Player Matchup

Mercury
Mercury
Masters
 
Mercury
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond I
 
Scylla
Diamond I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Masters
Rajami
Bacchus
Masters
Level 120
God Stats
4W - 1L
1,500 SR
Queue Stats
249W - 232L
2,578 MMR
Solo
Apollo
Apollo
Diamond I
RemagDoku
Apollo
Diamond I
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 53L
2,541 MMR
Party 1
Cthulhu
Cthulhu
Masters
TheRayShadow
Cthulhu
Masters
Level 160
God Stats
2W - 1L
1,719 SR
Queue Stats
274W - 223L
2,772 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 134
1,544 SR
2,178 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,605 SR
2,358 MMR
Tyr
Tyr
Masters
 
Tyr
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond I
Bayleafe
Sol
Diamond I
Level 160
God Stats
20W - 16L
1,700 SR
Queue Stats
130W - 106L
2,561 MMR
Solo
Chang'e
Chang'e
Diamond I
FanDeWiferlo
Chang'e
Diamond I
Level 89
God Stats
2W - 2L
1,484 SR
Queue Stats
150W - 128L
2,622 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
saamueelkuko
Tsukuyomi
Masters
Level 136
God Stats
16W - 18L
1,642 SR
Queue Stats
393W - 383L
2,590 MMR
Solo
Guan Yu
Guan Yu
Diamond I
Çlyde
Guan Yu
Diamond I
Level 160
God Stats
2W - 1L
1,699 SR
Queue Stats
127W - 109L
2,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
6 / 2 / 3
12,287
647
12,679
16,919
7,771
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
 
Scylla
17
3 / 3 / 8
10,865
572
10,196
8,598
3,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Rajami
Bacchus
15
2 / 1 / 9
10,668
561
9,493
15,864
21,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
RemagDoku
Apollo
18
3 / 2 / 8
11,784
620
14,388
16,668
7,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
TheRayShadow
Cthulhu
19
3 / 2 / 3
11,715
617
8,030
18,721
17,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
Hun BatzKaliYu HuangLancelot

VS

Bans
KhepriNe ZhaHadesAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
3 / 2 / 2
9,143
481
5,674
15,507
14,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 4 / 1
10,620
559
14,070
16,036
5,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
FanDeWiferlo
Chang'e
16
2 / 7 / 2
10,170
535
9,611
17,522
6,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
saamueelkuko
Tsukuyomi
18
2 / 3 / 4
10,790
568
11,002
15,601
7,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Guan Yu
Çlyde
Guan Yu
17
0 / 1 / 1
10,274
541
3,782
13,455
14,448
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
17
Kills
10
10
Deaths
17
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
2
3
3.75
W
Scylla
 
Scylla
3
3
8
2.33
L
Tyr
 
Tyr
3
2
2
2
L
3
4
1
0.88
L
Chang'e
FanDeWiferlo
Chang'e
2
7
2
0.43
W
Bacchus
Rajami
Bacchus
2
1
9
6.5
W
Apollo
RemagDoku
Apollo
3
2
8
3.5
W
Cthulhu
TheRayShadow
Cthulhu
3
2
3
2.25
L
Tsukuyomi
saamueelkuko
Tsukuyomi
2
3
4
1.33
L
Guan Yu
Çlyde
Guan Yu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,786
Damage
44,139
76,770
Taken
78,121
56,580
Mitigated
49,234
23,394
Healing
28,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
12,679
6,562
0
1,497
16,919
7,771
1,059
5,124
11,795
0
149,091
W
Scylla
 
Scylla
10,196
1,929
0
1,619
8,598
3,273
0
3,702
4,896
78,329
0
L
Tyr
 
Tyr
5,674
926
0
4,532
15,507
14,823
0
5,858
9,451
0
29,010
L
14,070
4,669
0
7,634
16,036
5,871
0
3,111
12,925
96,912
0
L
Chang'e
FanDeWiferlo
Chang'e
9,611
840
1,699
3,878
17,522
6,788
58
7,239
10,135
80,676
0
W
Bacchus
Rajami
Bacchus
9,493
1,962
0
3,898
15,864
21,087
0
4,511
11,353
24,989
3,758
W
Apollo
RemagDoku
Apollo
14,388
10,108
0
7,929
16,668
7,283
5,500
8,789
7,879
0
109,788
W
Cthulhu
TheRayShadow
Cthulhu
8,030
623
834
7,617
18,721
17,166
70
2,834
15,887
97,757
0
L
Tsukuyomi
saamueelkuko
Tsukuyomi
11,002
2,870
0
6,629
15,601
7,304
3,516
4,377
11,070
0
105,656
L
Guan Yu
Çlyde
Guan Yu
3,782
528
833
3,725
13,455
14,448
0
5,709
7,716
0
94,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,319
Gold Earned
50,997
692
Minions Killed
677
0
Camps Cleared
0
2,052,272
Distance Traveled
1,813,126
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,287
647
191
10
0
470,091
5
W
Scylla
10,865
572
128
7
0
390,699
8
L
Tyr
9,143
481
32
2
0
326,476
6
L
Sol
10,620
559
162
9
0
320,143
7
L
Chang'e
10,170
535
146
8
0
320,966
1
W
Bacchus
10,668
561
24
1
0
410,067
6
W
Apollo
11,784
620
162
9
0
378,911
6
W
Cthulhu
11,715
617
187
10
0
402,504
2
L
Tsukuyomi
10,790
568
152
8
0
442,072
7
L
Guan Yu
10,274
541
185
10
0
403,469
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role