Player Matchup

Nox
Nox
DeBoSquirrel
Nox
Level 155
God Stats
21W - 16L
1,592 SR
Queue Stats
189W - 162L
1,483 Elo+
Party 1
Sobek
Sobek
RB4L PUNTN
Sobek
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 166L
1,443 Elo+
Party 1
Serqet
Serqet
Tha faded 1
Serqet
Level 159
God Stats
10W - 3L
1,620 SR
Queue Stats
193W - 130L
1,586 Elo+
Party 1
Team Averages
Level 157
1,571 SR
1,504 Elo+

VS

Team Averages
Level 93
1,585 SR
1,421 Elo+
He Bo
He Bo
CVginer5
He Bo
Level 132
God Stats
1W - 1L
1,714 SR
Queue Stats
3W - 7L
1,409 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Getdownnoob
Kumbhakarna
Level 129
God Stats
11W - 17L
1,624 SR
Queue Stats
341W - 423L
1,445 Elo+
Solo
Neith
Neith
Naomi2182
Neith
Level 17
God Stats
0W - 3L
1,416 SR
Queue Stats
3W - 7L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 9
10,212
729
12,973
5,897
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
14
6 / 1 / 11
10,865
776
7,971
23,836
22,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Serqet
14
4 / 0 / 12
10,683
763
8,178
12,446
14,935
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CVginer5
He Bo
11
1 / 9 / 0
8,348
596
13,530
13,296
5,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
Getdownnoob
Kumbhakarna
11
0 / 0 / 0
8,011
572
3,488
9,660
8,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Naomi2182
Neith
10
0 / 8 / 0
7,192
514
6,730
11,463
5,417
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
1
17
Kills
1
1
Deaths
17
32
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
CVginer5
He Bo
1
9
0
0.11
W
7
0
9
11.5
L
Kumbhakarna
Getdownnoob
Kumbhakarna
0
0
0
0
L
Neith
Naomi2182
Neith
0
8
0
0
W
Sobek
6
1
11
11.5
W
Serqet
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,122
Damage
23,748
42,179
Taken
34,419
40,013
Mitigated
19,669
22,527
Healing
4,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
CVginer5
He Bo
13,530
1,222
175
1,279
13,296
5,529
0
8,839
3,702
32,310
0
W
12,973
1,464
315
2,950
5,897
2,898
312
2,782
3,039
42,486
0
L
Kumbhakarna
Getdownnoob
Kumbhakarna
3,488
97
88
1,999
9,660
8,723
0
5,150
4,190
13,258
0
L
Neith
Naomi2182
Neith
6,730
3,108
414
584
11,463
5,417
0
7,152
3,749
0
11,142
W
Sobek
7,971
774
934
13,337
23,836
22,180
189
9,774
13,597
21,571
0
W
Serqet
8,178
1,117
733
4,258
12,446
14,935
255
4,635
7,511
585
26,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,760
Gold Earned
23,551
123
Minions Killed
86
11
Camps Cleared
1
766,451
Distance Traveled
642,668
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,348
596
60
4
1
209,666
5
W
Nox
10,212
729
58
4
4
249,275
4
L
Kumbhakarna
8,011
572
17
1
0
236,031
2
L
Neith
7,192
514
9
1
0
196,971
1
W
Sobek
10,865
776
29
2
1
256,330
0
W
Serqet
10,683
763
36
3
6
260,846
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role