Player Matchup

Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Relanah
Chernobog
Level 108
God Stats
1W - 2L
1,283 SR
Queue Stats
77W - 62L
1,714 Elo+
Solo
Zeus
Zeus
WoollyMammoth256
Zeus
Level 160
God Stats
4W - 2L
1,871 SR
Queue Stats
388W - 393L
1,572 Elo+
Solo
Chang'e
Chang'e
hnsen
Chang'e
Level 160
God Stats
8W - 8L
1,720 SR
Queue Stats
371W - 352L
1,597 Elo+
Solo
Team Averages
Level 149
1,575 SR
1,577 Elo+

VS

Team Averages
Level 102
1,555 SR
1,620 Elo+
Discordia
Discordia
 
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Epe262
Charybdis
Level 71
God Stats
1W - 0L
1,576 SR
Queue Stats
60W - 32L
1,674 Elo+
Party 2
Hercules
Hercules
J0nttu
Hercules
Level 61
God Stats
1W - 0L
1,570 SR
Queue Stats
58W - 28L
1,688 Elo+
Party 2
Terra
Terra
SkilledMou
Terra
Level 138
God Stats
4W - 0L
1,825 SR
Queue Stats
292W - 307L
1,565 Elo+
Party 1
Nu Wa
Nu Wa
ramu93
Nu Wa
Level 84
God Stats
1W - 1L
1,305 SR
Queue Stats
61W - 31L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
15
1 / 4 / 6
9,100
650
10,971
13,592
5,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sol
 
Sol
14
1 / 5 / 5
8,937
638
12,715
16,098
7,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
Relanah
Chernobog
16
1 / 5 / 8
9,642
689
11,734
16,803
7,848
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
4 / 4 / 2
10,657
761
23,276
15,699
6,745
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
hnsen
Chang'e
17
3 / 4 / 5
9,844
703
6,991
20,994
15,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
7 / 2 / 13
12,368
883
30,647
16,729
8,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
Epe262
Charybdis
15
0 / 3 / 13
9,362
669
7,268
15,164
7,661
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
J0nttu
Hercules
19
6 / 0 / 14
12,134
867
7,454
19,425
21,060
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Terra
15
2 / 2 / 8
9,375
670
3,593
13,397
12,687
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nu Wa
ramu93
Nu Wa
19
7 / 3 / 13
11,327
809
24,373
16,030
8,019
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
83
10
Kills
22
22
Deaths
10
26
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
4
6
1
L
Sol
 
Sol
1
5
5
0.7
W
Discordia
 
Discordia
7
2
13
6.75
W
Charybdis
Epe262
Charybdis
0
3
13
2.17
W
Hercules
J0nttu
Hercules
6
0
14
13
L
Chernobog
Relanah
Chernobog
1
5
8
1
W
Terra
2
2
8
3
L
4
4
2
1.25
L
Chang'e
hnsen
Chang'e
3
4
5
1.38
W
Nu Wa
ramu93
Nu Wa
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,687
Damage
73,335
83,186
Taken
80,745
43,224
Mitigated
57,710
32,744
Healing
48,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
10,971
714
1,822
2,430
13,592
5,470
189
10,024
3,498
22,190
0
L
Sol
 
Sol
12,715
2,204
2,008
3,488
16,098
7,180
1,821
9,910
6,083
23,142
1,052
W
Discordia
 
Discordia
30,647
670
2,190
3,594
16,729
8,283
2,151
11,385
5,344
68,624
0
W
Charybdis
Epe262
Charybdis
7,268
2,725
663
1,717
15,164
7,661
2,929
12,006
3,158
0
23,759
W
Hercules
J0nttu
Hercules
7,454
969
891
6,513
19,425
21,060
543
12,832
6,593
0
16,263
L
Chernobog
Relanah
Chernobog
11,734
5,846
1,297
778
16,803
7,848
1,748
12,871
3,783
0
28,641
W
Terra
3,593
0
18,700
5,758
13,397
12,687
1,202
8,000
5,397
6,628
0
L
23,276
789
1,155
1,510
15,699
6,745
61
12,163
3,268
48,309
0
L
Chang'e
hnsen
Chang'e
6,991
791
11,626
6,630
20,994
15,981
546
12,829
7,941
23,196
0
W
Nu Wa
ramu93
Nu Wa
24,373
4,915
4,815
3,503
16,030
8,019
1,100
8,880
7,150
35,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,180
Gold Earned
54,566
177
Minions Killed
155
0
Camps Cleared
0
1,124,554
Distance Traveled
1,364,589
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
9,100
650
19
1
0
244,908
1
L
Sol
8,937
638
32
2
0
217,967
2
W
Discordia
12,368
883
87
6
0
277,359
2
W
Charybdis
9,362
669
28
2
0
239,507
1
W
Hercules
12,134
867
15
1
0
314,229
3
L
Chernobog
9,642
689
39
3
0
214,324
0
W
Terra
9,375
670
5
0
0
257,212
0
L
Zeus
10,657
761
61
4
0
218,520
4
L
Chang'e
9,844
703
26
2
0
228,835
1
W
Nu Wa
11,327
809
20
1
0
276,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role