin
Heimdallr
10,883
3,814
0
2,288
16,852
8,043
0
11,680
5,172
0
30,286
L
Achilles
Incubutys
Achilles
6,639
1,420
0
1,878
18,207
17,656
0
11,370
6,837
1,603
12,957
W
9,385
2,528
1,025
2,123
13,308
12,771
262
2,840
10,468
0
24,109
W
11,904
4,891
0
6,144
16,292
20,513
559
4,534
11,758
27,154
0
W
Sol
aben
Sol
19,429
8,684
0
7,253
10,623
5,503
2,289
3,280
7,343
60,574
7,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,073
Gold Earned
25,168
147
Minions Killed
113
8
Camps Cleared
4
826,816
Distance Traveled
643,474
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,278
637
41
3
2
223,748
2
L
Heimdallr
8,276
637
52
4
0
207,710
2
L
Achilles
8,614
663
20
2
2
212,016
1
W
Bellona
9,944
765
26
2
2
261,973
0
W
Atlas
10,496
807
25
2
0
324,231
4
W
Sol
10,633
818
96
7
6
240,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role