Player Matchup

Cthulhu
Cthulhu
Cryleschan
Cthulhu
Level 47
God Stats
3W - 2L
1,518 SR
Queue Stats
76W - 61L
1,475 Elo+
Party 1
Kuzenbo
Kuzenbo
Elis95
Kuzenbo
Level 66
God Stats
3W - 1L
1,681 SR
Queue Stats
124W - 111L
1,494 Elo+
Party 1
Kukulkan
Kukulkan
Jadelane
Kukulkan
Level 120
God Stats
5W - 2L
1,756 SR
Queue Stats
236W - 226L
1,466 Elo+
Party 1
Guan Yu
Guan Yu
Msjw
Guan Yu
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 154L
1,453 Elo+
Solo
Anubis
Anubis
XRykycz
Anubis
Level 69
God Stats
3W - 2L
1,458 SR
Queue Stats
138W - 121L
1,482 Elo+
Party 1
Team Averages
Level 76
1,583 SR
1,474 Elo+

VS

Team Averages
Level 131
1,548 SR
1,435 Elo+
Ra
Ra
Calacacou
Ra
Level 142
God Stats
3W - 2L
1,714 SR
Queue Stats
308W - 306L
1,493 Elo+
Solo
Bacchus
Bacchus
Daniel_cmsll95
Bacchus
Level 107
God Stats
10W - 8L
1,615 SR
Queue Stats
627W - 653L
1,425 Elo+
Solo
Bellona
Bellona
Haizinberg
Bellona
Level 134
God Stats
5W - 5L
1,488 SR
Queue Stats
378W - 403L
1,438 Elo+
Party 2
Jormungandr
Jormungandr
PlayLikePutin
Jormungandr
Level 147
God Stats
2W - 1L
1,814 SR
Queue Stats
456W - 468L
1,376 Elo+
Party 2
Nox
Nox
elpoderoso333
Nox
Level 126
God Stats
0W - 4L
1,108 SR
Queue Stats
16W - 20L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cryleschan
Cthulhu
19
1 / 1 / 15
11,535
641
15,474
17,140
17,324
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kuzenbo
Elis95
Kuzenbo
19
0 / 2 / 15
11,334
630
9,247
22,348
38,077
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Jadelane
Kukulkan
20
10 / 4 / 12
14,099
783
42,349
17,511
11,185
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Msjw
Guan Yu
19
5 / 3 / 14
12,113
673
17,427
27,474
43,512
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
XRykycz
Anubis
19
7 / 5 / 9
12,711
706
20,639
19,049
14,964
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 4 / 11
10,709
595
17,972
22,572
10,270
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 3 / 6
10,408
578
15,457
21,778
38,230
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
Haizinberg
Bellona
17
1 / 8 / 7
10,894
605
12,617
28,199
23,107
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Jormungandr
PlayLikePutin
Jormungandr
20
5 / 5 / 5
12,164
676
19,647
21,408
27,640
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
6 / 3 / 3
11,776
654
16,604
18,518
8,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
47
23
Kills
15
15
Deaths
23
65
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
4
11
1.38
W
Cthulhu
Cryleschan
Cthulhu
1
1
15
8.5
L
3
3
6
2
W
Kuzenbo
Elis95
Kuzenbo
0
2
15
3.75
L
Bellona
Haizinberg
Bellona
1
8
7
0.56
W
Kukulkan
Jadelane
Kukulkan
10
4
12
4
W
Guan Yu
Msjw
Guan Yu
5
3
14
4
L
Jormungandr
PlayLikePutin
Jormungandr
5
5
5
1.5
W
Anubis
XRykycz
Anubis
7
5
9
2.3
L
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,136
Damage
82,297
103,522
Taken
112,475
125,062
Mitigated
107,845
52,440
Healing
51,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,972
1,934
19,115
9,662
22,572
10,270
0
17,397
5,175
42,263
0
W
Cthulhu
Cryleschan
Cthulhu
15,474
820
5,932
2,271
17,140
17,324
1,211
14,186
2,954
39,249
0
L
15,457
738
2,477
3,898
21,778
38,230
0
17,503
4,275
22,331
0
W
Kuzenbo
Elis95
Kuzenbo
9,247
3,079
3,161
3,249
22,348
38,077
925
14,181
8,167
19,584
0
L
Bellona
Haizinberg
Bellona
12,617
2,767
3,233
2,515
28,199
23,107
0
23,298
4,901
0
25,004
W
Kukulkan
Jadelane
Kukulkan
42,349
3,688
3,222
2,485
17,511
11,185
2,569
12,347
5,164
82,658
0
W
Guan Yu
Msjw
Guan Yu
17,427
2,095
13,052
11,296
27,474
43,512
877
14,372
13,102
0
24,979
L
Jormungandr
PlayLikePutin
Jormungandr
19,647
2,445
1,182
600
21,408
27,640
0
15,855
5,553
40,164
0
W
Anubis
XRykycz
Anubis
20,639
2,016
2,186
5,586
19,049
14,964
1,376
14,594
4,455
34,165
0
L
16,604
932
5,171
3,235
18,518
8,598
0
13,656
4,862
40,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,792
Gold Earned
55,951
185
Minions Killed
188
0
Camps Cleared
0
1,663,811
Distance Traveled
1,630,556
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,709
595
54
3
0
345,519
0
W
Cthulhu
11,535
641
23
1
0
323,832
0
L
Bacchus
10,408
578
12
1
0
341,797
0
W
Kuzenbo
11,334
630
19
1
0
369,225
0
L
Bellona
10,894
605
39
2
0
307,747
2
W
Kukulkan
14,099
783
97
5
0
332,544
0
W
Guan Yu
12,113
673
14
1
0
366,804
1
L
Jormungandr
12,164
676
33
2
0
282,435
0
W
Anubis
12,711
706
32
2
0
271,406
1
L
Nox
11,776
654
50
3
0
353,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role