Player Matchup

Danzaburou
Danzaburou
AWeebySpirit
Danzaburou
Level 121
God Stats
14W - 13L
1,684 SR
Queue Stats
58W - 53L
1,564 Elo+
Party 1
Geb
Geb
AceeOnTheRise
Geb
Level 149
God Stats
16W - 7L
1,666 SR
Queue Stats
39W - 30L
1,623 Elo+
Party 1
Ne Zha
Ne Zha
Hypnotiqq
Ne Zha
Level 158
God Stats
4W - 1L
1,652 SR
Queue Stats
52W - 45L
1,588 Elo+
Party 1
Nu Wa
Nu Wa
Lust Corruption
Nu Wa
Level 151
God Stats
27W - 22L
1,583 SR
Queue Stats
62W - 52L
1,590 Elo+
Party 1
Athena
Athena
Sikinprime2
Athena
Level 153
God Stats
5W - 4L
1,579 SR
Queue Stats
538W - 486L
1,528 Elo+
Solo
Team Averages
Level 146
1,633 SR
1,578 Elo+

VS

Team Averages
Level 74
1,637 SR
1,500 Elo+
Neith
Neith
DJDestro32
Neith
Level 105
God Stats
1W - 3L
1,517 SR
Queue Stats
52W - 54L
1,483 Elo+
Party 2
Merlin
Merlin
MajorGlory14
Merlin
Level 126
God Stats
4W - 2L
1,654 SR
Queue Stats
88W - 65L
1,544 Elo+
Party 2
Lancelot
Lancelot
R3DWalker
Lancelot
Level 69
God Stats
3W - 2L
1,833 SR
Queue Stats
64W - 52L
1,494 Elo+
Party 2
Kuzenbo
Kuzenbo
YurpaSeaStinks
Kuzenbo
Level 29
God Stats
3W - 8L
1,483 SR
Queue Stats
8W - 14L
1,411 Elo+
Party 2
Gilgamesh
Gilgamesh
urhighnessmochi
Gilgamesh
Level 42
God Stats
11W - 9L
1,695 SR
Queue Stats
71W - 44L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AWeebySpirit
Danzaburou
17
4 / 1 / 10
10,161
782
13,763
10,260
5,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 0 / 12
10,524
810
6,933
19,975
18,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ne Zha
Hypnotiqq
Ne Zha
18
7 / 1 / 12
10,922
840
24,507
12,584
6,820
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
2 / 1 / 7
10,861
835
17,110
6,794
3,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
17
7 / 1 / 8
10,270
790
12,793
13,752
16,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
3 / 6 / 0
9,519
732
10,817
15,056
6,640
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
14
0 / 5 / 2
8,212
632
13,998
14,124
5,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
R3DWalker
Lancelot
14
0 / 3 / 0
8,207
631
7,073
16,776
8,151
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 1 / 3
8,905
685
9,174
19,288
26,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
urhighnessmochi
Gilgamesh
14
0 / 8 / 2
8,275
637
8,572
21,320
14,111
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
11
23
Kills
4
4
Deaths
23
49
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AWeebySpirit
Danzaburou
4
1
10
9
W
3
0
12
9
L
Neith
3
6
0
0.5
W
Ne Zha
Hypnotiqq
Ne Zha
7
1
12
13
W
2
1
7
5.5
L
Merlin
0
5
2
0.2
L
Lancelot
R3DWalker
Lancelot
0
3
0
0
W
Athena
7
1
8
11
L
1
1
3
2.5
L
Gilgamesh
urhighnessmochi
Gilgamesh
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,106
Damage
49,634
63,365
Taken
86,564
51,272
Mitigated
60,771
20,357
Healing
9,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AWeebySpirit
Danzaburou
13,763
5,978
0
2,317
10,260
5,790
668
4,301
5,959
0
39,434
W
6,933
639
0
9,817
19,975
18,473
0
7,548
12,427
12,496
0
L
Neith
10,817
3,805
0
1,990
15,056
6,640
0
6,198
8,448
0
41,586
W
Ne Zha
Hypnotiqq
Ne Zha
24,507
4,527
0
4,489
12,584
6,820
1,129
3,021
9,563
0
58,713
W
17,110
4,616
0
1,040
6,794
3,255
4,416
2,817
3,977
61,334
0
L
Merlin
13,998
849
0
1,081
14,124
5,642
0
4,313
9,472
36,982
0
L
Lancelot
R3DWalker
Lancelot
7,073
1,279
0
3,584
16,776
8,151
0
6,518
9,625
0
30,534
W
Athena
12,793
3,866
0
2,694
13,752
16,934
183
5,734
8,018
22,122
0
L
9,174
2,586
0
1,166
19,288
26,227
18
8,478
10,125
20,296
0
L
Gilgamesh
urhighnessmochi
Gilgamesh
8,572
1,446
846
976
21,320
14,111
0
8,612
11,915
402
22,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,738
Gold Earned
43,118
277
Minions Killed
213
0
Camps Cleared
0
1,380,038
Distance Traveled
1,255,428
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,161
782
48
4
0
254,931
0
W
Geb
10,524
810
15
1
0
283,840
0
L
Neith
9,519
732
63
5
0
220,743
2
W
Ne Zha
10,922
840
69
5
0
280,523
0
W
Nu Wa
10,861
835
111
9
0
250,494
3
L
Merlin
8,212
632
44
3
0
234,097
2
L
Lancelot
8,207
631
57
4
0
284,752
0
W
Athena
10,270
790
34
3
0
310,250
1
L
Kuzenbo
8,905
685
18
1
0
278,095
0
L
Gilgamesh
8,275
637
31
2
0
237,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role