Player Matchup

Charybdis
Charybdis
Diamond III
CelestialClutch
Charybdis
Diamond III
Level 127
God Stats
12W - 11L
1,657 SR
Queue Stats
67W - 43L
2,518 MMR
Party 1
Achilles
Achilles
Platinum II
In Your Grizzle
Achilles
Platinum II
Level 141
God Stats
12W - 11L
1,617 SR
Queue Stats
51W - 36L
2,045 MMR
Party 1
Anubis
Anubis
Platinum II
StB EclipzZ
Anubis
Platinum II
Level 125
God Stats
5W - 2L
1,746 SR
Queue Stats
51W - 36L
2,045 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 131
1,673 SR
2,203 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 156
1,573 SR
2,158 MMR
Hercules
Hercules
Platinum V
GEOVANNI02
Hercules
Platinum V
Level 160
God Stats
1W - 1L
1,597 SR
Queue Stats
18W - 14L
1,924 MMR
Solo
Hou Yi
Hou Yi
Diamond III
PhantomH14
Hou Yi
Diamond III
Level 159
God Stats
2W - 5L
1,459 SR
Queue Stats
141W - 153L
2,215 MMR
Solo
Merlin
Merlin
Diamond II
The_OneWhoWins1
Merlin
Diamond II
Level 149
God Stats
14W - 7L
1,662 SR
Queue Stats
262W - 286L
2,335 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CelestialClutch
Charybdis
18
4 / 0 / 6
12,449
732
21,479
18,118
7,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
17
4 / 1 / 6
11,857
697
16,171
16,983
19,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
16
2 / 5 / 6
11,310
665
12,615
14,551
7,697
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
CabrakanAh Muzen CabAtlasShivaBaron Samedi

VS

Bans
Ao KuangGebBaba YagaAthenaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GEOVANNI02
Hercules
15
1 / 3 / 4
11,123
654
13,453
30,787
35,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Hou Yi
PhantomH14
Hou Yi
15
4 / 4 / 2
11,552
680
11,854
16,278
6,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 3 / 4
10,342
608
15,192
12,003
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
10
Kills
6
6
Deaths
10
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CelestialClutch
Charybdis
4
0
6
7
L
Hercules
GEOVANNI02
Hercules
1
3
4
1
W
Achilles
4
1
6
7
L
Hou Yi
PhantomH14
Hou Yi
4
4
2
1.25
W
Anubis
2
5
6
1
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,265
Damage
40,499
49,652
Taken
59,068
35,527
Mitigated
46,314
20,653
Healing
16,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CelestialClutch
Charybdis
21,479
10,373
0
9,406
18,118
7,851
2,345
5,160
12,958
0
86,921
L
Hercules
GEOVANNI02
Hercules
13,453
3,636
0
11,544
30,787
35,705
0
6,872
23,151
0
25,490
W
Achilles
16,171
3,769
0
4,584
16,983
19,979
477
5,753
11,230
0
33,748
L
Hou Yi
PhantomH14
Hou Yi
11,854
5,705
2,071
2,543
16,278
6,021
35
4,476
11,532
0
30,453
W
Anubis
12,615
34
615
6,048
14,551
7,697
499
4,623
9,928
53,155
0
L
15,192
502
0
250
12,003
4,588
0
1,579
10,085
72,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,616
Gold Earned
33,017
231
Minions Killed
178
11
Camps Cleared
4
926,382
Distance Traveled
904,122
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,449
732
126
7
4
311,528
5
L
Hercules
11,123
654
19
1
0
322,650
6
W
Achilles
11,857
697
27
2
3
330,076
1
L
Hou Yi
11,552
680
49
3
0
286,924
1
W
Anubis
11,310
665
78
5
4
284,778
2
L
Merlin
10,342
608
110
6
4
294,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role