Player Matchup

Odin
Odin
AskingJake
Odin
Level 75
God Stats
16W - 8L
1,686 SR
Queue Stats
83W - 78L
1,586 Elo+
Party 1
Chang'e
Chang'e
CM Runk
Chang'e
Level 145
God Stats
2W - 1L
1,808 SR
Queue Stats
25W - 18L
1,602 Elo+
Solo
Skadi
Skadi
Cpt SuperBatman
Skadi
Level 139
God Stats
4W - 1L
1,618 SR
Queue Stats
84W - 94L
1,613 Elo+
Party 1
Team Averages
Level 120
1,704 SR
1,600 Elo+

VS

Team Averages
Level 113
1,505 SR
1,591 Elo+
Ares
Ares
Evolved_Pain
Ares
Level 104
God Stats
3W - 2L
1,736 SR
Queue Stats
294W - 323L
1,577 Elo+
Solo
Eset
Eset
NRL Foxi
Eset
Level 109
God Stats
0W - 2L
1,273 SR
Queue Stats
201W - 210L
1,607 Elo+
Solo
Fenrir
Fenrir
TrashRavager
Fenrir
Level 126
God Stats
4W - 4L
1,507 SR
Queue Stats
84W - 86L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 6
10,336
861
7,882
14,970
14,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
CM Runk
Chang'e
13
3 / 3 / 7
8,439
703
10,820
9,892
4,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 1 / 8
9,186
766
12,345
7,446
3,192
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
7,862
655
5,553
13,039
14,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Eset
12
1 / 5 / 3
8,141
678
8,701
10,102
4,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
13
3 / 6 / 2
8,636
720
7,205
12,552
6,332
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
14
Kills
5
5
Deaths
14
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
W
Chang'e
CM Runk
Chang'e
3
3
7
2.17
W
5
1
8
9
L
1
3
2
0.67
L
Eset
1
5
3
0.5
L
Fenrir
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,047
Damage
21,459
32,308
Taken
35,693
22,075
Mitigated
25,555
10,471
Healing
5,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,882
1,425
0
4,281
14,970
14,795
148
7,163
7,807
0
18,326
W
Chang'e
CM Runk
Chang'e
10,820
603
1,693
3,091
9,892
4,088
570
4,450
5,442
31,627
0
W
12,345
6,358
0
1,406
7,446
3,192
339
2,799
4,647
0
41,437
L
5,553
608
0
1,815
13,039
14,620
0
3,821
9,218
16,003
0
L
Eset
8,701
544
495
1,076
10,102
4,603
0
4,058
6,044
33,637
0
L
Fenrir
7,205
1,514
0
1,724
12,552
6,332
0
3,302
9,250
0
19,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,961
Gold Earned
24,639
146
Minions Killed
114
7
Camps Cleared
4
668,002
Distance Traveled
561,406
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,336
861
24
2
0
245,962
4
W
Chang'e
8,439
703
49
4
4
208,131
2
W
Skadi
9,186
766
73
6
3
213,909
2
L
Ares
7,862
655
16
1
1
190,466
0
L
Eset
8,141
678
73
6
3
193,747
1
L
Fenrir
8,636
720
25
2
0
177,193
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role