Player Matchup

Chaac
Chaac
Diamond III
CelestialClutch
Chaac
Diamond III
Level 127
God Stats
20W - 7L
1,699 SR
Queue Stats
67W - 43L
2,565 MMR
Party 1
Scylla
Scylla
Platinum II
In Your Grizzle
Scylla
Platinum II
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 36L
2,091 MMR
Party 1
Loki
Loki
Platinum II
StB EclipzZ
Loki
Platinum II
Level 125
God Stats
6W - 3L
1,964 SR
Queue Stats
51W - 36L
2,091 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,721 SR
2,249 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,876 SR
2,124 MMR
Odin
Odin
Masters
BloDxSlayer
Odin
Masters
Level 160
God Stats
2W - 3L
1,916 SR
Queue Stats
102W - 100L
2,063 MMR
Solo
Cernunnos
Cernunnos
Diamond III
IAzurl
Cernunnos
Diamond III
Level 155
God Stats
0W - 2L
1,933 SR
Queue Stats
152W - 179L
2,342 MMR
Solo
Hades
Hades
Platinum IV
coronanoloko
Hades
Platinum IV
Level 127
God Stats
3W - 1L
1,778 SR
Queue Stats
76W - 57L
1,967 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 4
14,342
755
23,119
24,604
28,459
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

18
3 / 3 / 8
12,793
673
14,755
12,652
5,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
3 / 4 / 8
13,237
697
14,355
14,593
7,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
HeraCabrakanAtlasBaba YagaAh Muzen Cab

VS

Bans
SobekThothHou YiPoseidonGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 5
11,923
628
12,723
24,986
29,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cernunnos
IAzurl
Cernunnos
18
4 / 4 / 3
12,556
661
20,492
19,917
11,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 6 / 5
12,028
633
10,854
19,331
12,748
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
13
Kills
8
8
Deaths
13
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
W
7
1
4
9
L
Cernunnos
IAzurl
Cernunnos
4
4
3
1.38
W
3
3
8
2.33
W
3
4
8
1.75
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,229
Damage
44,069
51,849
Taken
64,234
40,759
Mitigated
53,167
14,983
Healing
13,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,723
2,621
0
3,412
24,986
29,043
293
5,782
18,616
0
37,420
W
23,119
5,004
0
10,832
24,604
28,459
1,431
3,740
20,013
0
70,197
L
Cernunnos
IAzurl
Cernunnos
20,492
9,536
0
3,672
19,917
11,376
1,449
4,335
15,404
0
80,106
W
14,755
472
0
1,584
12,652
5,162
260
4,250
7,959
41,964
0
W
14,355
4,230
159
2,408
14,593
7,138
1,303
3,231
11,020
0
51,075
L
10,854
642
604
5,469
19,331
12,748
0
4,636
14,417
37,218
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,372
Gold Earned
36,507
210
Minions Killed
213
10
Camps Cleared
8
1,087,116
Distance Traveled
1,013,372
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
11,923
628
45
2
0
390,926
2
W
Chaac
14,342
755
101
5
1
380,509
3
L
Cernunnos
12,556
661
110
6
6
312,533
3
W
Scylla
12,793
673
70
4
4
338,135
2
W
Loki
13,237
697
39
2
5
368,472
2
L
Hades
12,028
633
58
3
2
309,913
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role