Player Matchup

Cupid
Cupid
Grandmaster
Fizzеd
Cupid
Grandmaster
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 17L
3,207 MMR
Party 2
Chang'e
Chang'e
Masters
Ghоul
Chang'e
Masters
Level 160
God Stats
9W - 2L
1,722 SR
Queue Stats
278W - 88L
2,801 MMR
Party 2
Xing Tian
Xing Tian
Grandmaster
Korpz
Xing Tian
Grandmaster
Level 159
God Stats
2W - 1L
1,757 SR
Queue Stats
771W - 104L
3,297 MMR
Party 2
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 148
1,660 SR
3,102 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 146
1,696 SR
2,584 MMR
Sylvanus
Sylvanus
Masters
GreedyDEDE
Sylvanus
Masters
Level 156
God Stats
2W - 3L
1,692 SR
Queue Stats
147W - 93L
2,623 MMR
Party 1
Yu Huang
Yu Huang
Diamond I
HiroshimaBoom
Yu Huang
Diamond I
Level 144
God Stats
31W - 24L
1,753 SR
Queue Stats
147W - 95L
2,506 MMR
Party 1
Hou Yi
Hou Yi
Masters
Kampy85
Hou Yi
Masters
Level 138
God Stats
16W - 15L
1,642 SR
Queue Stats
147W - 93L
2,623 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Fizzеd
Cupid
17
5 / 0 / 5
11,430
762
19,180
13,740
5,117
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Ghоul
Chang'e
17
1 / 1 / 8
10,737
716
15,318
12,006
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
Korpz
Xing Tian
16
4 / 2 / 3
11,938
796
13,288
22,563
20,103
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AchillesAresBaron SamediAh Muzen CabGuan Yu

VS

Bans
Baba YagaCabrakanAtlasSobekOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GreedyDEDE
Sylvanus
14
1 / 3 / 2
10,311
687
7,501
25,141
25,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
HiroshimaBoom
Yu Huang
15
1 / 3 / 2
9,561
637
11,174
12,059
5,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Kampy85
Hou Yi
13
1 / 4 / 1
9,030
602
12,228
15,908
10,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
10
Kills
3
3
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
Fizzеd
Cupid
5
0
5
7.5
W
Chang'e
Ghоul
Chang'e
1
1
8
5
L
Sylvanus
GreedyDEDE
Sylvanus
1
3
2
0.67
L
Yu Huang
HiroshimaBoom
Yu Huang
1
3
2
0.67
L
Hou Yi
Kampy85
Hou Yi
1
4
1
0.38
W
Xing Tian
Korpz
Xing Tian
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,786
Damage
30,903
48,309
Taken
53,108
29,488
Mitigated
41,223
24,224
Healing
18,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Fizzеd
Cupid
19,180
12,955
536
5,642
13,740
5,117
2,651
7,948
5,069
0
67,367
W
Chang'e
Ghоul
Chang'e
15,318
446
3,849
7,411
12,006
4,268
412
5,734
5,793
49,087
0
L
Sylvanus
GreedyDEDE
Sylvanus
7,501
1,538
6,285
10,413
25,141
25,262
0
12,261
12,880
18,089
0
L
Yu Huang
HiroshimaBoom
Yu Huang
11,174
1,671
0
731
12,059
5,907
0
6,272
5,787
45,605
0
L
Hou Yi
Kampy85
Hou Yi
12,228
6,598
0
1,506
15,908
10,054
0
10,115
5,793
0
37,970
W
Xing Tian
Korpz
Xing Tian
13,288
1,382
0
6,786
22,563
20,103
204
4,677
16,742
33,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,105
Gold Earned
28,902
202
Minions Killed
154
11
Camps Cleared
3
981,931
Distance Traveled
774,857
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,430
762
90
6
1
342,723
1
W
Chang'e
10,737
716
88
6
7
324,627
4
L
Sylvanus
10,311
687
14
1
0
272,992
4
L
Yu Huang
9,561
637
85
6
2
257,093
3
L
Hou Yi
9,030
602
55
4
1
244,772
0
W
Xing Tian
11,938
796
24
2
3
314,581
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role