Player Matchup

Ishtar
Ishtar
BattleBomb
Ishtar
Level 68
God Stats
37W - 54L
1,429 SR
Queue Stats
171W - 233L
1,294 Elo+
Solo
Sol
Sol
Bayareabuggs911
Sol
Level 63
God Stats
1W - 1L
1,677 SR
Queue Stats
129W - 144L
1,388 Elo+
Party 2
Vulcan
Vulcan
idrawedahorsey
Vulcan
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 61L
1,414 Elo+
Party 2
Team Averages
Level 55
1,536 SR
1,365 Elo+

VS

Team Averages
Level 39
1,540 SR
1,378 Elo+
Nox
Nox
Arthesies
Nox
Level 42
God Stats
35W - 29L
1,621 SR
Queue Stats
123W - 134L
1,530 Elo+
Solo
Achilles
Achilles
DestoryerReaper
Achilles
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 49L
1,303 Elo+
Party 1
Aphrodite
Aphrodite
kweynn1979
Aphrodite
Level 20
God Stats
7W - 2L
1,499 SR
Queue Stats
9W - 6L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BattleBomb
Ishtar
11
0 / 4 / 0
7,177
598
9,393
9,709
4,296
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 0 / 0
7,319
610
9,655
8,014
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 0
7,286
607
13,014
3,980
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 3
7,711
643
6,819
7,698
3,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
13
3 / 0 / 2
8,947
746
7,504
16,605
17,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
kweynn1979
Aphrodite
12
0 / 0 / 5
8,156
680
3,473
15,256
12,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
15
0
Kills
5
5
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Ishtar
BattleBomb
Ishtar
0
4
0
0
L
0
0
0
0
W
Achilles
3
0
2
4
L
0
1
0
0
W
Aphrodite
kweynn1979
Aphrodite
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,062
Damage
17,796
21,703
Taken
39,559
9,411
Mitigated
32,907
5,290
Healing
18,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,819
387
0
997
7,698
3,297
0
4,324
3,290
32,555
0
L
Ishtar
BattleBomb
Ishtar
9,393
6,382
121
1,416
9,709
4,296
0
5,022
4,687
0
28,960
L
9,655
4,066
0
3,594
8,014
3,365
0
4,800
3,214
28,767
0
W
Achilles
7,504
1,010
3,556
3,981
16,605
17,156
0
9,101
7,132
0
19,857
L
13,014
6,717
0
159
3,980
1,750
0
999
2,981
33,480
0
W
Aphrodite
kweynn1979
Aphrodite
3,473
897
3,705
5,821
15,256
12,454
0
9,094
5,886
18,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,782
Gold Earned
24,814
145
Minions Killed
118
8
Camps Cleared
3
675,310
Distance Traveled
743,323
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,711
643
53
4
2
242,141
3
L
Ishtar
7,177
598
42
4
3
201,709
2
L
Sol
7,319
610
49
4
2
227,900
2
W
Achilles
8,947
746
20
2
0
266,792
0
L
Vulcan
7,286
607
54
5
3
245,701
0
W
Aphrodite
8,156
680
45
4
1
234,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role